Objective: Gain Unauthorized Control (Host System or Learning Process)
Goal: Gain Unauthorized Control (Host System or Learning Process) ├── OR │ ├── 1. Compromise Host System │ │ ├── AND │ │ │ ├── 1.1 Exploit Vulnerabilities in Gymnasium's Environment Handling [CRITICAL] │ │ │ │ ├── OR │ │ │ │ │ ├── 1.1.4 Exploit Vulnerabilities in Specific Environments (Third-Party or Custom) [HIGH RISK] [CRITICAL] │ │ │ │ │ │ ├── AND │ │ │ │ │ │ │ ├── 1.1.4.1 Identify a vulnerable environment (e.g., outdated, poorly coded) │ │ │ │ │ │ │ ├── 1.1.4.2 Craft an exploit specific to that environment's vulnerabilities. │ │ ├── 2. Manipulate Learning Process [CRITICAL] │ │ │ ├── AND │ │ │ │ ├── 2.1 Poison Training Data [HIGH RISK] │ │ │ │ │ ├── OR │ │ │ │ │ │ ├── 2.1.1 Modify Existing Training Data (if accessible) │ │ │ │ │ │ ├── 2.1.2 Inject Malicious Data into Environment Interactions (if possible) [CRITICAL] │ │ │ │ │ │ │ ├── AND │ │ │ │ │ │ │ │ ├── 2.1.2.1 Gain control over the environment's input or observation space. │ │ │ │ │ │ │ │ ├── 2.1.2.2 Craft malicious inputs/observations to bias the learning process. │ │ │ │ ├── 2.2 Modify Reward Function [CRITICAL] │ │ │ │ │ ├── OR │ │ │ │ │ │ ├── 2.2.1 Directly Modify Code │ │ │ │ │ │ ├── 2.2.2 Exploit Environment Vulnerabilities to Influence Reward Calculation │ │ │ │ ├── 2.3 Alter Agent's Actions [CRITICAL] │ │ │ │ │ ├── OR │ │ │ │ │ │ ├── 2.3.1 Replace Trained Model with Malicious Model │ │ │ │ │ │ ├── 2.3.2 Modify Agent's Code │ │ │ │ │ │ ├── 2.3.3 Exploit Environment Vulnerabilities to Override Agent's Actions
- Description: This represents the overarching threat of exploiting how Gymnasium manages and interacts with environments. It's critical because it's the foundation for many attacks.
- Sub-Vectors:
- 1.1.4 Exploit Vulnerabilities in Specific Environments (Third-Party or Custom) [HIGH RISK] [CRITICAL]
- Description: This is the most likely path to a serious compromise. Attackers target vulnerabilities within the environments themselves, which are often less secure than the core Gymnasium library.
- Steps:
- 1.1.4.1 Identify a vulnerable environment: The attacker researches publicly available environments or analyzes custom environments to find security flaws. This could involve looking for outdated dependencies, known vulnerabilities, or coding errors.
- 1.1.4.2 Craft an exploit: Once a vulnerability is found, the attacker develops an exploit tailored to that specific flaw. This could involve crafting malicious inputs, exploiting buffer overflows, or using other techniques to gain control.
- Mitigations:
- Use only well-maintained and vetted environments.
- Thoroughly review the code of any custom or third-party environments.
- Implement strict sandboxing to isolate environments from the host system.
- Regularly scan environments for known vulnerabilities.
- Apply least privilege principles to the Gymnasium application.
- 1.1.4 Exploit Vulnerabilities in Specific Environments (Third-Party or Custom) [HIGH RISK] [CRITICAL]
Attack Tree Path: 2. Manipulate Learning Process [CRITICAL]
- Description: This represents the attacker's goal of altering the training process to produce a biased or malicious model. It's critical because even without full system compromise, this can have severe consequences.
- Sub-Vectors:
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2.1 Poison Training Data [HIGH RISK]
- Description: The attacker aims to corrupt the training data, leading the model to learn incorrect or malicious behaviors.
- Steps:
- 2.1.1 Modify Existing Training Data: If the attacker gains write access to the training dataset, they can directly alter the data to introduce bias.
- 2.1.2 Inject Malicious Data into Environment Interactions [CRITICAL]: This is a more sophisticated approach where the attacker manipulates the environment's inputs or observations during training.
- 2.1.2.1 Gain control over the environment's input or observation space: This is a crucial prerequisite. The attacker needs to find a way to influence the data the agent receives, potentially by exploiting vulnerabilities in the environment.
- 2.1.2.2 Craft malicious inputs/observations: The attacker carefully designs inputs that will subtly shift the model's learning in a desired direction.
- Mitigations:
- Implement strict access controls on training data.
- Use data integrity checks (e.g., checksums) to detect modifications.
- Sanitize and validate all inputs to the environment.
- Employ robust learning algorithms less susceptible to data poisoning.
- Monitor training progress for anomalies.
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2.2 Modify Reward Function [CRITICAL]
- Description: The attacker aims to change the reward function, which dictates the agent's learning objective. This gives the attacker complete control over what the agent learns.
- Steps:
- 2.2.1 Directly Modify Code: Requires write access to the codebase.
- 2.2.2 Exploit Environment Vulnerabilities to Influence Reward Calculation: Requires finding a vulnerability that allows manipulation of the reward signal.
- Mitigations:
- Protect the code defining the reward function from unauthorized modification.
- Store reward function parameters in a secure, tamper-proof configuration.
- Thoroughly vet and sandbox environments to prevent vulnerabilities that could affect reward calculation.
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2.3 Alter Agent's Actions [CRITICAL]
- Description: The attacker aims to directly control the actions taken by the trained agent, bypassing the intended learning process.
- Steps:
- 2.3.1 Replace Trained Model with Malicious Model: Requires write access to the stored model.
- 2.3.2 Modify Agent's Code: Requires write access to the agent's codebase.
- 2.3.3 Exploit Environment Vulnerabilities to Override Agent's Actions: Requires a vulnerability in the environment that allows the attacker to interfere with the agent's action selection.
- Mitigations:
- Use digital signatures or checksums to verify the integrity of trained models.
- Protect the agent's code from unauthorized modification.
- Deploy the agent in a secure environment with restricted access.
- Thoroughly vet and sandbox environments.
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