Threat: Asset Spoofing (Images)
- Threat: Asset Replacement - Image (Exploitable Decoder)
- Description: An attacker replaces a legitimate image asset with a maliciously crafted one designed to exploit a vulnerability in KorGE's image decoding libraries (or the underlying platform's libraries).
- Impact: Client-side code execution, potential for complete system compromise.
- Affected KorGE Component:
korlibs.io.file.VfsFile
,korlibs.image.format.*
(image format decoders),korlibs.image.bitmap.Bitmap
. - Risk Severity: High
- Mitigation Strategies:
- Developer: Use HTTPS for all asset downloads. Implement checksum verification (e.g., SHA-256) for all loaded images. Use a Content Security Policy (CSP) to restrict image sources. Crucially, keep image decoding libraries (including any platform-specific dependencies KorGE uses) up-to-date with the latest security patches. Consider using a more secure image format (e.g., WebP with integrity checks) and potentially sandboxing image decoding.
- User: Ensure the game is downloaded from a trusted source.
Threat: Asset Spoofing (Fonts)
- Threat: Asset Replacement - Font (Exploitable Renderer)
- Description: Attackers replace legitimate font files with malicious ones designed to exploit vulnerabilities in KorGE's font rendering engine (or the underlying platform's). Font rendering has historically been a source of vulnerabilities.
- Impact: Potential client-side code execution, system compromise.
- Affected KorGE Component:
korlibs.io.file.VfsFile
,korlibs.image.font.*
(font rendering classes), potentially underlying platform-specific font rendering libraries. - Risk Severity: High
- Mitigation Strategies:
- Developer: HTTPS for downloads. Checksum verification. CSP. Use a very limited set of well-vetted fonts from trusted sources. Keep font rendering libraries (including underlying platform libraries) absolutely up-to-date. Consider sandboxing the font rendering process if feasible. Explore using system-provided fonts where possible and practical, relying on the OS vendor's patching process.
- User: Download from trusted sources.
Threat: KorGE API Misuse (File System)
- Threat: Unsafe File Access (Path Traversal)
- Description: The game uses KorGE's file system APIs (
korlibs.io.file.*
) insecurely, allowing an attacker to craft input (e.g., a level name, a saved game filename) that results in a path traversal vulnerability. This could allow reading or writing arbitrary files outside the intended game directory. - Impact: Data leakage (reading sensitive system files), potential for code execution (overwriting executable files or configuration files), denial of service (deleting critical files).
- Affected KorGE Component:
korlibs.io.file.*
(VfsFile and related classes). - Risk Severity: High
- Mitigation Strategies:
- Developer: Thoroughly sanitize all file paths received from user input or external sources. Never directly construct file paths by concatenating user input with base directories. Use KorGE's
VfsFile
API correctly to resolve paths relative to a safe, sandboxed root directory. Validate file extensions and contents before processing. Implement strict checks to prevent any ".." sequences or absolute paths from being used. Consider using a whitelist of allowed file paths/names. - User: None (primarily a developer responsibility).
- Developer: Thoroughly sanitize all file paths received from user input or external sources. Never directly construct file paths by concatenating user input with base directories. Use KorGE's
- Threat: Unencrypted Communication
- Description: The game uses KorGE's networking APIs (
korlibs.io.net.*
) to transmit sensitive data (player credentials, game state, etc.) without encryption (e.g., using plain HTTP instead of HTTPS, or WebSockets without TLS). - Impact: Data leakage (credentials, game data), man-in-the-middle attacks (allowing attackers to modify game data or impersonate players/server).
- Affected KorGE Component:
korlibs.io.net.*
(especiallykorlibs.io.net.http.*
andkorlibs.io.net.ws.*
). - Risk Severity: High
- Mitigation Strategies:
- Developer: Always use HTTPS for all HTTP communication. Always use WebSockets with TLS (wss://). Validate server certificates properly to prevent MITM attacks. Use strong, modern cryptographic protocols and ciphers.
- User: None (primarily a developer responsibility).
- Threat: Compromised Critical Third-Party Library (Used by KorGE)
- Description: A critical vulnerability is discovered and exploited in a library that KorGE directly depends on. This is distinct from a game-specific dependency.
- Impact: Varies widely depending on the vulnerability, but could range from denial of service to complete system compromise.
- Affected KorGE Component: Any KorGE component that relies on the vulnerable dependency. This requires careful analysis of KorGE's dependency tree.
- Risk Severity: Potentially Critical (depending on the dependency and vulnerability).
- Mitigation Strategies:
- Developer: Maintain an up-to-date Software Bill of Materials (SBOM) for KorGE itself. Monitor security advisories for all of KorGE's dependencies. Use a dependency management system with vulnerability scanning (e.g., Gradle with dependency verification, Dependabot). Immediately update KorGE and its dependencies when security patches are released. Consider contributing to KorGE's security by auditing its dependencies.
- User: Ensure the game is downloaded from a trusted source and that the game developer promptly releases updates to address vulnerabilities in KorGE or its dependencies.
- Threat: Fabricated Input Events, Lack of Server Validation
- Description: In a multiplayer game built with KorGE, an attacker sends fake input events to the server, and the server, due to inadequate validation or lack of server-side authority, accepts these inputs as legitimate. This leverages KorGE's networking without proper security practices.
- Impact: Unfair advantage, disruption of gameplay, potential for server instability or crashes if the server doesn't handle invalid input gracefully.
- Affected KorGE Component:
korlibs.io.net.*
(networking libraries, e.g.,korlibs.io.net.ws.WebSocketClient
), and the game's custom networking code interacting with KorGE's networking. - Risk Severity: High
- Mitigation Strategies:
- Developer: Implement strict server-side authority for all game actions. The server must validate all client input and reject anything that is impossible, out-of-bounds, or violates game rules. Use secure communication (TLS/SSL via KorGE's networking). Authenticate players robustly. Implement rate-limiting to prevent flooding.
- User: None (primarily a developer responsibility).
- Threat: Network Packet Flood targeting KorGE networking
- Description: An attacker floods the game server, specifically targeting the endpoints and protocols used by KorGE's networking libraries, with a large number of network packets.
- Impact: Server slowdown or crash, denial of service for all players.
- Affected KorGE Component:
korlibs.io.net.*
(networking libraries), and the server's networking infrastructure as it interacts with KorGE. - Risk Severity: High
- Mitigation Strategies:
- Developer: Implement rate limiting and connection throttling on the server, specifically within the code that handles KorGE network events. Use a firewall and intrusion detection system. Consider DDoS mitigation services. Design the server-side networking code using KorGE to be resilient to high load and malformed packets.
- User: None (primarily a server-side issue).