-
Window-related functions
- [✔️] void InitWindow(int width, int height, const char *title);
- [✔️] bool WindowShouldClose(void);
- [✔️] void CloseWindow(void);
- [✔️] bool IsWindowReady(void);
- [✔️] bool IsWindowFullscreen(void);
- [✔️] bool IsWindowHidden(void);
- [✔️] bool IsWindowMinimized(void);
- [✔️] bool IsWindowMaximized(void);
- [✔️] bool IsWindowFocused(void);
- [✔️] bool IsWindowResized(void);
- [✔️] bool IsWindowState(unsigned int flag);
- [✔️] void SetWindowState(unsigned int flags);
- [✔️] void ClearWindowState(unsigned int flags);
- [✔️] void ToggleFullscreen(void);
- [✔️] void MaximizeWindow(void);
- [✔️] void MinimizeWindow(void);
- [✔️] void RestoreWindow(void);
- [✔️] void SetWindowIcon(Image image);
- [✔️] void SetWindowTitle(const char *title);
- [✔️] void SetWindowPosition(int x, int y);
- [✔️] void SetWindowMonitor(int monitor);
- [✔️] void SetWindowMinSize(int width, int height);
- [✔️] void SetWindowSize(int width, int height);
- [✔️] void *GetWindowHandle(void);
- [✔️] int GetScreenWidth(void);
- [✔️] int GetScreenHeight(void);
- [✔️] int GetMonitorCount(void);
- [✔️] int GetCurrentMonitor(void);
- [✔️] Vector2 GetMonitorPosition(int monitor);
- [✔️] int GetMonitorWidth(int monitor);
- [✔️] int GetMonitorHeight(int monitor);
- [✔️] int GetMonitorPhysicalWidth(int monitor);
- [✔️] int GetMonitorPhysicalHeight(int monitor);
- [✔️] int GetMonitorRefreshRate(int monitor);
- [✔️] Vector2 GetWindowPosition(void);
- [✔️] Vector2 GetWindowScaleDPI(void);
- [✔️] const char *GetMonitorName(int monitor);
- [✔️] void SetClipboardText(const char *text);
- [✔️] const char *GetClipboardText(void);
-
Cursor-related functions
- [✔️] void ShowCursor(void);
- [✔️] void HideCursor(void);
- [✔️] bool IsCursorHidden(void);
- [✔️] void EnableCursor(void);
- [✔️] void DisableCursor(void);
- [✔️] bool IsCursorOnScreen(void);
-
Drawing-related functions
- [✔️] void ClearBackground(Color color);
- [✔️] void BeginDrawing(void);
- [✔️] void EndDrawing(void);
- [✔️] void BeginMode2D(Camera2D camera);
- [✔️] void EndMode2D(void);
- [✔️] void BeginMode3D(Camera3D camera);
- [✔️] void EndMode3D(void);
- [✔️] void BeginTextureMode(RenderTexture2D target);
- [✔️] void EndTextureMode(void);
- [✔️] void BeginShaderMode(Shader shader);
- [✔️] void EndShaderMode(void);
- [✔️] void BeginBlendMode(int mode);
- [✔️] void EndBlendMode(void);
- [✔️] void BeginScissorMode(int x, int y, int width, int height);
- [✔️] void EndScissorMode(void);
- [✔️] void BeginVrStereoMode(VrStereoConfig config);
- [✔️] void EndVrStereoMode(void);
-
VR stereo config functions for VR simulator
- [✔️] VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);
- [✔️] void UnloadVrStereoConfig(VrStereoConfig config);
-
Shader management functions (NOTE: Shader functionality is not available on OpenGL 1.1)
- Shader LoadShader(const char *vsFileName, const char *fsFileName);
- Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode);
- int GetShaderLocation(Shader shader, const char *uniformName);
- int GetShaderLocationAttrib(Shader shader, const char *attribName);
- void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
- void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
- void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);
- void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);
- void UnloadShader(Shader shader);
-
Screen-space-related functions
- [✔️] Ray GetMouseRay(Vector2 mousePosition, Camera camera);
- [✔️] Matrix GetCameraMatrix(Camera camera);
- [✔️] Matrix GetCameraMatrix2D(Camera2D camera);
- [✔️] Vector2 GetWorldToScreen(Vector3 position, Camera camera);
- [✔️] Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height);
- [✔️] Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);
- [✔️] Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera);
-
Timing-related functions
- [✔️] void SetTargetFPS(int fps);
- [✔️] int GetFPS(void);
- [✔️] float GetFrameTime(void);
- [✔️] double GetTime(void);
-
Misc. functions
- [✔️] int GetRandomValue(int min, int max);
- void SetRandomSeed(unsigned int seed);
- [✔️] void TakeScreenshot(const char *fileName);
- [✔️] void SetConfigFlags(unsigned int flags);
- void TraceLog(int logLevel, const char *text, ..
