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cards.py
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from style import graphics as g
import random
from board import Board
from player_class import MonopolyPlayer
class Cards:
"""
Cards class for Monopoly game\n
Contains card data.\n
"""
def __init__(self) -> None:
self.chance = g.get('chance cards text').split("\n")
self.community_chest = g.get('community chest text').split("\n")
random.shuffle(self.chance)
random.shuffle(self.community_chest)
def draw_chance(self, p: MonopolyPlayer, board: Board, players) -> str:
"""
Draw chance card\n
"""
self.chance.append(self.chance.pop(0))
card_number = int(self.chance[-1].split(".")[0])
if (card_number == 1):
board.update_location(p, p.location, 39)
elif(card_number == 2):
board.update_location(p, p.location, 0)
elif(card_number == 3):
board.update_location(p, p.location, 24)
elif(card_number == 4):
board.update_location(p, p.location, 11)
elif(card_number == 5):
if p.location < 5 or p.location > 35:
board.update_location(p, p.location, 5)
elif p.location < 15:
board.update_location(p, p.location, 15)
elif p.location < 25:
board.update_location(p, p.location, 25)
else:
board.update_location(p, p.location, 35)
elif(card_number == 6):
if p.location < 5 or p.location > 35:
board.update_location(p, p.location, 5)
elif p.location < 15:
board.update_location(p, p.location, 15)
elif p.location < 25:
board.update_location(p, p.location, 25)
else:
board.update_location(p, p.location, 35)
elif(card_number == 7):
if p.location < 12 or p.location > 28:
board.update_location(p, p.location, 12)
else:
board.update_location(p, p.location, 28)
elif(card_number == 8):
p.receive(50)
elif(card_number == 9):
p.jail_cards += 1
elif(card_number == 10):
board.update_location(p, p.location, p.location - 3)
elif(card_number == 11):
p.jail = True
board.update_location(p, p.location, 10)
elif(card_number == 12):
for property in p.properties:
if(board.locations[property].houses == 5):
p.pay(150) #price for 4 houses x1.5
elif(board.locations[property].houses > 0):
p.pay(25*board.locations[property].houses)
elif(card_number == 13):
p.pay(15)
elif(card_number == 14):
board.update_location(p, p.location, 5)
elif(card_number == 15):
for receiver in players:
p.pay(50)
receiver.receive(50)
elif(card_number == 16):
p.receive(150)
return self.chance[-1]
def draw_community_chest(self, p: MonopolyPlayer, board: Board, players) -> str:
"""
Draw community chest card\n
"""
self.community_chest.append(self.community_chest.pop(0))
card_number = int(self.community_chest[-1].split(".")[0])
if (card_number == 1):
board.update_location(p, p.location, 0)
elif (card_number == 2):
p.receive(200)
elif (card_number == 3):
p.pay(50)
elif (card_number == 4):
p.receive(50)
elif (card_number == 5):
p.jail_cards += 1
elif (card_number == 6):
p.go_to_jail()
elif (card_number == 7):
p.receive(100)
elif (card_number == 8):
p.receive(20)
elif (card_number == 9):
for payer in players:
payer.pay(10)
p.receive(10)
elif (card_number == 10):
p.receive(100)
elif (card_number == 11):
p.pay(100)
elif (card_number == 12):
p.pay(50)
elif (card_number == 13):
p.receive(25)
elif (card_number == 14):
for property in p.properties:
if(board.locations[property].houses == 5):
p.pay(240) #price for 4 houses x1.5
elif(board.locations[property].houses > 0):
p.pay(40*board.locations[property].houses)
elif (card_number == 15):
p.receive(10)
elif (card_number == 16):
p.receive(100)
return self.community_chest[-1]