Mitigation Strategy: Validate User-Provided Filter Parameters
-
Description:
- Step 1: Identify all points in your application where user input can influence
GPUImage
filter selection or parameter values. This includes UI elements or API endpoints that configureGPUImage
filters. - Step 2: Define strict validation rules for each input point, specifying data type, range, and format for filter parameters relevant to
GPUImage
filters. - Step 3: Implement input validation logic before passing user input to
GPUImage
functions. Use programming language features for validation and error handling. - Step 4: Reject invalid input and provide informative error messages. Do not process images with invalid
GPUImage
parameters.
- Step 1: Identify all points in your application where user input can influence
-
List of Threats Mitigated:
- Filter Parameter Injection (Severity: Medium to High): Malicious users could inject harmful values into
GPUImage
filter parameters, causing crashes, unexpected behavior, or exploiting vulnerabilities inGPUImage
or graphics drivers. - Denial of Service (DoS) via Resource Exhaustion (Severity: Medium): Extreme parameter values could lead to computationally expensive
GPUImage
filter operations, causing performance degradation or application freeze.
- Filter Parameter Injection (Severity: Medium to High): Malicious users could inject harmful values into
-
Impact:
- Filter Parameter Injection: High reduction in risk. Proper validation prevents injection attacks by ensuring only valid
GPUImage
parameters are processed. - Denial of Service (DoS) via Resource Exhaustion: Medium reduction in risk. Validation limits extreme values, reducing resource exhaustion through parameter manipulation in
GPUImage
filters.
- Filter Parameter Injection: High reduction in risk. Proper validation prevents injection attacks by ensuring only valid
-
Currently Implemented: Partially - Input validation might exist in general application forms, but specific validation for
GPUImage
filter parameters is likely not implemented. -
Missing Implementation: Specific validation logic for
GPUImage
filter parameters is likely missing wherever user input configuresGPUImage
filters in the application's code.
Mitigation Strategy: Limit Allowed Filter Selection
-
Description:
- Step 1: Identify all
GPUImage
filters used in your application. - Step 2: Create a whitelist of
GPUImage
filters necessary for your application's functionality and reviewed for security. - Step 3: Restrict user filter selection to this whitelist. Prevent arbitrary filter specification or custom filter uploads to
GPUImage
. - Step 4: If filter selection is exposed, populate UI elements or API options only with filters from the
GPUImage
whitelist.
- Step 1: Identify all
-
List of Threats Mitigated:
- Malicious Filter Exploitation (Severity: High): If
GPUImage
or specific filters have vulnerabilities, arbitrary filter selection increases the attack surface. Malicious users could trigger vulnerabilities by selecting specificGPUImage
filters. - Shader Injection (Indirect) (Severity: Medium): Allowing a wide range of
GPUImage
filters increases the chance of encountering and exploiting a filter with a shader vulnerability withinGPUImage
.
- Malicious Filter Exploitation (Severity: High): If
-
Impact:
- Malicious Filter Exploitation: High reduction in risk. Whitelisting reduces the attack surface by limiting filters to a vetted set within
GPUImage
. - Shader Injection (Indirect): Medium reduction in risk. Reduces the chance of vulnerable shaders by limiting the
GPUImage
filter pool.
- Malicious Filter Exploitation: High reduction in risk. Whitelisting reduces the attack surface by limiting filters to a vetted set within
-
Currently Implemented: Potentially Partially - The application might use a limited set of
GPUImage
filters functionally, but a security-driven whitelist might be absent. -
Missing Implementation: A formal, security-driven whitelist of allowed
GPUImage
filters is likely missing. Explicit checks to prevent usingGPUImage
filters outside the safe set are needed.
Mitigation Strategy: Static Shader Analysis and Review
-
Description:
- Step 1: Gather all shader code used by your application, including shaders provided by
GPUImage
and any custom shaders used withGPUImage
. - Step 2: Perform manual code review of each shader, focusing on security vulnerabilities relevant to shader code in the context of
GPUImage
usage (buffer overflows, integer issues, etc.). - Step 3: Use static analysis tools for shader languages (GLSL, etc.) if available to automatically scan
GPUImage
shaders for vulnerabilities. - Step 4: Document findings and address vulnerabilities by modifying shader code or implementing mitigations in application logic interacting with
GPUImage
.
