Skip to content

Latest commit

 

History

History
106 lines (93 loc) · 13.6 KB

File metadata and controls

106 lines (93 loc) · 13.6 KB

Mitigation Strategies Analysis for flame-engine/flame

  • Description:
    1. Identify Outdated Flame/Flutter Dependencies: Use flutter pub outdated in your project root to list outdated dependencies, specifically focusing on flame packages and flutter itself.
    2. Review Flame/Flutter Release Notes: Check the release notes for Flame and Flutter (on pub.dev, GitHub, or official blogs) for security patches and vulnerability fixes in newer versions.
    3. Update Flame/Flutter Dependencies: Use flutter pub upgrade flame or flutter pub upgrade flutter (or specific Flame packages) to update. Consider updating Flutter itself regularly as Flame relies on it.
    4. Test Flame-Specific Functionality: After updating, thoroughly test game features directly related to Flame, such as game loops, component rendering, input handling, and asset loading, to ensure no regressions are introduced by the updates.
  • List of Threats Mitigated:
    • Vulnerable Flame/Flutter Dependencies (High Severity): Exploits in outdated Flame or Flutter libraries can directly impact game security and stability, potentially leading to crashes, unexpected behavior, or vulnerabilities within the game itself.
  • Impact:
    • Vulnerable Flame/Flutter Dependencies: High reduction. Directly addresses vulnerabilities within the game engine and framework, significantly reducing risks specific to Flame applications.
  • Currently Implemented: No (Assuming not explicitly implemented as a focused Flame/Flutter update process)
  • Missing Implementation: Specific process for tracking and updating Flame and Flutter dependencies, integration into CI/CD for automated checks, developer workflow documentation emphasizing Flame/Flutter updates.
  • Description:
    1. Analyze Flame/Flutter Dependency Tree: Use flutter pub deps to examine the dependency tree, paying close attention to Flame packages and their transitive dependencies.
    2. Vulnerability Scanning for Flame/Flutter Dependencies: Use security scanning tools or manual checks against vulnerability databases (CVE, Snyk, etc.) specifically for Flame and Flutter packages and their dependencies.
    3. Prioritize Flame/Flutter Vulnerability Remediation: If vulnerabilities are found in Flame or Flutter related packages, prioritize their remediation due to their direct impact on the game engine and core functionalities.
    4. Update or Replace Vulnerable Flame/Flutter Packages: Update to patched versions of Flame or Flutter packages, or consider alternative packages if updates are not available or feasible.
  • List of Threats Mitigated:
    • Vulnerable Flame/Flutter Dependencies (High Severity): Proactively identifies vulnerabilities within the core game engine and framework dependencies before they are exploited in the game.
    • Supply Chain Attacks Targeting Flame/Flutter (Medium Severity): Helps detect compromised or malicious Flame or Flutter packages that could directly affect the game's integrity.
  • Impact:
    • Vulnerable Flame/Flutter Dependencies: High reduction. Proactive security for the core engine and framework.
    • Supply Chain Attacks Targeting Flame/Flutter: Medium reduction. Increases awareness of risks within the Flame/Flutter ecosystem.
  • Currently Implemented: No (Likely not a formal process focused on Flame/Flutter dependencies)
  • Missing Implementation: Security audit process specifically for Flame/Flutter dependencies, integration with CI/CD for automated scans focused on these packages, developer training on Flame/Flutter dependency security.

Mitigation Strategy: Secure Flame Asset Loading

  • Description:
    1. Validate Flame Asset Paths: When loading assets using Flame's asset loading mechanisms (e.g., Flame.images.load, FlameAudio), if paths are dynamic or user-provided, strictly validate them.
      • Whitelist Allowed Asset Paths: Define allowed directories or patterns for Flame assets.
      • Path Traversal Prevention in Flame Asset Paths: Use secure path handling to prevent path traversal attacks when loading assets through Flame.
    2. Secure Storage for Flame Assets (Server-Side if applicable): If Flame assets are loaded from a server, ensure the server is securely configured and protected. Use HTTPS for asset delivery to prevent MITM attacks affecting game assets.
    3. Content Security Policy (CSP) for Web-Based Flame Games: For web deployments, implement CSP to control sources of assets loaded by Flame, mitigating risks like XSS through malicious asset injection.
  • List of Threats Mitigated:
    • Path Traversal Vulnerabilities in Flame Asset Loading (High Severity): Attackers could potentially access arbitrary files through insecure Flame asset loading mechanisms.
    • Man-in-the-Middle Attacks on Flame Assets (Medium Severity): Malicious assets could be injected if loaded over insecure HTTP, affecting game visuals, audio, or potentially game logic if assets are misused.
    • XSS through Malicious Flame Assets (Medium Severity): In web builds, malicious assets could be used to inject scripts if CSP is not properly configured.
  • Impact:
    • Path Traversal Vulnerabilities in Flame Asset Loading: High reduction. Prevents unauthorized file access via Flame asset loading.
    • Man-in-the-Middle Attacks on Flame Assets: Medium reduction. Protects game asset integrity during network transfer.
    • XSS through Malicious Flame Assets: Medium reduction. Mitigates XSS risks related to asset loading in web games.
  • Currently Implemented: Partial (Likely using bundled assets primarily, dynamic loading might exist without strict Flame-specific validation)
  • Missing Implementation: Flame-specific asset loading security policy, input validation for dynamic Flame asset paths, secure server configuration documentation for Flame asset hosting, CSP configuration for web-based Flame games.
  • Description:
    1. Generate Checksums for Flame Assets: Generate checksums (SHA-256) for critical game assets used by Flame (images, audio, etc.) during the build process.
    2. Store Flame Asset Checksums Securely: Store these checksums securely within the game application or in a trusted configuration.
    3. Verify Flame Asset Checksums on Load: When Flame loads critical assets, recalculate their checksums and compare them to the stored checksums before using them in the game.
    4. Handle Flame Asset Integrity Failures: If checksum verification fails for a Flame asset, prevent asset loading and implement error handling to avoid using potentially tampered assets in the game.
  • List of Threats Mitigated:
    • Flame Asset Tampering (Medium Severity): Prevents the game from using modified or malicious assets that could alter game behavior or introduce malicious content within the Flame game.
    • Flame Asset Corruption (Low Severity): Detects accidental corruption of game assets used by Flame, ensuring game stability and correct asset rendering.
  • Impact:
    • Flame Asset Tampering: Medium reduction. Increases confidence in the integrity of assets used by Flame, reducing risks of malicious asset substitution within the game.
    • Flame Asset Corruption: Low reduction. Helps ensure data integrity of game assets and Flame application stability.
  • Currently Implemented: No (Likely not implemented specifically for Flame game assets)
  • Missing Implementation: Checksum generation process for Flame assets in the build pipeline, Flame asset loading logic with checksum verification, error handling for Flame asset integrity failures, documentation on Flame asset integrity checks.

