Alternate Modes? (i.e >1 seeker groups, >1 hider group) #28
Labels
discussion
finalize some idea, non-ui/ux/game design related
game design
discuss how games should work. NOT implementation related. Ex: default values for balancing?
Currently in Jetlag they, play typically one team of seekers, but if I personally would like it if it was possible to have different teams of seekers so that when group sizes get larger its not a group of 7 people finding 1 group of hiders. Some questions that I'm opening up to discussion are:
Let me know what you're thinking here, and then we can probably section off this into as many more issues as we need per mode. I just want to know what y'all want.
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