Mitigation Strategy: Regularly Update Filament and its Dependencies
- Description:
- Step 1: Implement a dependency management system relevant to Filament's build environment (e.g., Conan for C++ Filament projects, npm/yarn for web-based Filament projects).
- Step 2: Regularly check for new Filament releases and updates to its specific dependencies (e.g., through Filament's GitHub releases page, security advisories related to Filament's ecosystem).
- Step 3: Test new Filament versions in a staging environment before deploying to production to ensure compatibility and stability with Filament rendering.
- Step 4: Automate the update process where possible, using CI/CD pipelines to build and test with updated Filament and its dependencies.
- Step 5: Establish a schedule for regular Filament updates (e.g., aligned with Filament release cycles) and prioritize security updates related to Filament.
- Threats Mitigated:
- Exploitation of known vulnerabilities in Filament or its direct dependencies: Attackers can exploit publicly disclosed vulnerabilities in outdated versions of Filament or libraries specifically used by Filament to gain unauthorized access, cause rendering issues, or potentially execute code within the rendering context. (Severity: High)
- Impact:
- Exploitation of known vulnerabilities in Filament or its direct dependencies: Significantly reduces the risk by patching known security flaws within Filament and its immediate ecosystem.
- Currently Implemented:
- Yes, dependency management is implemented using
npm
for web components and Conan for the core C++ Filament integration. Automated dependency checks include Filament-related packages.
- Yes, dependency management is implemented using
- Missing Implementation:
- Automated testing of Filament version updates in a dedicated staging environment specifically focused on rendering functionality is not fully implemented.
Mitigation Strategy: Shader Validation and Sanitization
- Description:
- Step 1: Implement shader compilation and validation using Filament's shader compiler (
shaderc
) during the asset build process to catch syntax and semantic errors before runtime. - Step 2: For shaders derived from user input or external sources, implement input sanitization to prevent injection attacks targeting Filament's shader processing. This might involve:
- Whitelisting allowed shader keywords and functions relevant to Filament's shading language.
- Using regular expressions to validate shader syntax according to Filament's shader language specifications.
- Parameterizing shaders instead of directly injecting code into shader source strings.
- Step 3: Set resource limits for shader compilation and execution within Filament's rendering pipeline to prevent denial-of-service attacks. This could involve limiting shader complexity or execution time as measured by Filament's performance metrics.
- Step 4: Implement error handling for shader compilation and execution within Filament to gracefully handle invalid or malicious shaders without crashing the rendering engine.
- Step 1: Implement shader compilation and validation using Filament's shader compiler (
- Threats Mitigated:
- Shader injection attacks: Attackers could inject malicious shader code to manipulate rendering behavior within Filament, potentially leading to visual anomalies, information disclosure through rendering artifacts, or denial of service by overloading the GPU. (Severity: Medium)
- Denial of Service through complex shaders: Maliciously crafted shaders could consume excessive GPU resources managed by Filament, leading to application slowdown or crashes during rendering. (Severity: Medium)
- Application crashes due to invalid shaders: Malformed shaders can cause Filament's rendering engine to crash, impacting application availability. (Severity: Medium)
- Impact:
- Shader injection attacks: Moderately reduces the risk by preventing direct code injection and validating shader syntax specifically for Filament shaders.
- Denial of Service through complex shaders: Moderately reduces the risk by implementing resource limits and validation within Filament's rendering context.
- Application crashes due to invalid shaders: Significantly reduces the risk by validating shaders and implementing error handling in Filament's shader pipeline.
- Currently Implemented:
- Partial implementation. Shader compilation using
shaderc
is part of the asset pipeline. Basic syntax checks are performed using Filament's compiler.
- Partial implementation. Shader compilation using
- Missing Implementation:
- Input sanitization for shader parameters derived from external sources specifically for Filament shaders is not implemented. Resource limits for shader compilation and execution within Filament are not explicitly set. Error handling for shader compilation in Filament is basic and could be improved.
Mitigation Strategy: Asset Validation and Integrity Checks
- Description:
- Step 1: Implement file format validation for all assets loaded by Filament (models, textures, materials, etc.) to ensure they conform to expected formats supported by Filament (e.g., glTF, PNG, JPEG).
- Step 2: Generate and store checksums (e.g., SHA-256) for all assets used by Filament during the build process.
- Step 3: Before loading an asset into Filament, recalculate its checksum and compare it to the stored checksum to verify integrity and detect tampering.
- Step 4: Implement content sanitization for assets loaded by Filament, especially those from untrusted sources, to remove potentially malicious embedded scripts or data that could be interpreted by Filament or related libraries. This might involve using specialized libraries to parse and sanitize asset formats relevant to Filament.
- Step 5: Implement robust error handling for asset loading failures within Filament due to validation or integrity checks.
- Threats Mitigated:
- Asset tampering: Attackers could modify asset files used by Filament to inject malicious content, alter rendering behavior, or cause denial of service within the Filament application. (Severity: Medium)
- Malicious asset injection: Attackers could replace legitimate assets used by Filament with malicious ones to compromise the application's rendering or behavior. (Severity: Medium)
- Parsing vulnerabilities in asset loaders used by Filament: Exploiting vulnerabilities in asset parsing libraries integrated with Filament could lead to crashes or code execution within the Filament rendering process. (Severity: Medium)
- Impact:
- Asset tampering: Significantly reduces the risk by detecting unauthorized modifications to assets used by Filament.
