Objective: Degrade UX or Mislead User via MBProgressHUD Manipulation (leading to DoS or Phishing-like attack)
Attacker's Goal: Degrade UX or Mislead User via MBProgressHUD Manipulation (leading to DoS or Phishing-like attack)
├── 1. Manipulate HUD Display (OR)
│ ├── 1.3 Cause HUD to Persist Indefinitely (Denial of Service - UI Blocking) (AND) [HIGH-RISK]
│ │ ├── 1.3.1 Gain Code Execution within the Application [CRITICAL]
│ │ ├── 1.3.2 Access and Modify MBProgressHUD Instance
│ │ │ ├── 1.3.2.1 Find a reference to the HUD object.
│ │ │ ├── 1.3.2.2 Prevent calls to hideAnimated:
or similar methods.
│ │ │ │ ├── 1.3.2.2.2 Continuously calling showAnimated:
or preventing the completion block from executing. [HIGH-RISK]
│ │ ├── 1.3.3 (Optional) Disable User Interaction with the Underlying View (AND)
│ │ │ ├── 1.3.3.1 Ensure MBProgressHUD
is added to a high-level view.
│ │ │ ├── 1.3.3.2 Set userInteractionEnabled
to YES
on the HUD.
│ ├── 1.5 Exploit Potential Memory Management Issues (Unlikely, but worth considering) (OR)
│ │ ├── 1.5.2 Trigger Use-After-Free or Double-Free (Highly Unlikely without a specific bug)
│ │ │ ├── 1.5.2.1 Requires a specific vulnerability in MBProgressHUD
's memory management. [CRITICAL]
│ │ │ ├── 1.5.2.2 Gain Code Execution to precisely control the timing. [CRITICAL]
├── 2. Facilitate a Phishing-like Attack (AND) ├── 2.2 Trick User into Entering Sensitive Information (AND) │ ├── 2.2.2 The application (or another compromised component) must be able to capture the user's input. [CRITICAL] ├── 2.1 Manipulate HUD to Mimic a Legitimate System Prompt or Another Application's UI (AND) │ ├── 2.1.1 Gain Code Execution [CRITICAL]
Attack Tree Path: Gain Code Execution within the Application [CRITICAL]
- Description: This is the foundational step for almost all attacks. The attacker needs to find a way to execute arbitrary code within the context of the iOS application. This is not specific to
MBProgressHUD
; it's a general application security concern. - How it's Exploited:
- Exploiting a buffer overflow vulnerability in the application or a linked library.
- Exploiting a format string vulnerability.
- Exploiting an injection vulnerability (e.g., code injection, command injection).
- Exploiting a deserialization vulnerability.
- Leveraging a compromised third-party library.
- Exploiting a vulnerability in the iOS operating system itself (less likely, but possible).
- Likelihood: Low
- Impact: Very High
- Effort: High
- Skill Level: Advanced
- Detection Difficulty: Medium
- Description: After gaining code execution, the attacker manipulates the
MBProgressHUD
to remain visible indefinitely, blocking the user interface and preventing interaction with the application. - How it's Exploited:
- Find a reference to the HUD object (1.3.2.1): The attacker needs to locate the
MBProgressHUD
instance in memory. This might involve traversing the view hierarchy or inspecting object references. - Prevent calls to
hideAnimated:
(1.3.2.2): The core of the DoS attack. The attacker prevents the application from dismissing the HUD.- Continuously calling
showAnimated:
(1.3.2.2.2) [HIGH-RISK]: This is a simple and effective method. The attacker repeatedly callsshowAnimated:
, ensuring the HUD remains visible. They might also interfere with any completion blocks that would normally hide the HUD. - (Less likely) Swizzling
hideAnimated:
(1.3.2.2.1): A more advanced technique where the attacker replaces the implementation ofhideAnimated:
(or related methods) with a no-op (a function that does nothing).
- Continuously calling
- (Optional) Disable User Interaction (1.3.3): This makes the DoS more effective.
- Ensure HUD is added to a high-level view (1.3.3.1): Adding the HUD to the main window or a top-level view ensures it covers the entire screen.
- Set
userInteractionEnabled
toYES
(1.3.3.2): This prevents touches from passing through the HUD to the underlying views.
- Find a reference to the HUD object (1.3.2.1): The attacker needs to locate the
- Likelihood: Medium (overall path), High (for
showAnimated:
loop) - Impact: Medium (UI blocking, but not data compromise)
- Effort: Low to Medium (depending on the specific method used)
- Skill Level: Intermediate to Advanced
- Detection Difficulty: Medium
Attack Tree Path: Trigger Use-After-Free or Double-Free (1.5.2) [CRITICAL for this specific, unlikely attack]
- Description: This is a highly unlikely scenario that would require a specific, undiscovered bug in
MBProgressHUD
's memory management. The attacker would need to trigger a use-after-free or double-free vulnerability to potentially gain control of the application's execution flow. - How it's Exploited:
- Requires a specific vulnerability (1.5.2.1) [CRITICAL]: This is the fundamental requirement. There's no known vulnerability of this type in
MBProgressHUD
, so this is purely theoretical. - Gain Code Execution (1.5.2.2) [CRITICAL]: Precise control over memory allocation and deallocation is needed, typically requiring existing code execution.
- Requires a specific vulnerability (1.5.2.1) [CRITICAL]: This is the fundamental requirement. There's no known vulnerability of this type in
- Likelihood: Very Low
- Impact: Very High
- Effort: Very High
- Skill Level: Expert
- Detection Difficulty: Very Hard
Attack Tree Path: The application (or another compromised component) must be able to capture the user's input. (2.2.2) [CRITICAL for Phishing]
- Description: This is the essential element for a successful phishing attack.
MBProgressHUD
can display a deceptive prompt, but it cannot capture user input. This step relies entirely on a separate vulnerability in the application or a compromised component. - How it's Exploited: This depends entirely on the other vulnerability. It could involve:
- A compromised text field that sends input to the attacker.
- A malicious keyboard extension.
- A compromised web view that captures input.
- Any other mechanism that allows the attacker to intercept user input.
- Likelihood: Low (depends on the presence of another vulnerability)
- Impact: High (potential for credential theft, etc.)
- Effort: High (requires exploiting a separate vulnerability)
- Skill Level: Advanced
- Detection Difficulty: Medium (depends on the specific input capture method)
Attack Tree Path: Gain Code Execution (2.1.1) [CRITICAL]
- This is the same as point 1.