Fishing minigame Gameplay: Catch Fish #155
Labels
easy
A easy issue
Gameplay Planning
Issue relating to the big picture orgainization of the game
good first issue
Good for newcomers
Medium
Not a trivial issue, but not overwhelmingly difficult
Description:
Develop game logic for the fishing minigame where catching a fish adds it to the player’s inventory and updates the score.
Task List:
Fish Detection: Implement logic to detect when a fish is caught.
Entity Collection: Add caught fish to the inventory.
Score Update: Increment score based on fish caught.
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