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Copy pathTwitterController.cs
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TwitterController.cs
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using System;
using System.IO;
using TwitterKit.Unity.Settings;
using TwitterKit.Unity;
using UnityEngine;
using UTwitter;
public class TwitterController : MonoBehaviour
{
private TwitterClient _twitterClient;
void Start() {
_twitterClient = new TwitterClient(this, TwitterSettings.ConsumerKey, TwitterSettings.ConsumerSecret);
}
public void Login(System.Action<Exception> callback)
{
TwitterKit.Unity.Twitter.LogIn (
(TwitterSession session) =>
{
_twitterClient.SetAuthToken(session.authToken.token, session.authToken.secret);
},
(ApiError error) =>
{
callback(new Exception(error.message));
}
);
}
public void PostGIF(string message, string gifPath, System.Action<Exception> callback)
{
var data = File.ReadAllBytes(gifPath);
_twitterClient.PostGIF(message, data, (e)=>{
if (e != null) {
Debug.LogError(e);
}
});
}
public void PostTweet(string message)
{
_twitterClient.PostTweet(message, 0, (e, r) => {
if (e != null) {
Debug.LogError(e);
return;
}
Debug.Log("Tweet Successful!");
});
}
public void PostGIF() {
var bytes = File.ReadAllBytes(Const.GifFilepath);
_twitterClient.PostGIF(bytes, (e)=> {
if (e != null) {
Debug.LogError(e);
}
});
}
}