Objective: To achieve Remote Code Execution (RCE) on the server or client running a Bevy application, or to cause a Denial of Service (DoS) specific to Bevy's functionality.
+-------------------------------------+
| Compromise Bevy Application (RCE/DoS) | CRITICAL NODE
+-------------------------------------+
/ \
/ \
+--------------------------------+ +--------------------------------+
| Exploit Resource Loading/ | | Exploit Bevy's Rendering |
| Asset Management Vulnerabilities| | Pipeline/Shader Vulnerabilities|
+--------------------------------+ +--------------------------------+
/ \
/ \
+-------------+ +---------+
| Load Malicious| | R3 |
| Asset (e.g., | | |
| GLTF, PNG) | | |
+-------------+ +---------+
HIGH RISK HIGH RISK
CRITICAL (DoS)
Attack Tree Path: Compromise Bevy Application (RCE/DoS) - CRITICAL NODE
This is the attacker's ultimate goal. All paths below lead to this.
Attack Tree Path: Exploit Resource Loading/Asset Management Vulnerabilities
Attack Tree Path: Load Malicious Asset (e.g., GLTF, PNG) - HIGH RISK, CRITICAL
Description: The attacker crafts a specially designed asset file (like a GLTF model or PNG image) that exploits a vulnerability in Bevy's asset parsing or handling code, or in one of the underlying libraries Bevy uses for asset loading (e.g., gltf
, image crates). This could involve buffer overflows, format string bugs, or other memory corruption issues. The reliance on external crates for asset loading increases the attack surface.
* Likelihood: Medium to High. Asset loading is a common attack vector, and vulnerabilities in parsing libraries are frequently discovered.
* Impact: High. Successful exploitation could lead to Remote Code Execution (RCE).
* Effort: Medium. Requires finding or crafting an exploit payload.
* Skill Level: Medium to High. Requires knowledge of memory corruption, exploit development, and the asset format.
* Detection Difficulty: Medium. Sophisticated exploits can evade detection, but input validation and fuzzing help.
* Actionable Insights:
* Input Validation: Implement strict validation of all loaded assets before Bevy processes them. Check file headers, sizes, and internal structures. Don't rely on file extensions.
* Fuzzing: Fuzz Bevy's asset loading functions with malformed inputs. This should be part of Bevy's CI/CD.
* Dependency Auditing: Regularly audit dependencies (e.g., gltf
, image crates) for vulnerabilities using tools like cargo audit
. Update promptly.
* Sandboxing (if possible): Isolate the asset loading process (e.g., separate process with reduced privileges).
Attack Tree Path: Exploit Bevy's Rendering Pipeline/Shader Vulnerabilities
Attack Tree Path: Denial of Service via Resource Exhaustion (R3) - HIGH RISK (DoS)
Description: The attacker submits complex scenes, shaders, or other rendering-related inputs that consume excessive GPU or CPU resources, leading to a denial of service. This could involve a large number of draw calls, overly complex shaders, or huge textures. * Likelihood: Medium to High. Relatively easy to attempt. * Impact: Medium. Causes the application to become unresponsive or crash. * Effort: Low. Can be achieved with minimal effort. * Skill Level: Low. Minimal technical expertise required. * Detection Difficulty: Low to Medium. Resource exhaustion is often noticeable through performance monitoring. * Actionable Insights: * Resource Limits: Implement limits on scene complexity, draw calls, texture sizes, and buffer sizes. * Timeout Mechanisms: Implement timeouts to prevent shaders from running indefinitely. * Monitoring: Monitor GPU and CPU resource usage and detect anomalies.