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Releases: wabiverse/MetaverseKit

v1.2.8

17 Nov 11:22
5860d3d
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Create demo app, prep it for swift bundler.

* swift bundler builds full apps directly from the command
  line on macOS, iOS, and visionOS.
* https://github.com/stackotter/swift-bundler/issues/34 if
  the pull request is merged, consumers that depend on the
  metaversekit package (such as swiftusd and all its users),
  will transitively recieve the command line tool to build
  their own apps, plugins, and games.

v1.2.7

14 Nov 11:49
6b26b6c
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Fix boost, & prep shipment of SwiftUSD.

v1.2.6

14 Nov 08:41
ae08f74
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Define BOOST_TEST_NO_MAIN at the top level.

v1.2.5

14 Nov 08:04
4042b21
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Resolve all missing/duplicate linker symbols.

v1.2.4

14 Nov 03:23
b63017b
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Resolve some additional missing linker symbols by linking with:

  • bz2
  • vulkan

v1.2.3

13 Nov 12:26
abcb22b
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Remove OpenCL source giving us unresolved symbols

* We are not building OSD with OpenCL yet.

v1.2.2

13 Nov 04:48
835f4f8
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Fix usage of interop mode.

* CXX interoperability mode should
  only be set on Swift targets, not the
  pure CXX targets.

v1.2.1

13 Nov 03:36
427e398
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Temporarily disable OSD shader gen.

* Need to think of a nice way to automatically
  import the generated Swift header that is portable
  for consumers of SwiftUSD.

v1.2.0

13 Nov 02:52
7ee2628
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Alternative OSD import of generated swift header.

* The documentation is not quite clear how to import
  generated Swift headers with CXX interop from SwiftPM,
  attempting this alternative approach.

v1.1.9

12 Nov 12:29
4963948
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Fix inclusion of GPUShaders for OSD.