Mitigation Strategy: Strict Asset Validation (Pyxel-Specific Aspects)
1. Strict Asset Validation (Pyxel-Specific Aspects)
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Mitigation Strategy: Strict Asset Validation (Pyxel-Specific Aspects)
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Description:
.pyxel
File Validation: This is the most crucial Pyxel-specific aspect. Since.pyxel
is a custom format, Pyxel's internal parser is the only line of defense.- No Schema (Likely): Assume there's no official schema. Therefore, implement a very rigorous custom parser in your asset loading code. This parser must:
- Byte-Level Verification: Understand the exact byte structure of the
.pyxel
format. Verify every header, section marker, and data field. Do not rely on simple string parsing or assumptions. - Data Type Validation: Enforce strict data types for each field. If a field is supposed to be a 16-bit integer, ensure it is a 16-bit integer and not something else.
- Bounds Checking: If the
.pyxel
file defines image dimensions, tilemap sizes, or other arrays, strictly check that all data accesses within those arrays are within bounds. This is critical to prevent buffer overflows. - Cross-Reference Validation: If the
.pyxel
file contains references between sections (e.g., an image index used in a tilemap), validate that these references are valid and point to existing data. - Rejection on Any Error: If any part of the
.pyxel
file doesn't match the expected format, reject the entire file. Do not attempt to "recover" or "fix" the data.
- Byte-Level Verification: Understand the exact byte structure of the
- Example (Conceptual):
def load_pyxel_file(filename): with open(filename, "rb") as f: # Open in binary mode data = f.read() # --- Header Verification --- header = data[:4] if header != b"PYXL": # Example magic number raise ValueError("Invalid .pyxel file: Incorrect header") # --- Version Check --- version = int.from_bytes(data[4:6], byteorder='little') if version != 1: # Example version raise ValueError("Unsupported .pyxel version") # --- Image Section --- image_count = int.from_bytes(data[6:8], byteorder='little') offset = 8 for _ in range(image_count): width = int.from_bytes(data[offset:offset+2], byteorder='little') height = int.from_bytes(data[offset+2:offset+4], byteorder='little') # ... Validate width/height against limits ... offset += 4 # ... Read and validate pixel data ... pixel_data_size = width * height * bytes_per_pixel # Calculate expected size pixel_data = data[offset:offset + pixel_data_size] # ... Validate pixel_data (e.g., color indices) ... offset += pixel_data_size # --- Tilemap Section --- # ... Similar rigorous parsing and validation ... # --- Sound Section --- # ... Similar rigorous parsing and validation ... return parsed_data # Return only if ALL checks pass
- No Schema (Likely): Assume there's no official schema. Therefore, implement a very rigorous custom parser in your asset loading code. This parser must:
- Image/Audio Format Validation (Within Pyxel's Capabilities): While Pyxel likely uses underlying libraries for image/audio decoding, check if Pyxel exposes any information about the loaded assets before fully processing them. If it does, use this information:
pyxel.image(img).width
andpyxel.image(img).height
: Always check these immediately after loading an image. Reject images that are too large before attempting to draw them.- Sound Duration (If Available): If Pyxel provides a way to get the duration of a loaded sound without playing it, use this to enforce duration limits.
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Threats Mitigated:
- Malicious
.pyxel
Files (Code Execution): Severity: Critical. A crafted.pyxel
file is the most direct way to attack Pyxel itself. - Malicious
.pyxel
Files (Denial of Service): Severity: High. A.pyxel
file could specify huge image dimensions or other data that leads to excessive memory allocation. - Malicious Image/Audio Files (Code Execution/DoS - Indirectly): Severity: High/Critical. By validating dimensions/duration before Pyxel's internal drawing/playing routines are used, you reduce the chance of triggering vulnerabilities in those routines.
- Malicious
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Impact:
- Code Execution: Risk significantly reduced (from Critical to Low/Medium, depending on the rigor of the
.pyxel
parser). - Denial of Service: Risk significantly reduced (from High to Low/Medium).
- Code Execution: Risk significantly reduced (from Critical to Low/Medium, depending on the rigor of the
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Currently Implemented:
- Example: Basic image dimension checks using
pyxel.image(img).width
andpyxel.image(img).height
are implemented.
- Example: Basic image dimension checks using
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Missing Implementation:
- Example: A robust, byte-level
.pyxel
file parser is completely missing. This is the highest priority. Checks for sound duration (if possible within Pyxel) are also missing.
- Example: A robust, byte-level
Mitigation Strategy: Wrapper Functions (Pyxel API)
2. Wrapper Functions (Pyxel API)
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Mitigation Strategy: Wrapper Functions (Pyxel API)
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Description:
- Focus on Drawing and Resource Access: Prioritize wrapping functions that:
- Draw to the screen (e.g.,
pyxel.blt
,pyxel.rect
,pyxel.circ
,pyxel.text
). - Access image or tilemap data (e.g.,
pyxel.image(img).get
,pyxel.tilemap(tm).get
).