- void SetTraceLogLevel(int logLevel);
- void *MemAlloc(int size);
- void *MemRealloc(void *ptr, int size);
- void MemFree(void *ptr);
-
Set custom callbacks (WARNING: Callbacks setup is intended for advance users)
- void SetTraceLogCallback(TraceLogCallback callback);
- void SetLoadFileDataCallback(LoadFileDataCallback callback);
- void SetSaveFileDataCallback(SaveFileDataCallback callback);
- void SetLoadFileTextCallback(LoadFileTextCallback callback);
- void SetSaveFileTextCallback(SaveFileTextCallback callback);
-
Files management functions
- unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead);
- void UnloadFileData(unsigned char *data);
- bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite);
- char *LoadFileText(const char *fileName);
- void UnloadFileText(char *text);
- bool SaveFileText(const char *fileName, char *text);
- bool FileExists(const char *fileName);
- bool DirectoryExists(const char *dirPath);
- bool IsFileExtension(const char *fileName, const char *ext);
- const char *GetFileExtension(const char *fileName);
- const char *GetFileName(const char *filePath);
- const char *GetFileNameWithoutExt(const char *filePath);
- const char *GetDirectoryPath(const char *filePath);
- const char *GetPrevDirectoryPath(const char *dirPath);
- const char *GetWorkingDirectory(void);
- char **GetDirectoryFiles(const char *dirPath, int *count);
- void ClearDirectoryFiles(void);
- bool ChangeDirectory(const char *dir);
- [✔️] bool IsFileDropped(void);
- [✔️] char **GetDroppedFiles(int *count);
- void ClearDroppedFiles(void);
- long GetFileModTime(const char *fileName);
-
Compression/Encoding functionality
- unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength);
- unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);
- char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength);
- unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength);
-
Persistent storage management
- bool SaveStorageValue(unsigned int position, int value);
- int LoadStorageValue(unsigned int position);
-
Misc.