- Malicious asset injection: Significantly reduces the risk by verifying asset integrity and preventing the use of tampered assets in Filament.
- Parsing vulnerabilities in asset loaders used by Filament: Moderately reduces the risk by validating file formats and sanitizing content, but might not prevent all parsing vulnerabilities within Filament's asset loading pipeline.
- Currently Implemented:
- Partial implementation. File format validation is performed for some asset types loaded by Filament. Checksums are generated for some critical assets used in Filament scenes during the build process.
- Missing Implementation:
- Checksum verification is not consistently applied to all asset types loaded by Filament. Content sanitization is not implemented for Filament assets. Robust error handling for asset loading failures within Filament needs improvement.
Mitigation Strategy: Resource Limits for Asset Loading
- Description:
- Step 1: Implement limits on the size of individual assets loaded by Filament that can be loaded.
- Step 2: Implement limits on the total number of assets Filament can load concurrently or within a specific timeframe.
- Step 3: Implement timeouts for asset loading operations within Filament to prevent indefinite loading attempts.
- Step 4: Monitor resource usage by Filament during asset loading and implement mechanisms to gracefully handle resource exhaustion (e.g., display error messages, fallback to lower-resolution assets within Filament scenes).
- Threats Mitigated:
- Denial of Service through excessive asset loading: Attackers could attempt to overload the application by requesting the loading of extremely large or numerous assets into Filament, leading to resource exhaustion and application slowdown or crashes during rendering. (Severity: Medium)
- Memory exhaustion: Loading excessively large assets into Filament can lead to memory exhaustion and application crashes. (Severity: Medium)
- Impact:
- Denial of Service through excessive asset loading: Moderately reduces the risk by limiting the impact of malicious asset loading attempts on Filament, but might not fully prevent all forms of resource exhaustion.
- Memory exhaustion: Moderately reduces the risk by limiting asset sizes and numbers loaded by Filament, but depends on the specific resource limits and Filament's overall memory management.
- Currently Implemented:
- Partial implementation. Limits on individual asset sizes are in place for textures used by Filament, but not for all asset types.
- Missing Implementation:
- Limits on the total number of concurrently loaded assets by Filament and timeouts for asset loading within Filament are not implemented. Resource monitoring of Filament's asset loading during asset loading is basic and could be improved.
Mitigation Strategy: Stay Up-to-Date with Filament Releases
- Description:
- Step 1: Regularly monitor Filament's GitHub repository for new releases and security advisories specifically for Filament.
- Step 2: Subscribe to Filament's mailing lists or forums for announcements and security updates related to Filament.
- Step 3: Establish a process for evaluating and integrating new Filament releases into the project, prioritizing security updates for Filament.
- Step 4: Test new Filament versions thoroughly in a staging environment before deploying to production, focusing on Filament rendering functionality and stability.
- Threats Mitigated:
- Exploitation of known vulnerabilities in Filament core: Outdated Filament versions may contain known vulnerabilities that attackers can exploit within the Filament rendering engine. (Severity: High)
- Impact:
- Exploitation of known vulnerabilities in Filament core: Significantly reduces the risk by patching known security flaws in Filament itself.
- Currently Implemented:
- Yes, the development team monitors Filament's GitHub releases.
- Missing Implementation:
- A formal process for regularly evaluating and integrating new Filament releases, especially security updates, for Filament is not fully defined.
Mitigation Strategy: Resource Limits for Rendering
- Description:
- Step 1: Implement frame rate limiting within the Filament application to prevent excessive GPU and CPU usage by Filament rendering.
- Step 2: Implement scene complexity management techniques within Filament scenes to control polygon count, texture resolution, and number of draw calls. This could involve level-of-detail (LOD) techniques, frustum culling, and occlusion culling supported by Filament.
- Step 3: If rendering in Filament is triggered by external requests, implement rate limiting to prevent malicious actors from overwhelming the rendering engine with excessive requests targeting Filament rendering.
- Step 4: Monitor GPU and CPU usage by Filament during rendering and implement mechanisms to gracefully handle resource exhaustion (e.g., reduce rendering quality within Filament, display error messages).
- Threats Mitigated:
- Denial of Service through excessive rendering requests: Attackers could overload the rendering engine with complex scenes or rapid rendering requests directed at Filament, leading to resource exhaustion and application slowdown or crashes during Filament rendering. (Severity: Medium)
- Resource exhaustion due to complex scenes: Overly complex scenes rendered by Filament, whether intentional or unintentional, can consume excessive GPU and CPU resources, impacting performance and potentially leading to crashes. (Severity: Medium)
- Impact:
- Denial of Service through excessive rendering requests: Moderately reduces the risk by limiting the impact of malicious rendering attempts on Filament, but might not fully prevent all forms of resource exhaustion.
- Resource exhaustion due to complex scenes: Moderately reduces the risk by managing scene complexity and limiting frame rate within Filament, but depends on the effectiveness of scene management techniques and resource limits.
- Currently Implemented:
- Partial implementation. Frame rate limiting is implemented in the application using Filament. Basic scene complexity management is in place through LOD for some models rendered by Filament.
- Missing Implementation:
- More advanced scene complexity management techniques like frustum culling and occlusion culling within Filament are not fully implemented. Rate limiting for rendering requests targeting Filament is not implemented. Resource monitoring of Filament's rendering performance during rendering is basic.