Mitigation Strategy: Secure Custom Flame Components

  • Description:
    1. Secure Coding Practices in Custom Flame Components: When developing custom Flame components, strictly adhere to secure coding practices within the component's logic.
      • Input Validation in Custom Flame Components: Validate any input processed by custom components, especially if it comes from user input or external sources within the Flame game context.
      • Output Sanitization in Custom Flame Components: Sanitize outputs of custom components if they are rendered in the Flame game UI or used in contexts where vulnerabilities could arise within the game.
      • Principle of Least Privilege for Custom Flame Components: Design custom components with minimal necessary permissions and access to game resources and Flame engine features.
    2. Code Reviews for Custom Flame Components: Conduct focused code reviews specifically for custom Flame components, looking for security vulnerabilities and insecure coding practices within the component's game logic.
    3. Security Testing of Custom Flame Components: Include custom Flame components in security testing efforts to identify vulnerabilities specific to the custom game logic and Flame engine interactions.
  • List of Threats Mitigated:
    • Vulnerabilities in Custom Flame Component Code (High to Low Severity): Mitigates vulnerabilities introduced by insecure coding within custom Flame components, directly affecting game security and behavior.
    • Injection Attacks via Custom Flame Components (High Severity): Prevents injection attacks that could be caused by vulnerabilities within custom game components interacting with the Flame engine.
    • Game Logic Errors from Custom Flame Components (Medium Severity): Ensures the stability and correctness of game logic implemented in custom Flame components.
  • Impact:
    • Vulnerabilities in Custom Flame Component Code: High reduction. Reduces risks from custom game code interacting with the Flame engine.
    • Injection Attacks via Custom Flame Components: Medium reduction. Prevents injection vulnerabilities originating from custom game components.
    • Game Logic Errors from Custom Flame Components: Medium reduction. Improves stability and correctness of custom game logic within Flame.
  • Currently Implemented: Partial (Depends on developer practices, secure coding might be inconsistent in custom Flame component development)
  • Missing Implementation: Secure coding guidelines specifically for custom Flame components, code review checklist focused on custom Flame components, security testing plan including custom components, developer training on secure custom Flame component development.
  • Description:
    1. Deep Dive into Flame's Event System: Thoroughly understand Flame's event handling system, including how input events (touch, keyboard, mouse) are processed and dispatched within the Flame engine.
    2. Secure Event Handlers in Flame: Ensure that event handlers within your Flame game code are securely implemented.
      • Input Validation in Flame Event Handlers: Validate any input data received through Flame events before processing it in event handlers to prevent vulnerabilities within the game logic.
      • Prevent Logic Exploits via Flame Events: Design event handlers to avoid logic exploits or unintended game behavior triggered by manipulated or malicious events within the Flame engine.
    3. Test Flame Event Handling Logic for Security: Test the game's event handling logic, specifically focusing on potential security vulnerabilities or exploits that could arise from event manipulation within the Flame engine.
  • List of Threats Mitigated:
    • Logic Exploits via Flame Event Handling (Medium Severity): Prevents game logic exploits or unexpected behavior caused by insecure or improperly handled events within the Flame engine.
    • Input-Based Vulnerabilities via Flame Events (Medium Severity): Reduces the risk of input-based vulnerabilities that could be exploited through Flame's event handling system, affecting game behavior.
    • Denial of Service (DoS) via Flame Event Flooding (Low Severity): Can help prevent DoS attacks caused by flooding the Flame engine with excessive events, potentially impacting game performance.
  • Impact:
    • Logic Exploits via Flame Event Handling: Medium reduction. Improves game logic security and prevents exploits related to Flame events.
    • Input-Based Vulnerabilities via Flame Events: Medium reduction. Reduces input-related vulnerabilities within Flame's event system.
    • Denial of Service (DoS) via Flame Event Flooding: Low reduction. Provides some protection against event-based DoS attacks targeting the Flame engine.
  • Currently Implemented: Partial (Basic Flame event handling is likely used, but security considerations might not be explicitly addressed in event handler design within the game)
  • Missing Implementation: Documentation on secure Flame event handling practices, code review checklist for Flame event handlers, security testing focused on Flame event handling logic, developer training on secure Flame event handling.