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Settings.cpp
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/* Camera Mouse Suite
* Copyright (C) 2015, Andrew Kurauchi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Settings.h"
#include "Monitor.h"
namespace CMS {
Settings::Settings(QObject *parent) :
QObject(parent),
enableClicking(false),
radiusRel(0.05),
screenResolution(MonitorFactory::newMonitor()->getResolution()),
reverseHorizontal(false),
autoDetectNose(true)
{
}
bool Settings::isClickingEnabled()
{
return enableClicking;
}
double Settings::getDwellTime()
{
return dwellTime;
}
int Settings::getDwellTimeMillis()
{
return (int) (dwellTime * 1000);
}
Point Settings::getGain()
{
return Point(horizontalGain, verticalGain);
}
bool Settings::getReverseHorizontal()
{
return reverseHorizontal;
}
double Settings::getDamping()
{
double dp = 100;
if (enableSmoothing)
dp = damping;
return dp;
}
double Settings::getResetFeatureDistThreshSq()
{
if (frameSize.empty()) return 0;
Point threshReg = frameSize * 0.02;
return threshReg * threshReg;
}
Point Settings::getFrameSize()
{
return frameSize;
}
bool Settings::isAutoDetectNoseEnabled()
{
return autoDetectNose;
}
void Settings::setEnableClicking(bool enableClicking)
{
this->enableClicking = enableClicking;
}
void Settings::setDwellTime(double dwellTime)
{
this->dwellTime = dwellTime;
}
Point Settings::getScreenResolution()
{
return screenResolution;
}
double Settings::getDwellRadius()
{
return radiusRel * screenResolution.X();
}
void Settings::setHorizontalGain(int horizontalGain)
{
this->horizontalGain = horizontalGain;
}
void Settings::setVerticalGain(int verticalGain)
{
this->verticalGain = verticalGain;
}
void Settings::setReverseHorizontal(bool reverseHorizontal)
{
this->reverseHorizontal = reverseHorizontal;
}
void Settings::setEnableSmoothing(bool enableSmoothing)
{
this->enableSmoothing = enableSmoothing;
}
void Settings::setDampingPercent(int damping)
{
this->damping = damping / 100.0;
}
void Settings::setFrameSize(Point frameSize)
{
this->frameSize = frameSize;
}
void Settings::setAutoDetectNose(bool autoDetectNose)
{
this->autoDetectNose = autoDetectNose;
}
} // namespace CMS