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rpg.py
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#!/usr/bin/env python2
# We import our character library here
from libs import *
import pygame
class RPG:
def __init__(self, xres=640, yres=480, zoom=1):
pygame.init()
self.zoomFactor = zoom
self.screenWidth = xres * zoom
self.screenHeight = yres * zoom
self.spriteWidth = 24
self.spriteHeight = 32
self.window = pygame.display.set_mode((self.screenWidth, self.screenHeight))
pygame.display.set_caption("RPG Engine")
self.screen = pygame.display.get_surface()
self.scanlines = (0,0,0)
self.mode_scanlines = False
self.mode_help = True
self.mode_info = False
self.mode_hud = True
self.mode_joystick = False
if pygame.joystick.get_count() != 0:
self.joystick = pygame.joystick.Joystick(0)
self.joystick.init()
self.fps = 5
self.myPlayer = Actor.Player(0, self.fps, self.zoomFactor)
self.myPlayer.whoAreYou()
self.myConfig = FileHandlers.ConfigFile("dummy")
self.maps = []
self.scripts = []
self.world = World.World(self.zoomFactor, "map001.map")
self.collMask = pygame.mask.from_surface(self.world.mapColl[0], 127)
self.collMasks = []
self.collMasks.append(self.collMask)
self.hud = Hud.Hud()
self.hlpTxt = []
self.hlpTxtPos = []
self.txtBox = pygame.Surface((350,200))
self.txtBox.set_alpha(50)
self.helpText1, self.helpTextPos1 = self.prepareFont("h - Toggle this help text")
self.helpText1.set_alpha(255)
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 10
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 30
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("t - Toggle status information")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 50
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("m - Toggle scanlines")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 70
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("f - Toggle fullscreen")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 90
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("j - Gamepad On/Off")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 110
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 130
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("w,a,s,d - Move around")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 150
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 170
self.hlpTxtPos.append(self.helpTextPos1)
self.helpText1, self.helpTextPos1 = self.prepareFont("q - Quit")
self.hlpTxt.append(self.helpText1)
self.helpTextPos1.centery = 10
self.helpTextPos1.centery = 190
self.hlpTxtPos.append(self.helpTextPos1)
for i in range(0, len(self.hlpTxt)):
self.txtBox.blit(self.hlpTxt[i], self.hlpTxtPos[i])
def prepareFont(self, text, size=30):
font = pygame.font.Font(None, int(size))
helpText = font.render(str(text), 1, (10,10,10))
helpTextPos = helpText.get_rect()
return helpText, helpTextPos
def getInfoTxt(self):
text = "FPS: " + str(self.fps) + " | Zoom Factor: " + str(self.zoomFactor) + " | xres X yres: " + str(self.screenWidth / self.zoomFactor) + "x" + str(self.screenHeight / self.zoomFactor)
font = pygame.font.Font(None, 30)
statText = font.render(str(text), 1, (10,10,10))
statTextPos = statText.get_rect()
statTextPos.centerx = ( self.screenWidth / 2 )
statTextPos.centery = ( self.screenHeight - 100 )
return statText, statTextPos
def getStatusTxt(self):
text = "Pos X: " + str(self.myPlayer.posX) + " Pos Y: " + str(self.myPlayer.posY)# + "\nCollPosX: " + str(self.myPlayer.collX) + " CollPosY: " + str(self.myPlayer.collY)
font = pygame.font.Font(None, 24)
statText = font.render(str(text), 1, (10,10,10))
statTextPos = statText.get_rect()
statTextPos.centerx = 600
statTextPos.centery = 10
return statText, statTextPos
def drawScanLines(self, screen):
if self.mode_scanlines:
for i in range(0, self.screenHeight):
