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If you import a mesh for collision without applying scale in your 3d editor of choice, Vircadia Web will disregard your scale and cause you many hair-pulling hours of frustration. I suspect this is in addition to rotation, position and all the other bits of information currently not not being applied.
The text was updated successfully, but these errors were encountered:
If you import a mesh for collision without applying scale in your 3d editor of choice, Vircadia Web will disregard your scale and cause you many hair-pulling hours of frustration. I suspect this is in addition to rotation, position and all the other bits of information currently not not being applied.
The text was updated successfully, but these errors were encountered: