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| 1 | +using UnityEngine; |
| 2 | +using WeChatWASM; |
| 3 | +using TMPro; |
| 4 | +using UnityEngine.EventSystems; |
| 5 | + |
| 6 | +// 要求该组件必须附加 TMP_InputField 组件 |
| 7 | +[RequireComponent(typeof(TMP_InputField))] |
| 8 | +public class WXInputFieldTmpAdapter : MonoBehaviour, IPointerClickHandler, IPointerExitHandler |
| 9 | +{ |
| 10 | + private TMP_InputField _inputField; // 存储 TMP_InputField 组件的引用 |
| 11 | + private bool _isShowKeyboard = false; // 标记键盘是否显示 |
| 12 | + |
| 13 | + private void Start() |
| 14 | + { |
| 15 | + // 获取挂载在同一游戏对象上的 TMP_InputField 组件 |
| 16 | + _inputField = GetComponent<TMP_InputField>(); |
| 17 | + } |
| 18 | + |
| 19 | + // 当指针点击该组件时调用 |
| 20 | + public void OnPointerClick(PointerEventData eventData) |
| 21 | + { |
| 22 | + ShowKeyboard(); // 显示键盘 |
| 23 | + } |
| 24 | + |
| 25 | + // 当指针离开该组件时调用 |
| 26 | + public void OnPointerExit(PointerEventData eventData) |
| 27 | + { |
| 28 | + // 如果 TMP_InputField 没有被聚焦,则隐藏键盘 |
| 29 | + if (!_inputField.isFocused) |
| 30 | + { |
| 31 | + HideKeyboard(); |
| 32 | + } |
| 33 | + } |
| 34 | + |
| 35 | + // 输入法输入回调 |
| 36 | + private void OnInput(OnKeyboardInputListenerResult v) |
| 37 | + { |
| 38 | + // 如果 TMP_InputField 被聚焦,则将输入值赋给 TMP_InputField |
| 39 | + if (_inputField.isFocused) |
| 40 | + { |
| 41 | + _inputField.text = v.value; |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + // 输入法确认回调 |
| 46 | + private void OnConfirm(OnKeyboardInputListenerResult v) |
| 47 | + { |
| 48 | + HideKeyboard(); // 隐藏键盘 |
| 49 | + } |
| 50 | + |
| 51 | + // 输入法完成回调 |
| 52 | + private void OnComplete(OnKeyboardInputListenerResult v) |
| 53 | + { |
| 54 | + HideKeyboard(); // 隐藏键盘 |
| 55 | + } |
| 56 | + |
| 57 | + // 显示键盘的方法 |
| 58 | + private void ShowKeyboard() |
| 59 | + { |
| 60 | + // 如果键盘已经显示,则直接返回 |
| 61 | + if (_isShowKeyboard) return; |
| 62 | + |
| 63 | + // 调用 WeChat API 显示键盘 |
| 64 | + WX.ShowKeyboard(new ShowKeyboardOption() |
| 65 | + { |
| 66 | + defaultValue = _inputField.text,//传入当前文本作为默认值 |
| 67 | + maxLength = 20, // 最大输入长度 |
| 68 | + confirmType = "go" // 确认按钮类型 |
| 69 | + }); |
| 70 | + |
| 71 | + // 绑定键盘事件回调 |
| 72 | + WX.OnKeyboardConfirm(this.OnConfirm); |
| 73 | + WX.OnKeyboardComplete(this.OnComplete); |
| 74 | + WX.OnKeyboardInput(this.OnInput); |
| 75 | + _isShowKeyboard = true; // 更新键盘显示状态 |
| 76 | + } |
| 77 | + |
| 78 | + // 隐藏键盘的方法 |
| 79 | + private void HideKeyboard() |
| 80 | + { |
| 81 | + // 如果键盘未显示,则直接返回 |
| 82 | + if (!_isShowKeyboard) return; |
| 83 | + |
| 84 | + // 调用 WeChat API 隐藏键盘 |
| 85 | + WX.HideKeyboard(new HideKeyboardOption()); |
| 86 | + // 移除事件监听 |
| 87 | + WX.OffKeyboardInput(this.OnInput); |
| 88 | + WX.OffKeyboardConfirm(this.OnConfirm); |
| 89 | + WX.OffKeyboardComplete(this.OnComplete); |
| 90 | + _isShowKeyboard = false; // 更新键盘显示状态 |
| 91 | + } |
| 92 | +} |
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