Business Priorities and Goals:
- Provide a free, open-source, cross-platform game development framework.
- Maintain a large and active community of developers.
- Ensure ease of use and rapid development capabilities.
- Support a wide range of platforms and devices.
- Enable developers to create high-performance 2D games.
- Facilitate the creation of games that can be easily monetized.
Business Risks:
- Malicious actors could exploit vulnerabilities in the framework to compromise games built with it, potentially impacting a large number of users.
- The open-source nature of the project makes it susceptible to malicious contributions or forks that could harm the reputation and trustworthiness of the framework.
- Lack of robust security practices could lead to intellectual property theft or unauthorized modification of the framework.
- Failure to address security concerns could lead to decreased adoption by developers and damage the project's reputation.
- Inability to secure the build and distribution process could lead to compromised releases.
Existing Security Controls:
- security control: Code reviews are performed, although the consistency and depth may vary (mentioned throughout the repository's contribution guidelines).
- security control: Community involvement in identifying and reporting issues (implicit in the open-source nature).
- security control: Use of CMake for build configuration, which can help manage dependencies (described in build documentation).
Accepted Risks:
- accepted risk: Reliance on community contributions for security improvements and vulnerability identification.
- accepted risk: Potential for vulnerabilities due to the complexity of the codebase and the wide range of supported platforms.
- accepted risk: Limited formal security testing and auditing.
Recommended Security Controls:
- Implement static application security testing (SAST) tools in the CI/CD pipeline.
- Implement dynamic application security testing (DAST) for runtime vulnerability analysis.
- Conduct regular security audits and penetration testing.
- Establish a formal vulnerability disclosure program.
- Provide security training for core contributors.
- Implement Software Composition Analysis (SCA) to manage vulnerabilities in third-party dependencies.
- Use code signing for releases.
Security Requirements:
- Authentication: Not directly applicable to the framework itself, but guidance should be provided to developers on implementing secure authentication mechanisms in their games.
- Authorization: Not directly applicable to the framework itself, but guidance should be provided to developers on implementing secure authorization mechanisms in their games.
- Input Validation: The framework should provide robust input validation mechanisms to prevent common vulnerabilities like buffer overflows and injection attacks. This is crucial for handling user input, file loading, and network communication.
- Cryptography: The framework should provide secure cryptographic primitives for common tasks like data encryption, hashing, and digital signatures. Guidance should be provided on using these primitives securely.
graph LR
User["User/Player"] -- Plays --> Cocos2d_X_Game["Cocos2d-x Game"]
Cocos2d_X_Game -- Uses --> Cocos2d_X["Cocos2d-x Framework"]
Cocos2d_X -- Depends on --> Third_Party_Libraries["Third-Party Libraries\n(e.g., OpenGL, Box2D)"]
Developer["Developer"] -- Develops --> Cocos2d_X_Game
Developer -- Uses --> Cocos2d_X
Cocos2d_X -- Interacts with --> Operating_Systems["Operating Systems\n(e.g., iOS, Android, Windows)"]
Element Descriptions:
-
Element:
- Name: User/Player
- Type: Person
- Description: The end-user who plays games created with Cocos2d-x.
- Responsibilities: Interacts with the game.
- Security controls: None directly applicable. Relies on the security of the game and the underlying platform.
-
Element:
- Name: Cocos2d-x Game
- Type: Software System
- Description: A game built using the Cocos2d-x framework.
- Responsibilities: Provides game logic, rendering, and user interaction.
- Security controls: Implemented by the game developer, using Cocos2d-x's features and following security best practices.
-
Element:
- Name: Cocos2d-x Framework
- Type: Software System
- Description: The core game development framework.
- Responsibilities: Provides APIs for graphics, audio, input, physics, and other game development functionalities.
- Security controls: Input validation, secure use of third-party libraries, secure coding practices (as much as possible within the framework).
-
Element:
- Name: Third-Party Libraries
- Type: Software System
- Description: External libraries used by Cocos2d-x (e.g., OpenGL, Box2D).
- Responsibilities: Provide specific functionalities like graphics rendering or physics simulation.
- Security controls: Relies on the security of the individual libraries. Cocos2d-x should use secure versions and configurations.
-
Element:
- Name: Developer
- Type: Person
- Description: The person who creates games using Cocos2d-x.
- Responsibilities: Develops the game logic, integrates assets, and uses the Cocos2d-x framework.
- Security controls: Follows secure coding practices, uses secure development tools, and implements appropriate security measures within the game.
-
Element:
- Name: Operating Systems
- Type: Software System
- Description: The underlying operating systems on which the games run (iOS, Android, Windows, etc.).
- Responsibilities: Provides the platform and environment for the game to execute.
- Security controls: Relies on the security features of the operating system. Cocos2d-x should be compatible with the security models of supported OSes.
graph LR
User["User/Player"] -- Interacts with --> Game["Game Application"]
Game -- Uses --> Cocos2d_X_Engine["Cocos2d-x Engine\n(C++)"]
Cocos2d_X_Engine -- Uses --> Graphics_API["Graphics API\n(OpenGL ES)"]
Cocos2d_X_Engine -- Uses --> Audio_Engine["Audio Engine\n(OpenAL, etc.)"]
Cocos2d_X_Engine -- Uses --> Physics_Engine["Physics Engine\n(Box2D, Chipmunk)"]
Cocos2d_X_Engine -- Uses --> Input_Handling["Input Handling"]
Cocos2d_X_Engine -- Uses --> Platform_Specific_Code["Platform-Specific Code\n(iOS, Android, etc.)"]
Developer["Developer"] -- Writes Code --> Game
Developer -- Uses --> Cocos2d_X_Engine
Element Descriptions:
-
Element:
- Name: User/Player
- Type: Person
- Description: The end-user who plays the game.
- Responsibilities: Interacts with the game application.
- Security controls: None directly applicable.
-
Element:
- Name: Game Application
- Type: Container (Application)
- Description: The specific game built using Cocos2d-x.
- Responsibilities: Implements game logic, user interface, and overall game experience.
- Security controls: Implemented by the game developer, following secure coding practices and utilizing Cocos2d-x's security features.
-
Element:
- Name: Cocos2d-x Engine (C++)
- Type: Container (Library)
- Description: The core engine of Cocos2d-x, written in C++.
- Responsibilities: Provides the main framework functionalities for game development.
- Security controls: Input validation, secure handling of resources, safe memory management.
-
Element:
- Name: Graphics API (OpenGL ES)
- Type: Container (Library)
- Description: The graphics rendering API used by Cocos2d-x.
- Responsibilities: Handles rendering of 2D and 3D graphics.
- Security controls: Relies on the security of the OpenGL ES implementation. Cocos2d-x should use it securely.
-
Element:
- Name: Audio Engine (OpenAL, etc.)
- Type: Container (Library)
- Description: The audio engine used for playing sounds and music.
- Responsibilities: Manages audio playback and effects.
- Security controls: Relies on the security of the underlying audio engine.
-
Element:
- Name: Physics Engine (Box2D, Chipmunk)
- Type: Container (Library)
- Description: The physics engine used for simulating physics interactions.
- Responsibilities: Handles collision detection, physics calculations, and object movement.
- Security controls: Relies on the security of the chosen physics engine.
-
Element:
- Name: Input Handling
- Type: Container (Component)
- Description: Module for handling user input (touch, keyboard, mouse, etc.).
- Responsibilities: Processes user input events and passes them to the game logic.
- Security controls: Input validation to prevent injection attacks and other input-related vulnerabilities.
-
Element:
- Name: Platform-Specific Code (iOS, Android, etc.)
- Type: Container (Component)
- Description: Code that interacts directly with the underlying operating system.
- Responsibilities: Provides platform-specific implementations for certain functionalities.
- Security controls: Adheres to the security guidelines and best practices of each platform.
-
Element:
- Name: Developer
- Type: Person
- Description: The person developing the game.
- Responsibilities: Writes the game code and uses the Cocos2d-x engine.
- Security controls: Follows secure coding practices.
Possible Deployment Solutions:
- Mobile (iOS/Android): Games are packaged as IPA (iOS) or APK (Android) files and distributed through app stores (Apple App Store, Google Play Store) or through ad-hoc distribution methods.
- Desktop (Windows/macOS/Linux): Games are packaged as executables or platform-specific installers.
- Web (HTML5): Games are compiled to JavaScript and WebAssembly, and deployed to a web server.
Chosen Deployment Solution (Mobile - Android):
graph LR
Developer_Machine["Developer Machine"] -- APK File --> Google_Play_Store["Google Play Store"]
Google_Play_Store -- Installs --> Android_Device["Android Device"]
Android_Device -- Runs --> Cocos2d_X_Game["Cocos2d-x Game"]
Element Descriptions:
-
Element:
- Name: Developer Machine
- Type: Infrastructure Node
- Description: The computer used by the developer to build and package the game.