- Step 1: Gather all shader code used by your application, including shaders provided by
-
List of Threats Mitigated:
- Shader Vulnerabilities Exploitation (Severity: High): Vulnerabilities in
GPUImage
shader code can cause crashes, memory corruption, or potentially code execution if exploited throughGPUImage
. - Information Leakage via Shaders (Severity: Medium):
GPUImage
shaders might unintentionally leak information through output textures if not carefully designed.
- Shader Vulnerabilities Exploitation (Severity: High): Vulnerabilities in
-
Impact:
- Shader Vulnerabilities Exploitation: High reduction in risk. Shader analysis and remediation reduce the risk of exploiting vulnerabilities within
GPUImage
shaders. - Information Leakage via Shaders: Medium reduction in risk. Shader review helps prevent unintended information leakage from
GPUImage
shaders.
- Shader Vulnerabilities Exploitation: High reduction in risk. Shader analysis and remediation reduce the risk of exploiting vulnerabilities within
-
Currently Implemented: Likely No - Static shader analysis and security reviews of
GPUImage
shaders are not common practice. -
Missing Implementation: Static shader analysis and security review of
GPUImage
shaders are likely completely missing. This should be implemented when usingGPUImage
.
Mitigation Strategy: Minimize Dynamic Shader Generation
-
Description:
- Step 1: Review application code to identify instances where shader code used with
GPUImage
is dynamically generated based on user input or external data. - Step 2: Refactor to eliminate or minimize dynamic shader generation for
GPUImage
. - Step 3: Prefer using pre-compiled and tested shaders statically included when working with
GPUImage
. - Step 4: If dynamic shader generation for
GPUImage
is unavoidable, implement extremely robust input sanitization and validation for all data used in shader construction.
- Step 1: Review application code to identify instances where shader code used with
-
List of Threats Mitigated:
- Shader Injection (Direct) (Severity: High): Dynamically generating shaders for
GPUImage
based on user input creates a direct pathway for shader injection attacks within theGPUImage
pipeline.
- Shader Injection (Direct) (Severity: High): Dynamically generating shaders for
-
Impact:
- Shader Injection (Direct): High reduction in risk. Eliminating dynamic shader generation removes the primary attack vector for direct shader injection in the context of
GPUImage
.
- Shader Injection (Direct): High reduction in risk. Eliminating dynamic shader generation removes the primary attack vector for direct shader injection in the context of
-
Currently Implemented: Potentially Partially - The application might not intentionally generate shaders from user input for
GPUImage
, but indirect dynamic construction might occur through filter parameters. -
Missing Implementation: A conscious effort to eliminate dynamic shader generation for
GPUImage
and a codebase review to ensure no unintended dynamic shader construction is occurring is likely missing.
Mitigation Strategy: Control Image Processing Complexity
-
Description:
- Step 1: Implement limits on the maximum resolution of images processed by
GPUImage
. - Step 2: Limit the maximum number of filters applied in a
GPUImage
processing pipeline. - Step 3: Estimate computational cost of
GPUImage
filter combinations and reject requests exceeding a complexity threshold. - Step 4: Implement timeouts for
GPUImage
image processing operations to prevent resource monopolization.
- Step 1: Implement limits on the maximum resolution of images processed by
-
List of Threats Mitigated:
- Denial of Service (DoS) via Resource Exhaustion (Severity: Medium to High): Processing large images or applying many complex
GPUImage
filters can exhaust GPU resources, leading to DoS.
- Denial of Service (DoS) via Resource Exhaustion (Severity: Medium to High): Processing large images or applying many complex
-
Impact:
- Denial of Service (DoS) via Resource Exhaustion: Medium to High reduction in risk. Limiting image size and
GPUImage
filter complexity reduces potential for resource exhaustion DoS attacks.
- Denial of Service (DoS) via Resource Exhaustion: Medium to High reduction in risk. Limiting image size and
-
Currently Implemented: Potentially Partially - Implicit limits might exist due to UI or performance, but explicit, security-driven limits on
GPUImage
processing complexity are likely missing. -
Missing Implementation: Explicit controls and limits on image resolution,
GPUImage
filter count, and processing complexity, designed to prevent resource exhaustion DoS related toGPUImage
, are likely missing.
