Releases: wabiverse/MetaverseKit
Releases · wabiverse/MetaverseKit
v1.2.8
Create demo app, prep it for swift bundler.
* swift bundler builds full apps directly from the command
line on macOS, iOS, and visionOS.
* https://github.com/stackotter/swift-bundler/issues/34 if
the pull request is merged, consumers that depend on the
metaversekit package (such as swiftusd and all its users),
will transitively recieve the command line tool to build
their own apps, plugins, and games.
v1.2.7
Fix boost, & prep shipment of SwiftUSD.
v1.2.6
Define BOOST_TEST_NO_MAIN at the top level.
v1.2.5
Resolve all missing/duplicate linker symbols.
v1.2.4
Resolve some additional missing linker symbols by linking with:
v1.2.3
Remove OpenCL source giving us unresolved symbols
* We are not building OSD with OpenCL yet.
v1.2.2
Fix usage of interop mode.
* CXX interoperability mode should
only be set on Swift targets, not the
pure CXX targets.
v1.2.1
Temporarily disable OSD shader gen.
* Need to think of a nice way to automatically
import the generated Swift header that is portable
for consumers of SwiftUSD.
v1.2.0
Alternative OSD import of generated swift header.
* The documentation is not quite clear how to import
generated Swift headers with CXX interop from SwiftPM,
attempting this alternative approach.
v1.1.9
Fix inclusion of GPUShaders for OSD.