Mitigation Strategy: Input Validation in Scripts (Lua/JavaScript within Cocos2d-x)
-
Description:
- Step 1: Identify Script Input Points in Cocos2d-x: Pinpoint where external data enters your Lua or JavaScript game logic within the Cocos2d-x application. This includes:
- User input handled through Cocos2d-x UI elements (e.g.,
TextField
, button event listeners). - Data received from network requests made using Cocos2d-x networking APIs (
cocos2d::network::HttpRequest
). - Data loaded from external files accessed via Cocos2d-x file system APIs (
FileUtils
). - Data passed between different script scenes or layers within your Cocos2d-x game structure.
- User input handled through Cocos2d-x UI elements (e.g.,
- Step 2: Define Validation Rules Relevant to Cocos2d-x Game Logic: For each input point, define validation rules tailored to the expected data and how it's used in your Cocos2d-x game. Consider:
- Validating user input strings against expected formats for game commands, names, or chat messages.
- Checking numerical input for game parameters (e.g., player stats, levels) to ensure they are within acceptable ranges.
- Sanitizing file paths used with
FileUtils
to prevent access outside of allowed asset directories.
- Step 3: Implement Validation Logic in Cocos2d-x Scripts: Write Lua or JavaScript code within your Cocos2d-x scripts to enforce these validation rules before the data is used in game logic or passed to Cocos2d-x engine functions.
- Step 4: Handle Invalid Input within Cocos2d-x Game Flow: Determine how to manage invalid input in a way that is secure and user-friendly within your game's context. This might involve:
- Displaying in-game error messages using Cocos2d-x UI elements (e.g.,
Label
). - Preventing actions based on invalid input and guiding the user appropriately within the game.
- Logging invalid input attempts for monitoring within your Cocos2d-x logging system.
- Displaying in-game error messages using Cocos2d-x UI elements (e.g.,
- Step 5: Regularly Review and Update Validation in Cocos2d-x Script Updates: As your Cocos2d-x game evolves, regularly review and update your script-based input validation to cover new features, input points, and potential vulnerabilities introduced by game updates.
- Step 1: Identify Script Input Points in Cocos2d-x: Pinpoint where external data enters your Lua or JavaScript game logic within the Cocos2d-x application. This includes:
-
Threats Mitigated:
- Code Injection via Scripting Engine (High Severity): Malicious code injected through user input processed by Cocos2d-x's scripting engine (Lua or JavaScript) can be executed, potentially exploiting vulnerabilities in the engine or the underlying platform.
- Path Traversal via Asset Loading (Medium Severity): Improperly validated file paths used with Cocos2d-x
FileUtils
can allow attackers to access or manipulate game files outside of intended asset directories. - Game Logic Exploitation (Variable Severity): Invalid input can bypass intended game logic, leading to cheating, unfair advantages, or unexpected game behavior that can be exploited.
-
Impact:
- Code Injection via Scripting Engine: High Reduction - Significantly reduces the risk of code injection by ensuring that only validated data is processed by the Cocos2d-x scripting engine.
- Path Traversal via Asset Loading: High Reduction - Prevents path traversal vulnerabilities when loading assets using Cocos2d-x file APIs.
- Game Logic Exploitation: Medium Reduction - Reduces the potential for exploiting game logic flaws caused by unexpected or malicious input.
-
Currently Implemented:
- Partially implemented in many Cocos2d-x projects, often inconsistently.
- Basic validation might exist for UI input fields within Cocos2d-x scenes.
- Network data validation for Cocos2d-x network requests might be present for critical data, but often lacks depth.
- File path validation within Cocos2d-x asset loading is frequently minimal.
-
Missing Implementation:
- Consistent Validation Across All Cocos2d-x Script Input Points: Validation is often not uniformly applied to all areas where scripts receive external data within the Cocos2d-x game.
- Detailed Validation Rules Tailored to Cocos2d-x Game Logic: Validation rules might be too generic and not specifically designed to protect against vulnerabilities relevant to the game's mechanics and data handling within Cocos2d-x.
- Robust Error Handling within Cocos2d-x Game Flow: Error handling for invalid input might not be integrated smoothly into the game's user experience or security logging within the Cocos2d-x framework.