Mitigation Strategy: Monitor GPU Resource Usage
-
Description:
- Step 1: Implement monitoring of GPU resource usage (memory, processing time, utilization) within your application, specifically during
GPUImage
operations. - Step 2: Set up alerts or logging to detect unusual spikes in GPU resource consumption related to
GPUImage
. - Step 3: If resource usage exceeds thresholds during
GPUImage
operations, implement mechanisms to terminate tasks, throttle requests, or alert administrators.
- Step 1: Implement monitoring of GPU resource usage (memory, processing time, utilization) within your application, specifically during
-
List of Threats Mitigated:
- Denial of Service (DoS) Detection and Mitigation (Severity: Medium): Monitoring helps detect DoS attacks that attempt to exhaust GPU resources via
GPUImage
, allowing for mitigation. - Detection of Anomalous Shader Behavior (Severity: Low to Medium): Unusual GPU resource usage patterns during
GPUImage
operations might indicate unexpected shader behavior or exploitation attempts.
- Denial of Service (DoS) Detection and Mitigation (Severity: Medium): Monitoring helps detect DoS attacks that attempt to exhaust GPU resources via
-
Impact:
- Denial of Service (DoS) Detection and Mitigation: Medium reduction in risk. Monitoring provides visibility into resource usage during
GPUImage
operations and enables reactive mitigation. - Detection of Anomalous Shader Behavior: Low to Medium reduction in risk. Monitoring can provide early warning signs of issues related to
GPUImage
shaders.
- Denial of Service (DoS) Detection and Mitigation: Medium reduction in risk. Monitoring provides visibility into resource usage during
-
Currently Implemented: Likely No - GPU resource monitoring within application code, specifically for
GPUImage
operations, is not typical. -
Missing Implementation: Application-level GPU resource monitoring and automated response mechanisms specifically for
GPUImage
usage are likely missing.
Mitigation Strategy: Regularly Update GPUImage
-
Description:
- Step 1: Establish a process for regularly checking for updates to the
gpuimage
library. - Step 2: Subscribe to security advisories or release notes for
gpuimage
(if available). - Step 3: Test new
gpuimage
versions before production deployment. - Step 4: Apply
gpuimage
updates promptly, especially for security patches.
- Step 1: Establish a process for regularly checking for updates to the
-
List of Threats Mitigated:
- Exploitation of Known GPUImage Vulnerabilities (Severity: High to Critical): Outdated
GPUImage
versions might contain known, exploitable vulnerabilities.
- Exploitation of Known GPUImage Vulnerabilities (Severity: High to Critical): Outdated
-
Impact:
- Exploitation of Known GPUImage Vulnerabilities: High reduction in risk. Regularly updating
GPUImage
patches known vulnerabilities, reducing exploitation risk.
- Exploitation of Known GPUImage Vulnerabilities: High reduction in risk. Regularly updating
-
Currently Implemented: Potentially Partially - General dependency updates might occur, but security-focused updates for
GPUImage
might not be prioritized. -
Missing Implementation: A dedicated process for tracking
GPUImage
security updates and proactively applying them is likely missing.
Mitigation Strategy: Dependency Scanning
-
Description:
- Step 1: Integrate dependency scanning tools into your development pipeline to scan project dependencies, including
gpuimage
. - Step 2: Configure the scanner to identify known vulnerabilities in
gpuimage
and its dependencies. - Step 3: Review scanner reports and prioritize remediation of vulnerabilities in
gpuimage
or its dependencies. Update or implement workarounds.
- Step 1: Integrate dependency scanning tools into your development pipeline to scan project dependencies, including
-
List of Threats Mitigated:
- Exploitation of Known GPUImage and Dependency Vulnerabilities (Severity: High to Critical):
GPUImage
or its dependencies might have vulnerabilities. Dependency scanning helps identify these.
- Exploitation of Known GPUImage and Dependency Vulnerabilities (Severity: High to Critical):
-
Impact:
- Exploitation of Known GPUImage and Dependency Vulnerabilities: High reduction in risk. Dependency scanning proactively identifies vulnerabilities in
GPUImage
and dependencies, allowing for timely remediation.
- Exploitation of Known GPUImage and Dependency Vulnerabilities: High reduction in risk. Dependency scanning proactively identifies vulnerabilities in
-
Currently Implemented: Potentially Partially - Dependency management might exist, but security-focused dependency scanning tools might not be integrated for
gpuimage
specifically. -
Missing Implementation: Integration of security dependency scanning tools and a process for acting on vulnerability reports related to
gpuimage
are likely missing.