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Implement Animations in w0_d3 Final Part #167

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WilsonGoins opened this issue Feb 20, 2025 · 3 comments
Open

Implement Animations in w0_d3 Final Part #167

WilsonGoins opened this issue Feb 20, 2025 · 3 comments
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@WilsonGoins
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Fix Animation in w0_d3 Final Part

Description

The animation refers to which characters appear on screen when they are relevant to the conversation, positioning them on screen so they look aesthetically pleasing, and opening and closing their mouths when they are/aren't speaking. This needs to be made consistent with what is happening in the game/script in the coding scene of w0_d3 near the end. This only needs to be completed for the final part of the day which is when they are in the parking lot.

Objective

  • Make sure that when someone is speaking their mouth is talking.
  • If a character is not talking their mouth must be closed.
  • If a character is in the scene and they are still relevant they should be on screen
  • If they are mad/happy you should use the respective sprites.

Resources

  • Character sprites are available in the images directory of the game. You should also reference 'script.rpy' which has the images already imported under modified names.
  • See Ren'Py Developer guide in Discord.

Collaboration

  • Feel free to discuss ideas and share progress through our Discord and this chat.

Expected Deliverables

  • Animation fixed in parking lot scene

Additional Context

  • n/a

Severity: High
Priority: High

@veronikamgithub
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Hi, may I work on this?

@WilsonGoins
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Hi, may I work on this?

Yes! Talk in the Discord if you have any trouble.

@veronikamgithub
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Hi, I made the appropriate changes (character animation for day 3, talking with python in the parking lot).

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