Mitigation Strategy: Strict Resource Limits and Quotas (gfx-hal Specific)
-
Description:
- Identify
gfx-hal
Resources: List allgfx-hal
specific resources:Buffer
,Image
,ImageView
,Sampler
,DescriptorSet
,DescriptorPool
,PipelineLayout
,RenderPass
,Framebuffer
,CommandBuffer
,CommandPool
,Fence
,Semaphore
, etc. - Analyze
gfx-hal
Usage: Determine how your application uses thesegfx-hal
resources. How many of each are created? What are their sizes (for buffers and images)? How long do they live? - Establish
gfx-hal
Limits: Set hard limits within your code for the number and size of eachgfx-hal
resource type. These limits should be enforced before callinggfx-hal
functions to create the resources. gfx-hal
Allocation Tracking: Implement a wrapper or manager aroundgfx-hal
's allocation functions (device.create_buffer(...)
,device.create_image(...)
, etc.). This wrapper tracks the currently allocated resources and enforces the limits.- Reject
gfx-hal
Allocations: If a call to agfx-hal
creation function would exceed a limit, the wrapper rejects the allocation and returns an error before calling the underlyinggfx-hal
function. gfx-hal
Timeouts: When submitting command buffers (queue.submit(...)
) or waiting on fences (device.wait_for_fence(...)
), use timeouts. If the operation takes longer than the timeout, assume a potential problem (deadlock, resource exhaustion) and take action (log, attempt recovery, terminate). This directly interacts withgfx-hal
's synchronization mechanisms.
- Identify
-
Threats Mitigated:
- Resource Exhaustion (Denial of Service): (Severity: High) - Prevents excessive allocation of
gfx-hal
resources, leading to GPU memory exhaustion. - Application Crashes: (Severity: High) - Reduces crashes due to
gfx-hal
related out-of-memory errors. - System Instability: (Severity: High) - Protects the system by limiting the application's
gfx-hal
resource consumption.
- Resource Exhaustion (Denial of Service): (Severity: High) - Prevents excessive allocation of
-
Impact:
- Resource Exhaustion (DoS): Risk significantly reduced. Limits are enforced before
gfx-hal
allocations. - Application Crashes: Risk significantly reduced.
- System Instability: Risk significantly reduced.
- Resource Exhaustion (DoS): Risk significantly reduced. Limits are enforced before
-
Currently Implemented:
- Example: Basic limits on
gfx-hal
Image
(texture) sizes inTextureManager
. - Example:
CommandPool
size is limited duringRenderContext
initialization.
- Example: Basic limits on
-
Missing Implementation:
- Example: No limits on the number of
gfx-hal
DescriptorSet
orPipelineLayout
objects. - Example: No timeouts for
gfx-hal
command buffer submission or fence waiting. - Example: No comprehensive wrapper around all
gfx-hal
allocation functions.
- Example: No limits on the number of
Mitigation Strategy: Secure Shader Handling (gfx-hal Specific)
-
Description:
- Pre-compile to SPIR-V: Compile shaders offline to SPIR-V. This is a prerequisite, but the
gfx-hal
interaction is key. gfx-hal
Pipeline Creation: Duringgfx-hal
pipeline creation (device.create_graphics_pipeline(...)
ordevice.create_compute_pipeline(...)
), you provide the pre-compiled SPIR-V bytecode. This is the criticalgfx-hal
interaction point.- Restrict
gfx-hal
Shader Stages: When creating the pipeline, use only the necessarygfx-hal
shader stages (Vertex
,Fragment
,Compute
, etc.). Avoid enabling stages that are not required. This limits the potential attack surface withingfx-hal
. gfx-hal
Descriptor Set Layout: Carefully design thegfx-hal
descriptor set layouts. Minimize the number of bindings and the types of resources exposed to shaders. Use push constants sparingly. This reduces the potential for shaders to access unauthorized data throughgfx-hal
.gfx-hal
Specialization Constants: If using specialization constants, validate the values provided togfx-hal
before creating the pipeline. Ensure they do not lead to unsafe shader behavior.