- void OpenURL(const char *url);
-
Input-related functions: keyboard
- [✔️] bool IsKeyPressed(int key);
- [✔️] bool IsKeyDown(int key);
- [✔️] bool IsKeyReleased(int key);
- [✔️] bool IsKeyUp(int key);
- [✔️] void SetExitKey(int key);
- [✔️] int GetKeyPressed(void);
- [✔️] int GetCharPressed(void);
-
Input-related functions: gamepads
- [✔️] bool IsGamepadAvailable(int gamepad);
- [✔️] const char *GetGamepadName(int gamepad);
- [✔️] bool IsGamepadButtonPressed(int gamepad, int button);
- [✔️] bool IsGamepadButtonDown(int gamepad, int button);
- [✔️] bool IsGamepadButtonReleased(int gamepad, int button);
- [✔️] bool IsGamepadButtonUp(int gamepad, int button);
- [✔️] int GetGamepadButtonPressed(void);
- [✔️] int GetGamepadAxisCount(int gamepad);
- [✔️] float GetGamepadAxisMovement(int gamepad, int axis);
- [✔️] int SetGamepadMappings(const char *mappings);
-
Input-related functions: mouse
- [✔️] bool IsMouseButtonPressed(int button);
- [✔️] bool IsMouseButtonDown(int button);
- [✔️] bool IsMouseButtonReleased(int button);
- [✔️] bool IsMouseButtonUp(int button);
- [✔️] int GetMouseX(void);
- [✔️] int GetMouseY(void);
- [✔️] Vector2 GetMousePosition(void);
- Vector2 GetMouseDelta(void);
- [✔️] void SetMousePosition(int x, int y);
- [✔️] void SetMouseOffset(int offsetX, int offsetY);
- [✔️] void SetMouseScale(float scaleX, float scaleY);
- [✔️] float GetMouseWheelMove(void);
- [✔️] void SetMouseCursor(int cursor);
-
Input-related functions: touch
- [✔️] int GetTouchX(void);
- [✔️] int GetTouchY(void);
- [✔️] Vector2 GetTouchPosition(int index);
- int GetTouchPointId(int index);
- int GetTouchPointCount(void);
-
Gestures and Touch Handling Functions (Module: rgestures)
- [✔️] void SetGesturesEnabled(unsigned int flags);
- [✔️] bool IsGestureDetected(int gesture);
- [✔️] int GetGestureDetected(void);
- [✔️] float GetGestureHoldDuration(void);
- [✔️] Vector2 GetGestureDragVector(void);
- [✔️] float GetGestureDragAngle(void);
- [✔️] Vector2 GetGesturePinchVector(void);
- [✔️] float GetGesturePinchAngle(void);
-
Camera System Functions (Module: rcamera)
- [✔️] void SetCameraMode(Camera camera, int mode);
- [✔️] void UpdateCamera(Camera *camera);
- [✔️] void SetCameraPanControl(int keyPan);
- [✔️] void SetCameraAltControl(int keyAlt);
- [✔️] void SetCameraSmoothZoomControl(int keySmoothZoom);
- [✔️] void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown);
-
Set texture and rectangle to be used on shapes drawing (NOTE: It can be useful when using basic shapes and one single font, defining a font char white rectangle would allow drawing everything in a single draw call)
- void SetShapesTexture(Texture2D texture, Rectangle source);
-
Basic shapes drawing functions
- void DrawPixel(int posX, int posY, Color color);
- void DrawPixelV(Vector2 position, Color color);
- void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
- void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
- void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);
- void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);
- void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color);
- void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color);
- void DrawLineStrip(Vector2 *points, int pointsCount, Color color);
- void DrawCircle(int centerX, int centerY, float radius, Color color);
- void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);
- void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);
- void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
- void DrawCircleV(Vector2 center, float radius, Color color);
- void DrawCircleLines(int centerX, int centerY, float radius, Color color);
- void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);
- void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);
- void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);
- void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);
- void DrawRectangle(int posX, int posY, int width, int height, Color color);
- void DrawRectangleV(Vector2 position, Vector2 size, Color color);
- void DrawRectangleRec(Rectangle rec, Color color);
- void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);
- void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
- void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
- void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
- void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
- void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);
- void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);
- void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color);
- void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
- void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
- void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);
- void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
- void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
- void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);
- void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color);
-
Basic shapes collision detection functions
- bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
- bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);
- bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
- bool CheckCollisionPointRec(Vector2 point, Rectangle rec);
- bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);
- bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
- bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint);
- bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);
- Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
-
Image loading functions (NOTE: This functions do not require GPU access)
- Image LoadImage(const char *fileName);
- Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);
- Image LoadImageAnim(const char *fileName, int *frames);
- Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);
- Image LoadImageFromTexture(Texture2D texture);
- Image LoadImageFromScreen(void);
- void UnloadImage(Image image);
- bool ExportImage(Image image, const char *fileName);
- bool ExportImageAsCode(Image image, const char *fileName);
-
Image generation functions
- Image GenImageColor(int width, int height, Color color);
- Image GenImageGradientV(int width, int height, Color top, Color bottom);
- Image GenImageGradientH(int width, int height, Color left, Color right);
- Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);
- Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);
- Image GenImageWhiteNoise(int width, int height, float factor);
- Image GenImageCellular(int width, int height, int tileSize);
-
Image manipulation functions
- Image ImageCopy(Image image);
- Image ImageFromImage(Image image, Rectangle rec);
- Image ImageText(const char *text, int fontSize, Color color);
- Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);
- void ImageFormat(Image *image, int newFormat);
- void ImageToPOT(Image *image, Color fill);
- void ImageCrop(Image *image, Rectangle crop);
- void ImageAlphaCrop(Image *image, float threshold);
- void ImageAlphaClear(Image *image, Color color, float threshold);
- void ImageAlphaMask(Image *image, Image alphaMask);
- void ImageAlphaPremultiply(Image *image);
- void ImageResize(Image *image, int newWidth, int newHeight);
- void ImageResizeNN(Image *image, int newWidth,int newHeight);
- void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);
- void ImageMipmaps(Image *image);
- void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);
- void ImageFlipVertical(Image *image);
- void ImageFlipHorizontal(Image *image);
- void ImageRotateCW(Image *image);
- void ImageRotateCCW(Image *image);
- void ImageColorTint(Image *image, Color color);
- void ImageColorInvert(Image *image);
- void ImageColorGrayscale(Image *image);
- void ImageColorContrast(Image *image, float contrast);
- void ImageColorBrightness(Image *image, int brightness);
- void ImageColorReplace(Image *image, Color color, Color replace);
- Color *LoadImageColors(Image image);
- Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount);
- void UnloadImageColors(Color *colors);
- void UnloadImagePalette(Color *colors);
- Rectangle GetImageAlphaBorder(Image image, float threshold);
- Color GetImageColor(Image image, int x, int y);
-
Image drawing functions (NOTE: Image software-rendering functions (CPU))
- void ImageClearBackground(Image *dst, Color color);
- void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
- void ImageDrawPixelV(Image *dst, Vector2 position, Color color);
- void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color);
- void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);
- void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);
- void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);
- void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);
- void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);
- void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);
- void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);
- void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);
- void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);
- void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);
-
Texture loading functions (NOTE: These functions require GPU access)
- Texture2D LoadTexture(const char *fileName);
- Texture2D LoadTextureFromImage(Image image);
- TextureCubemap LoadTextureCubemap(Image image, int layout);
- RenderTexture2D LoadRenderTexture(int width, int height);
- void UnloadTexture(Texture2D texture);
- void UnloadRenderTexture(RenderTexture2D target);
- void UpdateTexture(Texture2D texture, const void *pixels);
- void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);
-
Texture configuration functions
- void GenTextureMipmaps(Texture2D *texture);
- void SetTextureFilter(Texture2D texture, int filter);
- void SetTextureWrap(Texture2D texture, int wrap);
-
Texture drawing functions
- void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
- void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
- void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
- void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);
- void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
- void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
- void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);
- void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);
- void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint);
-
Color/pixel related functions
- Color Fade(Color color, float alpha);
- int ColorToInt(Color color);
- Vector4 ColorNormalize(Color color);
- Color ColorFromNormalized(Vector4 normalized);
- Vector3 ColorToHSV(Color color);
- Color ColorFromHSV(float hue, float saturation, float value);
- Color ColorAlpha(Color color, float alpha);
- Color ColorAlphaBlend(Color dst, Color src, Color tint);
- Color GetColor(unsigned int hexValue);
- Color GetPixelColor(void *srcPtr, int format);
- void SetPixelColor(void *dstPtr, Color color, int format);
- int GetPixelDataSize(int width, int height, int format);
-
Font loading/unloading functions
- Font GetFontDefault(void);
- Font LoadFont(const char *fileName);
- Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount);
- Font LoadFontFromImage(Image image, Color key, int firstChar);
- e. '.ttf'
- GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type);
- Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod);
- void UnloadFontData(GlyphInfo *chars, int glyphCount);
- void UnloadFont(Font font);
- [ ]
- void DrawFPS(int posX, int posY);
- void DrawText(const char *text, int posX, int posY, int fontSize, Color color);
- void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);
- void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint);
- void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint);
- [ ]
- int MeasureText(const char *text, int fontSize);
- Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);
- int GetGlyphIndex(Font font, int codepoint);
- GlyphInfo GetGlyphInfo(Font font, int codepoint);
- Rectangle GetGlyphAtlasRec(Font font, int codepoint);
-
Text codepoints management functions (unicode characters)
- int *LoadCodepoints(const char *text, int *count);
- void UnloadCodepoints(int *codepoints);
- int GetCodepointCount(const char *text);
- int GetCodepoint(const char *text, int *bytesProcessed);
- const char *CodepointToUTF8(int codepoint, int *byteSize);
- char *TextCodepointsToUTF8(int *codepoints, int length);
-
Text strings management functions (no utf8 strings, only byte chars) (NOTE: Some strings allocate memory internally for returned strings, just be careful!)
- int TextCopy(char *dst, const char *src);
- bool TextIsEqual(const char *text1, const char *text2);
- unsigned int TextLength(const char *text);
- const char *TextFormat(const char *text, ..
- const char *TextSubtext(const char *text, int position, int length);
- char *TextReplace(char *text, const char *replace, const char *by);
- char *TextInsert(const char *text, const char *insert, int position);
- const char *TextJoin(const char **textList, int count, const char *delimiter);
- const char **TextSplit(const char *text, char delimiter, int *count);
- void TextAppend(char *text, const char *append, int *position);
- int TextFindIndex(const char *text, const char *find);
- const char *TextToUpper(const char *text);
- const char *TextToLower(const char *text);
- const char *TextToPascal(const char *text);
- int TextToInteger(const char *text);
-
Basic geometric 3D shapes drawing functions
- void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
- void DrawPoint3D(Vector3 position, Color color);
- void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);
- void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);
- void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color);
- void DrawCube(Vector3 position, float width, float height, float length, Color color);
- void DrawCubeV(Vector3 position, Vector3 size, Color color);
- void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
- void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);
- void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color);
- void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color);
- void DrawSphere(Vector3 centerPos, float radius, Color color);
- void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
- void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);
- void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
- void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color);
- void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
- void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color);
- void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
- void DrawRay(Ray ray, Color color);
- void DrawGrid(int slices, float spacing);
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Model loading/unloading functions
- Model LoadModel(const char *fileName);
- Model LoadModelFromMesh(Mesh mesh);
- void UnloadModel(Model model);
- void UnloadModelKeepMeshes(Model model);
- BoundingBox GetModelBoundingBox(Model model);
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Model drawing functions
- void DrawModel(Model model, Vector3 position, float scale, Color tint);
- void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
- void DrawModelWires(Model model, Vector3 position, float scale, Color tint);
- void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
- void DrawBoundingBox(BoundingBox box, Color color);
- void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint);
- void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint);
- void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint);
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Mesh management functions
- void UploadMesh(Mesh *mesh, bool dynamic);
- void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset);
