Objective: To execute arbitrary JavaScript code within the context of the application using Three.js, leading to data exfiltration, denial of service, or client-side manipulation.
[Attacker's Goal: Execute Arbitrary JavaScript]
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[Exploit Vulnerabilities in Three.js] [Abuse Legitimate Three.js Features]
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**[1. Loader Vulnerabilities]** **[2. Shader Vulnerabilities]** [5. Resource Exhaustion] [6. Misconfigured Features]
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**[1a. Malicious Model Loading]** **[2a. GLSL Inj. (Frag)]** **[2b. GLSL Inj. (Vert)]** [5a. Geom. Alloc. (DoS)] [5b. Tex. Alloc. (DoS)] [6e. Improper Loading Logic]
Attack Tree Path: 1. Loader Vulnerabilities (Critical Node)
- Description: Three.js relies on loaders (e.g.,
GLTFLoader
,OBJLoader
) to handle various 3D model formats. These loaders parse complex data structures, making them potential targets for exploitation. - 1a. Malicious Model Loading (CWE-73) (Critical Node):
- Likelihood: High. Users often load models from external sources, and crafting malicious models is a well-known attack vector.
- Impact: High. Successful exploitation can lead to arbitrary JavaScript execution, giving the attacker full control over the client-side application.
- Effort: Medium. Requires knowledge of 3D model formats and potential vulnerabilities in the specific loader being used. Pre-made exploits or tools might be available.
- Skill Level: Medium to High. Requires understanding of 3D model formats, parsing vulnerabilities, and potentially JavaScript exploitation techniques.
- Detection Difficulty: Medium. Malicious code might be obfuscated within the model file. Requires careful inspection of loaded models and monitoring for unusual behavior.
- Mitigation:
- Strict Input Validation: Validate all model URLs and file contents before loading. Reject models from untrusted sources.
- Sandboxing: If possible, load models in a sandboxed environment (e.g., a Web Worker) to limit the impact of any potential exploits.
- Use a Secure Parser: Consider using a separate, security-focused library to pre-parse and validate models before passing them to Three.js.
- Content Security Policy (CSP): Use CSP to restrict the origins from which models can be loaded.
- Regular Updates: Keep Three.js and its loaders updated to the latest versions to patch known vulnerabilities.
Attack Tree Path: 2. Shader Vulnerabilities (Critical Node)
- Description: Shaders (written in GLSL) are programs that run on the GPU to control rendering. They offer significant power but also introduce a large attack surface.
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2a. GLSL Injection (Fragment Shader) (Critical Node):
- Likelihood: High (if user input influences shader code). Even seemingly innocuous inputs like color values can be manipulated.
- Impact: High. Allows arbitrary code execution within the GPU context, potentially leading to complete browser compromise.
- Effort: Medium to High. Requires understanding of GLSL and how the application uses user input to generate shaders.
- Skill Level: High. Requires expertise in shader programming and WebGL security.
- Detection Difficulty: High. Malicious GLSL code can be subtle and difficult to detect without careful analysis.
- Mitigation:
- Avoid Direct Input: Never construct shader code directly from user input.
- Use Parameterized Shaders: Pass user input as uniform variables, which are treated as data, not code.
- Strict Input Validation: Validate and sanitize all uniform variable values.
- Shader Sandboxing (if possible): Explore techniques for sandboxing shader execution (though this is challenging).
- Code Review: Thoroughly review all shader code for potential injection vulnerabilities.
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2b. GLSL Injection (Vertex Shader) (Critical Node):
- Likelihood: High (if user input influences shader code). Similar to fragment shader injection.
- Impact: High. Similar to fragment shader injection.
- Effort: Medium to High. Similar to fragment shader injection.
- Skill Level: High. Similar to fragment shader injection.
- Detection Difficulty: High. Similar to fragment shader injection.
- Mitigation: Same as for fragment shader injection (2a).
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Attack Tree Path: 5. Resource Exhaustion
- Description: Attackers can attempt to crash the application or the user's browser by consuming excessive resources.
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5a. Geometry Allocation (DoS):
- Likelihood: High. Relatively easy to create models with extremely high polygon counts.
- Impact: Medium to High. Can cause the application to become unresponsive or crash, leading to denial of service.
- Effort: Low. Can be achieved with readily available tools or by modifying existing models.
- Skill Level: Low. Basic understanding of 3D models is sufficient.
- Detection Difficulty: Medium. Requires monitoring resource usage and identifying unusually large models.
- Mitigation:
- Limit Model Complexity: Set limits on the number of polygons, vertices, and file size of uploaded models.
- Server-Side Validation: Validate model complexity on the server before processing.
- Rate Limiting: Limit the rate at which users can upload or load models.
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5b. Texture Allocation (DoS):
- Likelihood: High. Similar to geometry allocation, large textures can consume significant memory.
- Impact: Medium to High. Can lead to application crashes or unresponsiveness.
- Effort: Low. Large image files are readily available.
- Skill Level: Low.
- Detection Difficulty: Medium. Requires monitoring memory usage and identifying unusually large textures.
- Mitigation:
- Limit Texture Size: Set maximum dimensions and file sizes for textures.
- Server-Side Validation: Validate texture dimensions and file sizes on the server.
- Use Compressed Textures: Encourage or require the use of compressed texture formats (e.g., DDS, KTX).
- Progressive Loading: Load textures progressively to avoid sudden spikes in memory usage.
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Attack Tree Path: 6. Misconfigured Features
- 6e. Improper Loading Logic (HIGH RISK):
- Likelihood: High. This is a common area for errors, especially in complex applications.
- Impact: Medium to High. Depends on the specific vulnerability, but can range from information disclosure to arbitrary code execution.
- Effort: Low to Medium. Depends on the complexity of the loading logic and the specific vulnerability.
- Skill Level: Medium. Requires understanding of web security principles and how Three.js handles resource loading.
- Detection Difficulty: Medium to High. Requires careful code review and potentially dynamic analysis to identify vulnerabilities.
- Mitigation:
- Validate URLs: Ensure that all URLs used for loading resources are valid and point to trusted sources.
- Sanitize Data: Sanitize all data loaded from external sources, even if they are considered trusted.
- Handle Errors Gracefully: Implement robust error handling to prevent information leakage and unexpected behavior.
- Avoid Race Conditions: Use appropriate synchronization mechanisms when loading multiple resources asynchronously.
- Follow Security Best Practices: Adhere to general web security best practices, such as the principle of least privilege.