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collision mesh scale ignored (in addition to every other transform) #163

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Aitolda opened this issue Apr 21, 2023 · 1 comment
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@Aitolda
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Aitolda commented Apr 21, 2023

If you import a mesh for collision without applying scale in your 3d editor of choice, Vircadia Web will disregard your scale and cause you many hair-pulling hours of frustration. I suspect this is in addition to rotation, position and all the other bits of information currently not not being applied.

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Aitolda commented Oct 27, 2023

I suspect this was fixed a while ago but I'll have to double check.

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