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Description: Bugs or weaknesses in the shader compiler (e.g., shaderc, driver compilers) that can be triggered by maliciously crafted shaders during compilation.
gfx Contribution:gfx-rs relies on shader compilation to convert shader code into GPU-executable code, using external tools or driver-provided compilers, thus inheriting their potential vulnerabilities.
Example: A specially crafted GLSL shader submitted to gfx-rs for compilation triggers a buffer overflow in shaderc, leading to code execution on the host system during the compilation process.
Impact: Code execution on the host system, denial of service (compiler crash), information disclosure (if compiler leaks internal data).
Risk Severity:High to Critical
Mitigation Strategies:
Use up-to-date shader toolchains (ensure shaderc and graphics drivers are updated).
Implement pre-compilation shader validation steps (e.g., using linters or static analysis tools).
Consider sandboxing the shader compilation process.
Restrict shader sources to trusted origins and avoid dynamic shader generation from untrusted input.
Description: Shaders attempting to read or write memory outside of allocated buffers or textures during GPU execution.
gfx Contribution:gfx-rs provides APIs for creating and managing buffers and textures that shaders operate on. Incorrect shader logic or vulnerabilities in shaders can lead to out-of-bounds access when using these resources managed by gfx-rs.
Example: A fragment shader in a gfx-rs application, due to flawed logic, reads texture data beyond the allocated texture size, potentially leaking data from other parts of GPU memory or causing a crash.
Impact: Data corruption, information disclosure (reading sensitive data from GPU memory), denial of service (GPU crash or application crash).
Risk Severity:Medium to High
Mitigation Strategies:
Thoroughly review and test shader code for out-of-bounds access issues.
Use shader debuggers and validation layers during development.
Implement bounds checking within shaders, especially for user-controlled inputs.
Validate resource sizes to prevent shaders from accessing beyond allocated regions due to incorrect setup.
Utilize address sanitizers (if available) during shader development and testing.
Description: Bugs in the application's resource management logic leading to using graphics resources (buffers, textures, pipelines) after they have been freed or attempting to free them multiple times.
gfx Contribution:gfx-rs relies on the application to correctly manage the lifetime of graphics resources created through its API. Incorrect resource management when using gfx-rs APIs can lead to these memory safety issues.
Example: An application incorrectly frees a buffer created via gfx-rs that is still being used by a command buffer. When the command buffer is executed, it attempts to access the freed buffer, leading to a crash or potentially exploitable memory corruption.
Impact: Application crash, memory corruption, potential for code execution (in more complex scenarios).
Risk Severity:Medium to High
Mitigation Strategies:
Utilize RAII (Resource Acquisition Is Initialization) principles and smart pointers for gfx-rs resources.
Implement clear ownership and lifetime tracking for gfx-rs resources.
Thoroughly review and test resource management code, especially around gfx-rs resource handling.
Use memory debugging tools and graphics API validation layers during development.