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Maze (attack module) #45

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adamgulde opened this issue Oct 22, 2024 · 5 comments · May be fixed by #80
Open

Maze (attack module) #45

adamgulde opened this issue Oct 22, 2024 · 5 comments · May be fixed by #80
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enhancement New feature or request medium Simple enough issue but probably overlooked during initial development. modules Related to creation of a specific module (not core game flow) MVP Required for minimum viable product (ideal deadline: Dec. 11)

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@adamgulde
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Implement a maze generator, which can be solved in a terminal via keyboard controls (feel free to implement wasd along with arrow keys).

Do not worry about implementing this as an attack module yet, rather just make the core maze generator and make it solvable.

@adamgulde adamgulde added enhancement New feature or request medium Simple enough issue but probably overlooked during initial development. modules Related to creation of a specific module (not core game flow) MVP Required for minimum viable product (ideal deadline: Dec. 11) labels Oct 22, 2024
@AmariN12
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I would like to take this issue!

@adamgulde
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@AmariN12 Update on this?

@AmariN12
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Sorry, it isn't in a functional state. Right now, the main data structure is constructed but nothing else. I can contribute that and quickly make the maze generation function if you'd like. It just wouldn't be outputted to the terminal yet.

@adamgulde
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Thanks for the prompt response 👍 if you could create a PR with what you have that would be perfectly fine. I would like to have it available for review so anyone else can contribute to it too, in collaboration with you!

@AmariN12 AmariN12 linked a pull request Feb 4, 2025 that will close this issue
@bedelln
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bedelln commented Feb 4, 2025

Hey, I'm helping out as well!

@adamgulde adamgulde linked a pull request Feb 5, 2025 that will close this issue
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Labels
enhancement New feature or request medium Simple enough issue but probably overlooked during initial development. modules Related to creation of a specific module (not core game flow) MVP Required for minimum viable product (ideal deadline: Dec. 11)
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3 participants