- Pre-compile to SPIR-V: Compile shaders offline to SPIR-V. This is a prerequisite, but the
-
Threats Mitigated:
- Shader-Based Code Injection: (Severity: High) - The primary mitigation is pre-compilation, but
gfx-hal
's pipeline creation is where the bytecode is provided. - Information Disclosure: (Severity: Medium) - Careful descriptor set layout design limits what data shaders can access through
gfx-hal
. - Denial of Service (via Shaders): (Severity: High) - Limiting shader stages and complexity reduces the potential for DoS.
- Shader-Based Code Injection: (Severity: High) - The primary mitigation is pre-compilation, but
-
Impact:
- Shader-Based Code Injection: Risk significantly reduced (primarily by pre-compilation).
- Information Disclosure: Risk reduced by controlling data exposed through
gfx-hal
. - Denial of Service (via Shaders): Risk reduced.
-
Currently Implemented:
- Example: Shaders are pre-compiled to SPIR-V and loaded during
gfx-hal
pipeline creation.
- Example: Shaders are pre-compiled to SPIR-V and loaded during
-
Missing Implementation:
- Example: No specific restrictions on
gfx-hal
shader stages beyond what's functionally required. - Example: Descriptor set layouts could be further optimized to minimize exposed resources.
- Example: No validation of specialization constant values.
- Example: No specific restrictions on
Mitigation Strategy: Correct gfx-hal
API Usage and Validation
-
Description:
- Enable
gfx-hal
Validation: During development, enable validation layers (Vulkan) or API validation (Metal, DX12) throughgfx-hal
. This is typically done when creating thegfx-hal
instance or adapter. This is a directgfx-hal
configuration. - Handle
gfx-hal
Result Codes: Everygfx-hal
function call returns a result code (typically aResult
type in Rust). Check these result codes immediately after each call. Do not ignore errors. gfx-hal
Object Lifetimes: Understand and respect the lifetimes ofgfx-hal
objects. For example, aCommandBuffer
must not outlive theCommandPool
it was allocated from. ABufferView
must not outlive theBuffer
it references. Incorrect lifetime management leads to use-after-free errors, which are directly related togfx-hal
usage.gfx-hal
Synchronization: Usegfx-hal
's synchronization primitives (fences, semaphores, barriers) correctly. This is entirely within the realm ofgfx-hal
. Incorrect synchronization leads to data races and undefined behavior.gfx-hal
Resource State Tracking: Be aware of the state ofgfx-hal
resources (e.g., image layouts). Usegfx-hal
barriers to transition resources to the correct state before using them.gfx-hal
Feature Checks: Before using certaingfx-hal
features, check if they are supported by the hardware/driver usingadapter.features()
. Don't assume that all features are available.
- Enable
-
Threats Mitigated:
- Undefined Behavior: (Severity: High) - Incorrect
gfx-hal
API usage is a major source of undefined behavior. - Application Crashes: (Severity: High) - Many crashes are directly caused by incorrect
gfx-hal
calls. - Data Corruption: (Severity: High) - Incorrect synchronization or resource state management can lead to data corruption.
- Driver Instability: (Severity: High) - Incorrect
gfx-hal
usage can trigger driver bugs.
- Undefined Behavior: (Severity: High) - Incorrect
-
Impact:
- Undefined Behavior: Risk significantly reduced by validation, error handling, and correct API usage.
- Application Crashes: Risk significantly reduced.
- Data Corruption: Risk significantly reduced.
- Driver Instability: Risk significantly reduced.
-
Currently Implemented:
- Example: Validation layers are enabled during debug builds (through
gfx-hal
configuration). - Example: Most
gfx-hal
result codes are checked. - Example: Basic
gfx-hal
synchronization (fences) is implemented.
- Example: Validation layers are enabled during debug builds (through
-
Missing Implementation:
- Example: Some
gfx-hal
result codes might be ignored in less critical code paths. - Example: More comprehensive use of
gfx-hal
barriers for resource state transitions is needed. - Example: A systematic review of all
gfx-hal
object lifetimes is needed. - Example: No explicit checks for
gfx-hal
feature support before using advanced features.
- Example: Some