- Regular Review as Part of Cocos2d-x Game Updates: Input validation logic in scripts is often not reviewed and updated as the Cocos2d-x game is developed and updated, potentially missing new vulnerabilities.
Mitigation Strategy: Asset Integrity Checks (within Cocos2d-x Asset Pipeline)
-
Description:
- Step 1: Generate Asset Checksums/Signatures for Cocos2d-x Assets: Before building your Cocos2d-x application package, generate checksums or cryptographic signatures for all critical game assets managed by Cocos2d-x (e.g., textures, audio files, scene files, scripts packaged as assets).
- Step 2: Store Checksums/Signatures within Cocos2d-x Project Structure: Store these checksums or signatures securely within your Cocos2d-x project, ideally in a way that is integrated with your asset management or build process. Consider:
- Storing them in a separate data file within the assets folder.
- Embedding them within the Cocos2d-x application binary during the build process.
- Step 3: Implement Asset Verification Logic in Cocos2d-x Loading Code: Modify your Cocos2d-x game's asset loading code (using
Sprite::create
,AudioEngine::play2d
,FileUtils::getInstance()->getDataFromFile
, etc.) to:- Load the stored checksums/signatures.
- Calculate the checksum/signature of the asset being loaded using Cocos2d-x or platform-specific APIs.
- Compare the calculated checksum/signature with the stored value before using the asset in the game.
- Step 4: Handle Integrity Verification Failures within Cocos2d-x Game: Define how your Cocos2d-x game should react to asset integrity failures. Options include:
- Prevent loading the asset and display an in-game error message using Cocos2d-x UI.
- Terminate the current scene or the entire Cocos2d-x application to prevent further execution with potentially compromised assets.
- Attempt to re-download the asset from a secure server using Cocos2d-x networking if asset updates are supported.
- Step 5: Automate Asset Integrity Process in Cocos2d-x Build Pipeline: Integrate asset checksum/signature generation and verification into your Cocos2d-x project's build scripts or automation tools to ensure this process is consistently applied during development and releases.
-
Threats Mitigated:
- Asset Tampering within Cocos2d-x Package (High Severity): Malicious modification of game assets within the built Cocos2d-x application package can lead to cheating, injection of harmful content into the game, or instability when Cocos2d-x loads and uses these assets.
- Asset Corruption during Download/Storage (Low Severity): Accidental corruption of assets during download or storage can cause errors or crashes when Cocos2d-x attempts to load and use them.
-
Impact:
- Asset Tampering within Cocos2d-x Package: High Reduction - Effectively prevents the game from using tampered assets, maintaining game integrity and preventing malicious content injection that could exploit Cocos2d-x engine vulnerabilities or game logic.
- Asset Corruption during Download/Storage: Medium Reduction - Detects corrupted assets, preventing Cocos2d-x from crashing or malfunctioning due to corrupted data.
-
Currently Implemented:
- Rarely fully implemented in typical Cocos2d-x projects.
- Some projects might use basic checksums for assets downloaded via Cocos2d-x network updates, but not for core assets within the initial application package.
- Integration with Cocos2d-x asset loading pipeline is generally missing.
-
Missing Implementation:
- Checksum/Signature Generation for All Critical Cocos2d-x Assets: Often only applied to a limited set of assets or not at all within the Cocos2d-x asset management workflow.
- Secure Storage of Checksums/Signatures within Cocos2d-x Project: Checksums/signatures might be stored in easily modifiable locations within the Cocos2d-x project structure, reducing their effectiveness.
- Automated Verification Integrated with Cocos2d-x Loading: Manual or ad-hoc verification processes are prone to errors and are not seamlessly integrated with how Cocos2d-x loads and manages assets.
- Robust Handling of Verification Failures within Cocos2d-x Game: The game's response to verification failures might be poorly defined or not user-friendly within the Cocos2d-x game context.