pygame.draw.line(screen, self.scanlines, (0, i * ( 2 * self.zoomFactor )), (self.screenWidth, (i * ( 2 * self.zoomFactor ))), self.zoomFactor)
def load_sound(name):
class No_Sound:
def play(self): pass
if not pygame.mixer or not pygame.mixer.get_init():
return No_Sound()
fullname = os.path.join('data', name)
if os.path.exists(full_name) == False:
sound = pygame.mixer.Sound(fullname)
else:
print 'File does not exist:', fullname
return No_Sound
return sound
def run(self):
running = 1
posx = 0
posy = 100
dirx = 0
diry = 0
backgroundColor = (0,0,0)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_h:
if self.mode_help == True:
self.mode_help = False
elif self.mode_help == False:
self.mode_help = True
elif event.key == pygame.K_m:
if self.mode_scanlines == False:
self.mode_scanlines = True
elif self.mode_scanlines == True:
self.mode_scanlines = False
elif event.key == pygame.K_j:
if self.mode_joystick == False:
self.mode_joystick = True
elif self.mode_joystick == True:
self.mode_joystick = False
elif event.key == pygame.K_t:
if self.mode_info == False:
self.mode_info = True
elif self.mode_info == True:
self.mode_info = False
elif event.key == pygame.K_f:
pygame.display.toggle_fullscreen()
elif event.key == pygame.K_q:
quit()
elif event.key == pygame.K_SPACE:
self.myPlayer.attack()
if self.mode_joystick:
if event.type == pygame.JOYBUTTONDOWN:
if event.button == 1:
self.myPlayer.attack()
keysPressed = pygame.key.get_pressed()
if self.mode_joystick:
joyAxisX = self.joystick.get_axis(0)
joyAxisY = self.joystick.get_axis(1)
if joyAxisX != 0.0:
if joyAxisX < 0.0:
self.myPlayer.move("left", self.collMasks)
elif joyAxisX > 0.0:
self.myPlayer.move("right", self.collMasks)
if joyAxisY != 0.0:
if joyAxisY < 0.0:
self.myPlayer.move("up", self.collMasks)
elif joyAxisY > 0.0:
self.myPlayer.move("down", self.collMasks)
if keysPressed[pygame.K_w] == 1:
if keysPressed[pygame.K_s] != 1:
if self.myPlayer.posY > 0:
self.myPlayer.move("up", self.collMasks)
if keysPressed[pygame.K_s] == 1:
if keysPressed[pygame.K_w] != 1:
if self.myPlayer.posY + (self.myPlayer.height * 2) < self.screenHeight:
self.myPlayer.move("down", self.collMasks)
if keysPressed[pygame.K_a] == 1:
if keysPressed[pygame.K_d] != 1:
if self.myPlayer.posX > 0:
self.myPlayer.move("left", self.collMasks)
if keysPressed[pygame.K_d] == 1:
if keysPressed[pygame.K_a] != 1:
if self.myPlayer.posX + (self.myPlayer.width * 2) < self.screenWidth:
self.myPlayer.move("right", self.collMasks)
if posx == 0:
dirx = 0
self.myPlayer.horizFlip()
if posx == (self.screenWidth - (self.spriteWidth * 2)):
dirx = 1
self.myPlayer.horizFlip()
if dirx == 0:
posx = posx + 1
elif dirx == 1:
posx = posx - 1
if diry == 0:
posy = posy
elif diry == 1:
posy = posy
for layer in range(0, int(self.world.layers)):
# layer = 0
self.screen.blit(self.world.mapLow[layer], (self.world.posX,self.world.posY))
self.screen.blit(self.world.mapColl[layer], (self.world.posX,self.world.posY))
if self.myPlayer.currentLayer == layer:
self.screen.blit(self.myPlayer.sprite, (self.myPlayer.posX, self.myPlayer.posY))
self.screen.blit(self.world.mapHigh[layer], (self.world.posX,self.world.posY))
if self.mode_help:
self.screen.blit(self.txtBox, (0,0))
for i in range(0, len(self.hlpTxt)):
self.screen.blit(self.hlpTxt[i], self.hlpTxtPos[i])
if self.mode_info:
infoTxt, infoTxtPos = self.getInfoTxt()
self.screen.blit(infoTxt,infoTxtPos)
if self.mode_hud:
self.screen.blit(self.hud.frames, self.hud.framePosition)
self.screen.blit(self.hud.pcImg, self.hud.pcImgPosition)
statusTxt, statusTxtPos = self.getStatusTxt()
self.screen.blit(statusTxt,statusTxtPos)
self.drawScanLines(self.screen)
pygame.display.flip()
self.screen.fill(backgroundColor)
pygame.time.delay(self.fps)
if __name__ == "__main__":
game = RPG(768, 768, 1)
game.run()