Objective: Arbitrary Code Execution or DoS via GPUImage Exploitation
Goal: Arbitrary Code Execution or DoS via GPUImage Exploitation ├── 1. Shader Manipulation (Arbitrary Code Execution) [HIGH RISK] │ ├── 1.1 Input Validation Bypass (Shader Source) [CRITICAL] (Medium/Very High) │ │ ├── 1.1.1 Craft Malicious Shader Source (Medium/Very High) │ │ │ ├── 1.1.1.1 Exploit insufficient sanitization of user-provided shader code. [CRITICAL] (Medium/Very High) │ │ │ ├── 1.1.1.2 Bypass length restrictions on shader source. (Low/Very High) │ │ │ └── 1.1.1.3 Inject control characters or escape sequences to alter shader parsing. (Low/Very High) │ └── 1.3 Shader Parameter Manipulation (Medium/High) │ └── 1.3.3 Manipulate texture coordinates or other parameters to cause out-of-bounds reads/writes. [CRITICAL] (Medium/High) ├── 2. Resource Exhaustion (Denial of Service) [HIGH RISK] │ ├── 2.1 Excessive Memory Allocation [CRITICAL] (High/Medium) │ │ ├── 2.1.1 Create a large number of GPUImage contexts/filters. (High/Medium) │ │ ├── 2.1.2 Process extremely large images. [CRITICAL] (High/Medium) │ │ └── 2.1.3 Chain a large number of filters together. (Medium/Medium)
Attack Tree Path: 1. Shader Manipulation (Arbitrary Code Execution) [HIGH RISK]
- Description: This attack path focuses on the attacker's ability to inject and execute malicious code within the GPU shaders processed by GPUImage. Successful exploitation can lead to complete system compromise.
- Description: This is the crucial first step. The attacker needs to bypass any input validation mechanisms that are supposed to prevent malicious shader code from being processed.
- Likelihood: Medium - Input validation is often implemented, but frequently contains flaws or oversights.
- Impact: Very High - Successful bypass allows for arbitrary code execution.
- Effort: Medium - Requires understanding of shader syntax and common validation weaknesses.
- Skill Level: Intermediate
- Detection Difficulty: Medium
Attack Tree Path: 1.1.1 Craft Malicious Shader Source (Medium/Very High)
- Description: The attacker constructs a shader that contains malicious code, designed to exploit vulnerabilities in the GPU driver, shader compiler, or the application's handling of shader output. * Likelihood: Medium - Depends on the effectiveness of input validation. * Impact: Very High - Arbitrary code execution. * Effort: Medium - Requires knowledge of shader programming and potential exploits. * Skill Level: Intermediate * Detection Difficulty: Medium
Attack Tree Path: 1.1.1.1 Exploit insufficient sanitization of user-provided shader code. [CRITICAL] (Medium/Very High)
- Description: The most common vulnerability. The application fails to properly sanitize user-provided shader code, allowing the attacker to inject malicious instructions. This might involve using an allowlist that is too permissive, failing to handle edge cases, or relying on ineffective blacklisting. * Likelihood: Medium - Sanitization is often incomplete or flawed. * Impact: Very High - Leads to arbitrary code execution. * Effort: Low - Exploiting common sanitization flaws is relatively easy. * Skill Level: Intermediate * Detection Difficulty: Medium
Attack Tree Path: 1.1.1.2 Bypass length restrictions on shader source. (Low/Very High)
- Description: The application imposes a length limit on shader code, but the attacker finds a way to bypass this restriction, potentially allowing for more complex and malicious shaders. * Likelihood: Low - Length restrictions are usually easier to enforce. * Impact: Very High * Effort: Medium * Skill Level: Intermediate * Detection Difficulty: Medium
Attack Tree Path: 1.1.1.3 Inject control characters or escape sequences to alter shader parsing. (Low/Very High)
- Description: The attacker uses special characters or escape sequences to manipulate how the shader code is parsed, potentially bypassing validation checks or causing unexpected behavior. * Likelihood: Low - Requires a deeper understanding of the shader parser. * Impact: Very High * Effort: High * Skill Level: Advanced * Detection Difficulty: Hard
Attack Tree Path: 1.3 Shader Parameter Manipulation (Medium/High)
Attack Tree Path: 1.3.3 Manipulate texture coordinates or other parameters to cause out-of-bounds reads/writes. [CRITICAL] (Medium/High)
- Description: The attacker provides carefully crafted texture coordinates or other shader parameters that cause the shader to access memory outside of the intended bounds. This can lead to data leaks, crashes, or potentially code execution. * Likelihood: Medium - Requires understanding of how texture coordinates are used and how to trigger out-of-bounds access. * Impact: High - Can lead to data leakage or potentially code execution. * Effort: Medium * Skill Level: Intermediate * Detection Difficulty: Medium
Attack Tree Path: 2. Resource Exhaustion (Denial of Service) [HIGH RISK]
- Description: This attack path focuses on overwhelming the system's resources (CPU, GPU, memory) by exploiting how GPUImage handles resource allocation and processing.
Attack Tree Path: 2.1 Excessive Memory Allocation [CRITICAL] (High/Medium)
- Description: The attacker attempts to consume excessive amounts of memory by creating a large number of GPUImage objects, processing very large images, or chaining together many filters.
- Likelihood: High - This is a common and relatively easy attack to attempt.
- Impact: Medium - Causes denial of service, but doesn't necessarily lead to data breaches or code execution.
- Effort: Low
- Skill Level: Novice
- Detection Difficulty: Easy
Attack Tree Path: 2.1.1 Create a large number of GPUImage contexts/filters. (High/Medium)
- Description: The attacker repeatedly creates GPUImage contexts or filters without properly releasing them, leading to memory exhaustion. * Likelihood: High * Impact: Medium * Effort: Low * Skill Level: Novice * Detection Difficulty: Easy
Attack Tree Path: 2.1.2 Process extremely large images. [CRITICAL] (High/Medium)
- Description: The attacker submits very large images to be processed by GPUImage, consuming excessive memory and potentially causing the application to crash. * Likelihood: High - This is a very common attack vector if image size limits aren't enforced. * Impact: Medium * Effort: Low * Skill Level: Novice * Detection Difficulty: Easy
Attack Tree Path: 2.1.3 Chain a large number of filters together. (Medium/Medium)
- Description: The attacker creates a long chain of GPUImage filters, increasing the memory and processing requirements. * Likelihood: Medium * Impact: Medium * Effort: Low * Skill Level: Novice * Detection Difficulty: Easy