Attack Surface: Data Races (Unsafe Code Interaction)
- Description: Incorrect interaction with
crossbeam
data structures fromunsafe
blocks within the application code, bypassingcrossbeam
's safety mechanisms.- How Crossbeam Contributes:
crossbeam
usesunsafe
internally for performance. Application code that also usesunsafe
and interacts incorrectly withcrossbeam
's internal data structures can introduce data races. This is a direct interaction withcrossbeam
's implementation. - Example: Directly manipulating the underlying memory of a
crossbeam::queue::ArrayQueue
from anunsafe
block without adhering to the queue's internal synchronization mechanisms. - Impact: Memory corruption, undefined behavior, program crashes, potential security vulnerabilities (if the corrupted data is used in security-critical contexts).
- Risk Severity: Critical
- Mitigation Strategies:
- Minimize
unsafe
: Avoid usingunsafe
code in the application if at all possible. This is the most effective mitigation. - Isolate
unsafe
: Ifunsafe
is absolutely necessary, keep it highly localized, well-documented, and thoroughly reviewed. - Strictly Adhere to Invariants: If interacting with
crossbeam
internals fromunsafe
code, absolutely ensure that all internal invariants of thecrossbeam
data structures are maintained. This requires a deep understanding ofcrossbeam
's implementation details. - Extensive Testing: Rigorous testing, including fuzzing, stress testing, and potentially formal verification, is essential for any
unsafe
code interacting withcrossbeam
.
- Minimize
- How Crossbeam Contributes:
Attack Surface: Deadlocks (Locking)
- Description: Two or more threads are blocked indefinitely, waiting for each other to release
crossbeam
synchronization primitives (locks).- How Crossbeam Contributes:
crossbeam
provides locking primitives likeMutex
andShardedLock
. Incorrect usage of these primitives, such as acquiring locks in inconsistent orders across threads, directly leads to deadlocks. - Example: Thread 1 acquires a
crossbeam::sync::Mutex
for resource A, then tries to acquire anothercrossbeam::sync::Mutex
for resource B. Thread 2 acquires thecrossbeam::sync::Mutex
for B, then tries to acquire thecrossbeam::sync::Mutex
for A. - Impact: Application hangs completely, resulting in a denial of service.
- Risk Severity: High
- Mitigation Strategies:
- Lock Ordering: Establish a strict, consistent global order for acquiring all locks (including
crossbeam
locks) throughout the application. Always acquire locks in the same predetermined order. - Lock Hierarchy: Design a lock hierarchy to prevent circular dependencies between locks.
- Deadlock Detection Tools: Utilize tools that can detect potential deadlocks during development and testing.
- Timeouts: Consider using lock acquisition with timeouts (if supported by the specific
crossbeam
primitive) to prevent indefinite blocking.
- Lock Ordering: Establish a strict, consistent global order for acquiring all locks (including
- How Crossbeam Contributes:
Attack Surface: Deadlocks (Channels)
- Description: Senders and receivers on
crossbeam::channel
are blocked indefinitely, waiting for each other.- How Crossbeam Contributes: This is a direct consequence of misusing
crossbeam::channel
. Incorrect channel usage patterns, such as mismatched senders and receivers, or using synchronous channels without a corresponding receiver, lead directly to deadlocks. - Example: A sender attempts to send on a synchronous
crossbeam::channel::bounded(0)
channel, but there is no receiver currently ready to receive, causing the sender to block indefinitely. - Impact: Application hangs, leading to a denial of service.
- Risk Severity: High
- Mitigation Strategies:
- Careful Channel Design: Thoroughly analyze channel usage patterns to ensure that senders and receivers are correctly paired and that the channel type (bounded, unbounded, synchronous) is appropriate for the use case.
- Sufficient Capacity: Use bounded channels with sufficient capacity to avoid unnecessarily blocking senders.
- Timeouts: Utilize
send_timeout
andrecv_timeout
methods (where available) to prevent indefinite blocking on channel operations. - Avoid Synchronous Channels When Possible: Synchronous channels (
bounded(0)
) are particularly prone to deadlocks; prefer asynchronous channels with a small buffer unless synchronous behavior is strictly required.
- How Crossbeam Contributes: This is a direct consequence of misusing
Attack Surface: Denial of Service (Resource Exhaustion - Unbounded Queues)
- Description: An attacker can cause the application to consume excessive memory by exploiting unbounded queues provided by
crossbeam
.- How Crossbeam Contributes:
crossbeam
provides unbounded queues (e.g.,SegQueue
). Using these without limits or backpressure mechanisms directly exposes the application to this vulnerability. - Example: A server uses a
crossbeam::queue::SegQueue
to queue incoming network requests. An attacker floods the server with requests, causing the queue to grow without bound until the server exhausts available memory and crashes. - Impact: Application crash, denial of service.
- Risk Severity: High
- Mitigation Strategies:
- Bounded Queues: Use bounded queues (e.g.,
crossbeam::queue::ArrayQueue
) whenever possible. This is the most direct and effective mitigation. - Backpressure: Implement mechanisms to slow down or reject new inputs when queues are approaching their capacity. This might involve sending error responses to clients or delaying processing.
- Monitoring: Continuously monitor queue sizes and set alerts for excessive growth, allowing for proactive intervention.
- Bounded Queues: Use bounded queues (e.g.,
- How Crossbeam Contributes: