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Fishing minigame Gameplay: Catch Fish #155

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RyderKeeny opened this issue Feb 14, 2025 · 2 comments
Open

Fishing minigame Gameplay: Catch Fish #155

RyderKeeny opened this issue Feb 14, 2025 · 2 comments
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easy A easy issue Gameplay Planning Issue relating to the big picture orgainization of the game good first issue Good for newcomers Medium Not a trivial issue, but not overwhelmingly difficult

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@RyderKeeny
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Description:
Develop game logic for the fishing minigame where catching a fish adds it to the player’s inventory and updates the score.

Task List:

Fish Detection: Implement logic to detect when a fish is caught.
Entity Collection: Add caught fish to the inventory.
Score Update: Increment score based on fish caught.

@RyderKeeny RyderKeeny added easy A easy issue Gameplay Planning Issue relating to the big picture orgainization of the game good first issue Good for newcomers Medium Not a trivial issue, but not overwhelmingly difficult labels Feb 14, 2025
@Lance-Tan
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I would like this issue

@RyderKeeny
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got it!

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Labels
easy A easy issue Gameplay Planning Issue relating to the big picture orgainization of the game good first issue Good for newcomers Medium Not a trivial issue, but not overwhelmingly difficult
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