- Responsibilities: Compiles the code, packages assets, and creates the APK file.
- Security controls: Secure development environment, code signing, secure build process.
-
Element:
- Name: Google Play Store
- Type: Infrastructure Node
- Description: The official app store for Android devices.
- Responsibilities: Distributes the game to users, handles updates, and provides a platform for discovery.
- Security controls: Google Play Store's security measures (app scanning, developer verification, etc.).
-
Element:
- Name: Android Device
- Type: Infrastructure Node
- Description: A mobile device running the Android operating system.
- Responsibilities: Runs the Cocos2d-x game.
- Security controls: Android operating system security features (sandboxing, permissions, etc.).
-
Element:
- Name: Cocos2d-x Game
- Type: Software System
- Description: The game running on the Android device.
- Security controls: Implemented by the game developer, following secure coding practices and utilizing Cocos2d-x's security features.
graph LR
Developer["Developer"] -- Commits Code --> Git_Repository["Git Repository\n(GitHub)"]
Git_Repository -- Triggers --> CI_Server["CI Server\n(GitHub Actions, etc.)"]
CI_Server -- Runs --> Build_Script["Build Script\n(CMake, etc.)"]
Build_Script -- Uses --> Compiler["Compiler\n(GCC, Clang, etc.)"]
Build_Script -- Uses --> Third_Party_Libraries["Third-Party Libraries"]
Build_Script -- Performs --> SAST["SAST Tools"]
Build_Script -- Performs --> SCA["SCA Tools"]
Build_Script -- Generates --> Build_Artifacts["Build Artifacts\n(APK, IPA, Executable)"]
Build Process Description:
- Code Commit: The developer commits code changes to the Git repository (GitHub).
- CI Trigger: The commit triggers a build process on a CI server (e.g., GitHub Actions, Jenkins).
- Build Script Execution: The CI server executes a build script (e.g., CMake).
- Compilation: The build script uses a compiler (e.g., GCC, Clang) to compile the source code.
- Dependency Management: The build script manages and links third-party libraries.
- Security Analysis:
- SAST: Static Application Security Testing tools are run to analyze the source code for vulnerabilities.
- SCA: Software Composition Analysis tools are run to identify vulnerabilities in third-party dependencies.
- Artifact Generation: The build script generates the final build artifacts (e.g., APK for Android, IPA for iOS, executable for desktop platforms).
Security Controls in Build Process:
- Version Control (Git): Tracks code changes and allows for auditing.
- CI/CD (GitHub Actions, Jenkins): Automates the build process and ensures consistency.
- SAST Tools: Identify vulnerabilities in the source code.
- SCA Tools: Identify vulnerabilities in third-party dependencies.
- Code Signing (Recommended): Ensures the integrity and authenticity of the build artifacts.
Critical Business Processes:
- Game development and distribution.
- Community engagement and support.
- Maintenance and updates of the framework.
Data to Protect:
- Source Code (Sensitivity: Medium): The framework's source code is publicly available, but unauthorized modifications or malicious forks could harm the project's reputation.
- Third-Party Library Dependencies (Sensitivity: Medium to High): Vulnerabilities in these dependencies could be exploited in games built with Cocos2d-x.
- User Data (Sensitivity: Varies): This depends on the specific games built with Cocos2d-x. The framework itself doesn't directly handle user data, but games built with it might. Developers are responsible for securing user data within their games.
- Build Artifacts (Sensitivity: High): Compromised build artifacts could lead to widespread distribution of malicious code.
Questions:
- What is the current level of security awareness among the core contributors and the wider community?
- Are there any existing security audits or penetration tests that have been performed on Cocos2d-x?
- What is the process for handling security vulnerabilities reported by the community?
- Are there any specific platform security requirements that need to be considered (e.g., iOS App Store Review Guidelines)?
- What is the budget and resource allocation for security improvements?
Assumptions:
- BUSINESS POSTURE: The project prioritizes being open-source and community-driven.
- SECURITY POSTURE: There is a basic level of security awareness, but formal security practices are limited.
- DESIGN: The framework relies heavily on C++ and third-party libraries. The build process is automated to some extent, but security checks may not be comprehensive.