- void UnloadMesh(Mesh mesh);
- void DrawMesh(Mesh mesh, Material material, Matrix transform);
- void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances);
- bool ExportMesh(Mesh mesh, const char *fileName);
- BoundingBox GetMeshBoundingBox(Mesh mesh);
- void GenMeshTangents(Mesh *mesh);
- void GenMeshBinormals(Mesh *mesh);
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Mesh generation functions
- Mesh GenMeshPoly(int sides, float radius);
- Mesh GenMeshPlane(float width, float length, int resX, int resZ);
- Mesh GenMeshCube(float width, float height, float length);
- Mesh GenMeshSphere(float radius, int rings, int slices);
- Mesh GenMeshHemiSphere(float radius, int rings, int slices);
- Mesh GenMeshCylinder(float radius, float height, int slices);
- Mesh GenMeshCone(float radius, float height, int slices);
- Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);
- Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);
- Mesh GenMeshHeightmap(Image heightmap, Vector3 size);
- Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
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Material loading/unloading functions
- Material *LoadMaterials(const char *fileName, int *materialCount);
- Material LoadMaterialDefault(void);
- void UnloadMaterial(Material material);
- void SetMaterialTexture(Material *material, int mapType, Texture2D texture);
- void SetModelMeshMaterial(Model *model, int meshId, int materialId);
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Model animations loading/unloading functions
- ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount);
- void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);
- void UnloadModelAnimation(ModelAnimation anim);
- void UnloadModelAnimations(ModelAnimation* animations, unsigned int count);
- bool IsModelAnimationValid(Model model, ModelAnimation anim);
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Collision detection functions
- bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);
- bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);
- bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);
- RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);
- RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);
- RayCollision GetRayCollisionModel(Ray ray, Model model);
- RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);
- RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);
- RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);
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Audio device management functions
- void InitAudioDevice(void);
- void CloseAudioDevice(void);
- bool IsAudioDeviceReady(void);
- void SetMasterVolume(float volume);
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Wave/Sound loading/unloading functions
- Wave LoadWave(const char *fileName);
- Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);
- Sound LoadSound(const char *fileName);
- Sound LoadSoundFromWave(Wave wave);
- void UpdateSound(Sound sound, const void *data, int samplesCount);
- void UnloadWave(Wave wave);
- void UnloadSound(Sound sound);
- bool ExportWave(Wave wave, const char *fileName);
- bool ExportWaveAsCode(Wave wave, const char *fileName);
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Wave/Sound management functions
- void PlaySound(Sound sound);
- void StopSound(Sound sound);
- void PauseSound(Sound sound);
- void ResumeSound(Sound sound);
- void PlaySoundMulti(Sound sound);
- void StopSoundMulti(void);
- int GetSoundsPlaying(void);
- bool IsSoundPlaying(Sound sound);
- void SetSoundVolume(Sound sound, float volume);
- void SetSoundPitch(Sound sound, float pitch);
- void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);
- Wave WaveCopy(Wave wave);
- void WaveCrop(Wave *wave, int initSample, int finalSample);
- float *LoadWaveSamples(Wave wave);
- void UnloadWaveSamples(float *samples);
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Music management functions
- Music LoadMusicStream(const char *fileName);
- Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize);
- void UnloadMusicStream(Music music);
- void PlayMusicStream(Music music);
- bool IsMusicStreamPlaying(Music music);
- void UpdateMusicStream(Music music);
- void StopMusicStream(Music music);
- void PauseMusicStream(Music music);
- void ResumeMusicStream(Music music);
- void SeekMusicStream(Music music, float position);
- void SetMusicVolume(Music music, float volume);
- void SetMusicPitch(Music music, float pitch);
- float GetMusicTimeLength(Music music);
- float GetMusicTimePlayed(Music music);
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AudioStream management functions
- AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);
- void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount);
- void CloseAudioStream(AudioStream stream);
- bool IsAudioStreamProcessed(AudioStream stream);
- void PlayAudioStream(AudioStream stream);
- void PauseAudioStream(AudioStream stream);
- void ResumeAudioStream(AudioStream stream);
- bool IsAudioStreamPlaying(AudioStream stream);
- void StopAudioStream(AudioStream stream);
- void SetAudioStreamVolume(AudioStream stream, float volume);
- void SetAudioStreamPitch(AudioStream stream, float pitch);
- void SetAudioStreamBufferSizeDefault(int size);