- Draw to the screen (e.g.,
- Input Validation: Within the wrappers, always validate:
- Coordinates (x, y): Ensure they are within the screen bounds (
0 <= x < pyxel.width
,0 <= y < pyxel.height
). - Image/Tilemap Indices (img, tm): Ensure they are valid indices for loaded images/tilemaps.
- Source Coordinates (u, v, w, h for
pyxel.blt
): Ensure they are within the bounds of the source image. - Color Keys (colkey): Ensure they are valid color indices.
- Text Input (for
pyxel.text
): While not a direct Pyxel vulnerability, always sanitize any user-provided text before displaying it. This prevents potential cross-site scripting (XSS)-like attacks if the text is ever displayed in a web context (e.g., if Pyxel is compiled to Wasm).
- Coordinates (x, y): Ensure they are within the screen bounds (
- Example (Wrapper for
pyxel.blt
):def safe_blt(x, y, img, u, v, w, h, colkey=-1): if not (0 <= x < pyxel.width and 0 <= y < pyxel.height): print(f"Error: blt coordinates out of bounds: ({x}, {y})") return # Or raise an exception if not (0 <= img < len(loaded_images)): # Assuming loaded_images is a list print(f"Error: Invalid image index: {img}") return image = loaded_images[img] if not (0 <= u < image.width and 0 <= v < image.height and 0 <= u + w <= image.width and 0 <= v + h <= image.height): print(f"Error: Source coordinates out of bounds for image {img}") return if colkey != -1 and not (0 <= colkey <= 15): # Assuming 16 colors print(f"Error: Invalid color key: {colkey}") return pyxel.blt(x, y, img, u, v, w, h, colkey)
- Example (Wrapper for
pyxel.image(img).get
):def safe_image_get(img_index, x, y): if not (0 <= img_index < len(loaded_images)): print(f"Error: Invalid image index: {img_index}") return 0 # Return a default value image = loaded_images[img_index] if not (0 <= x < image.width and 0 <= y < image.height): print(f"Error: Image get coordinates out of bounds: ({x}, {y})") return 0 return pyxel.image(img_index).get(x,y)
- Focus on Drawing and Resource Access: Prioritize wrapping functions that:
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Threats Mitigated:
- Pyxel API Misuse (Out-of-Bounds Access): Severity: High. Prevents drawing outside the screen or accessing invalid image/tilemap data, which could lead to crashes or undefined behavior.
- Pyxel API Misuse (Invalid Input): Severity: Medium. Prevents passing invalid parameters to Pyxel functions, which could trigger unexpected behavior.
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Impact:
- Out-of-Bounds Access: Risk significantly reduced (from High to Low).
- Invalid Input: Risk reduced (from Medium to Low).
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Currently Implemented:
- Example: A basic wrapper for
pyxel.blt
exists, but it doesn't perform all the necessary checks (e.g., source coordinate validation).
- Example: A basic wrapper for
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Missing Implementation:
- Example: Wrappers are needed for all drawing functions (
pyxel.rect
,pyxel.circ
,pyxel.text
, etc.) and for image/tilemap data access functions (pyxel.image(img).get
,pyxel.tilemap(tm).get
). The existingpyxel.blt
wrapper needs to be improved.
- Example: Wrappers are needed for all drawing functions (
Mitigation Strategy: Resource Limits (Enforced Before Pyxel Calls)
3. Resource Limits (Enforced Before Pyxel Calls)
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Mitigation Strategy: Resource Limits (Enforced Before Pyxel Calls)
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Description:
- Pre-emptive Checks: Before calling any Pyxel function that allocates resources (e.g., loading an image, creating a tilemap), check if the operation would exceed predefined limits.
- Image Dimensions: Before calling
pyxel.image.load
, check the image file's dimensions (using a separate image library if necessary) and reject it if it's too large. - Audio Duration/Size: Before calling
pyxel.sound.load
, check the audio file's duration and size (using a separate audio library if necessary) and reject it if it's too large. - Tilemap Size: Before creating a tilemap (or loading it from a
.pyxel
file), ensure its dimensions are within reasonable limits. - Memory Allocation (Indirect): While you can't directly control Pyxel's internal memory allocation, by limiting the size of assets before they are loaded, you indirectly limit memory usage.
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Threats Mitigated:
- Malicious Asset Files (Denial of Service): Severity: High. Prevents loading excessively large assets that could cause Pyxel to consume too much memory or CPU time.
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Impact:
- Denial of Service: Risk significantly reduced (from High to Low/Medium).
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Currently Implemented:
- Example: Image dimension checks are performed after loading the image using
pyxel.image(img).width
, but before drawing.
- Example: Image dimension checks are performed after loading the image using
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Missing Implementation:
- Example: Image dimension checks should be performed before calling
pyxel.image.load
. Checks for audio duration/size (before loading) are missing. Tilemap size limits are not explicitly enforced before creation.
- Example: Image dimension checks should be performed before calling