creating a character Notebook/Menu UI #154
Labels
easy
A easy issue
enhancement
New feature or request
Gameplay Planning
Issue relating to the big picture orgainization of the game
Medium
Not a trivial issue, but not overwhelmingly difficult
Description:
Implement a Notebook/Menu UI that displays each character’s current affection level alongside a personality summary. This UI should dynamically update the personality details based on changes in affection levels, providing players with a real-time snapshot of their relationships and character development.
Tasks:
Create a Renpy screen to display character names, affection levels, and personality summaries.
Implement visual elements (progress bars/numeric values) bound to Renpy variables.
Write Python code to update personality summaries as affection levels change. usually just string variables with paragraphs giving the summaries
OPTIONAL: working on the styling of the notebook menu UI after getting the logic and default work done
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