Mitigation Strategy: Secure Communication Protocols (HTTPS/WSS using Cocos2d-x Networking)
-
Description:
- Step 1: Identify Cocos2d-x Network Communication Points: Locate all instances in your Cocos2d-x application where you are using Cocos2d-x networking APIs (
cocos2d::network::HttpRequest
,WebSocket
) to communicate over the network. - Step 2: Enforce HTTPS for Cocos2d-x HTTP Requests: When making HTTP requests using
cocos2d::network::HttpRequest
, always use HTTPS URLs. Ensure that the URL strings passed toHttpRequest::setUrl()
begin withhttps://
. - Step 3: Enforce WSS for Cocos2d-x WebSockets: When establishing WebSocket connections using
WebSocket
, always use WSS URLs. Ensure that the URL strings passed toWebSocket::init()
begin withwss://
. - Step 4: Configure Server-Side for HTTPS/WSS Compatibility with Cocos2d-x Clients: Ensure your backend servers are properly configured to handle HTTPS and WSS connections initiated by Cocos2d-x clients. Verify SSL/TLS certificate validity for your server domains.
- Step 5: Consider Certificate Pinning with Cocos2d-x Networking (Advanced): For enhanced security, especially in sensitive applications, explore implementing certificate pinning within your Cocos2d-x networking code. This would involve:
- Obtaining the SSL/TLS certificate of your server.
- Embedding this certificate within your Cocos2d-x application.
- Modifying your Cocos2d-x network request logic to verify the server's certificate against the embedded certificate during the SSL/TLS handshake. (Note: Direct certificate pinning might require platform-specific native code integration with Cocos2d-x).
- Step 1: Identify Cocos2d-x Network Communication Points: Locate all instances in your Cocos2d-x application where you are using Cocos2d-x networking APIs (
-
Threats Mitigated:
- Man-in-the-Middle Attacks on Cocos2d-x Network Traffic (High Severity): Attackers can intercept network communication initiated by Cocos2d-x using insecure protocols (HTTP/WS), potentially eavesdropping on game data, modifying game state, or injecting malicious responses that Cocos2d-x processes.
- Data Eavesdropping on Cocos2d-x Network Communication (High Severity): Sensitive game data (user credentials, game progress, in-app purchase information) transmitted via Cocos2d-x networking over insecure channels can be intercepted and read by attackers.
- Data Tampering in Cocos2d-x Network Communication (Medium Severity): Attackers can modify data transmitted between the Cocos2d-x application and servers when using insecure protocols, potentially leading to cheating or game manipulation.
-
Impact:
- Man-in-the-Middle Attacks on Cocos2d-x Network Traffic: High Reduction - HTTPS/WSS encryption within Cocos2d-x networking makes it extremely difficult for attackers to intercept and manipulate network traffic between the game and servers. Certificate pinning (if implemented) provides even stronger protection.
- Data Eavesdropping on Cocos2d-x Network Communication: High Reduction - Encryption prevents eavesdropping on sensitive game data transmitted via Cocos2d-x networking.
- Data Tampering in Cocos2d-x Network Communication: High Reduction - Encryption and integrity checks within HTTPS/WSS protocols make data tampering highly difficult to achieve without detection in Cocos2d-x network communication.
-
Currently Implemented:
- Often partially implemented in Cocos2d-x projects, but not consistently enforced across all network communication.
- HTTPS might be used for critical API calls made with
cocos2d::network::HttpRequest
(e.g., login, in-app purchases). - WSS for WebSockets used with Cocos2d-x
WebSocket
is less consistently implemented. - Certificate pinning with Cocos2d-x networking is very rarely implemented due to complexity and platform-specific considerations.
-
Missing Implementation:
- Enforcing HTTPS/WSS for All Cocos2d-x Network Communication: Insecure HTTP/WS might still be used for less critical network interactions within the Cocos2d-x game, creating potential vulnerabilities.
- Server-Side HTTPS/WSS Configuration Issues for Cocos2d-x Clients: Server-side configuration might be incomplete or insecure, even if the Cocos2d-x client attempts to use HTTPS/WSS.
- Lack of Certificate Pinning in Cocos2d-x Networking: Missing certificate pinning leaves Cocos2d-x applications vulnerable to advanced MITM attacks, especially in environments with compromised certificate authorities.
- Inconsistent Use Across Cocos2d-x Project: Developers might not consistently use HTTPS/WSS throughout the entire Cocos2d-x project, leading to security gaps.