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creating a character Notebook/Menu UI #154

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4 tasks
RyderKeeny opened this issue Feb 14, 2025 · 0 comments
Open
4 tasks

creating a character Notebook/Menu UI #154

RyderKeeny opened this issue Feb 14, 2025 · 0 comments
Labels
easy A easy issue enhancement New feature or request Gameplay Planning Issue relating to the big picture orgainization of the game Medium Not a trivial issue, but not overwhelmingly difficult

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@RyderKeeny
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Description:
Implement a Notebook/Menu UI that displays each character’s current affection level alongside a personality summary. This UI should dynamically update the personality details based on changes in affection levels, providing players with a real-time snapshot of their relationships and character development.

Tasks:

  • Create a Renpy screen to display character names, affection levels, and personality summaries.

  • Implement visual elements (progress bars/numeric values) bound to Renpy variables.

  • Write Python code to update personality summaries as affection levels change. usually just string variables with paragraphs giving the summaries

  • OPTIONAL: working on the styling of the notebook menu UI after getting the logic and default work done

@RyderKeeny RyderKeeny added easy A easy issue enhancement New feature or request Gameplay Planning Issue relating to the big picture orgainization of the game Medium Not a trivial issue, but not overwhelmingly difficult labels Feb 14, 2025
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Labels
easy A easy issue enhancement New feature or request Gameplay Planning Issue relating to the big picture orgainization of the game Medium Not a trivial issue, but not overwhelmingly difficult
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