Mitigation Strategy: Rigorous unsafe
Code Management (rg3d Core)
-
Description:
- Identify: Locate all instances of
unsafe
code blocks within the rg3d codebase. - Minimize: Refactor rg3d's internal code to reduce reliance on
unsafe
where safe alternatives exist. Prioritize safe Rust constructs. - Isolate: Encapsulate
unsafe
operations within small, well-defined functions or modules within rg3d. Create safe, public interfaces. - Document: Thoroughly document every
unsafe
block in the rg3d source. Explain whyunsafe
is necessary, assumptions, and risks. - Review: Mandate code reviews by at least two experienced developers for any change to
unsafe
code within rg3d. Focus on memory safety. - Static Analysis: Integrate static analysis tools (Clippy, rust-analyzer) into rg3d's CI/CD pipeline. Configure strict rules.
- Fuzzing: Develop fuzz tests specifically targeting the inputs and outputs of
unsafe
functions within rg3d. Usecargo fuzz
. - Runtime Checks (Debug): Add
debug_assert!
statements withinunsafe
blocks in rg3d to check for invalid conditions during development.
- Identify: Locate all instances of
-
Threats Mitigated:
- Memory Corruption (Critical): Reduces risk of memory corruption within rg3d itself.
- Data Races (High): Minimizes data races in rg3d's multi-threaded code (if any).
- Undefined Behavior (High): Prevents undefined behavior originating from rg3d's
unsafe
code. - Use-After-Free (Critical): Prevents usage of memory after it has been freed inside rg3d.
-
Impact:
- Memory Corruption: Significantly reduces risk within the engine (e.g., 80-90%).
- Data Races: Moderate to high reduction (e.g., 60-80%).
- Undefined Behavior: High reduction (e.g., 70-90%).
- Use-After-Free: Significantly reduces the risk (e.g., 80-90% reduction with comprehensive measures).
-
Currently Implemented:
- rg3d uses
unsafe
in various places. - Some
unsafe
blocks are likely documented. - Clippy and rust-analyzer are likely used.
- rg3d uses
-
Missing Implementation:
- Comprehensive documentation of all
unsafe
blocks. - Formalized, rigorous code review process for
unsafe
changes. - Extensive fuzzing of all
unsafe
interaction points. - Systematic use of
debug_assert!
in allunsafe
blocks.
- Comprehensive documentation of all
Mitigation Strategy: Strict Dependency Management (rg3d's Cargo.toml
)
-
Description:
- Audit: Run
cargo audit
regularly on rg3d'sCargo.toml
(CI/CD pipeline). - Outdated: Use
cargo outdated
to identify outdated dependencies of rg3d. - Pinning: In rg3d's
Cargo.toml
, pin dependencies to specific versions using=
. - Review: Before adding any new dependency to rg3d, review its source code.
- Minimalism: Avoid adding unnecessary dependencies to rg3d.
- Update Carefully: When updating rg3d's dependencies, review changelogs and diffs.
- Audit: Run
-
Threats Mitigated:
- Supply Chain Attacks (High): Reduces risk of rg3d incorporating malicious dependencies.
- Known Vulnerabilities (High): Prevents rg3d from using dependencies with known vulnerabilities.
- Dependency Confusion (Medium): Pinning versions helps prevent accidentally pulling in a malicious package with a similar name in rg3d.
-
Impact:
- Supply Chain Attacks: Moderate reduction (e.g., 50-70%).
- Known Vulnerabilities: High reduction (e.g., 80-90%).
- Dependency Confusion: High reduction (e.g. 90% reduction).
-
Currently Implemented:
- rg3d has a
Cargo.toml
. - Basic dependency management exists.
- rg3d has a
-
Missing Implementation:
- Automated
cargo audit
andcargo outdated
in rg3d's CI/CD. - Formal dependency review process before adding to rg3d.
- Strict version pinning might not be consistent.
- Automated
Mitigation Strategy: Robust Resource Validation (rg3d's Internal Loaders)
-
Description: This focuses on rg3d's own internal resource loading, not the game using rg3d.
- Identify Resources: List all resource types internally loaded by rg3d (e.g., for its editor, built-in shaders).
- Define Schemas: For each internal resource type, define a clear schema.
- Validate: Implement validation logic within rg3d before parsing/deserializing its own resources. Check file type, data types, size limits, data ranges, and structure.
- Safe Deserialization: Use
serde
(or similar) within rg3d for its internal deserialization. - Error Handling: Handle parsing and validation errors gracefully within rg3d.
- Limit File Access: Restrict rg3d's ability to read files to only necessary directories.
-
Threats Mitigated:
- Arbitrary Code Execution (Critical): Prevents exploits through malformed resources loaded by rg3d itself.
- Denial of Service (High): Mitigates DoS against rg3d via large/malformed internal resources.
- Information Disclosure (Medium): Reduces risk of info leaks from rg3d's error handling.
-
Impact:
- Arbitrary Code Execution: High reduction (e.g., 80-95%) within rg3d.
- Denial of Service: High reduction (e.g., 70-90%) for rg3d's internal operations.
- Information Disclosure: Moderate reduction (e.g., 50-70%).
-
Currently Implemented:
- rg3d likely has internal resource loading.
serde
is probably used.
-
Missing Implementation:
- Comprehensive, schema-based validation for all of rg3d's internal resources.
- Strict size/range checks might be inconsistent.
- Robust error handling and prevention of information leakage in rg3d's loaders.
- Limiting file access might not be implemented.
Mitigation Strategy: Physics Engine Hardening (Rapier within rg3d)
-
Description:
- Input Clamping: Within rg3d's integration with Rapier, clamp or limit the values of inputs to the physics engine (forces, velocities, etc.) to prevent extreme values.
- Sanity Checks: Add sanity checks within rg3d's physics simulation loop (where it interacts with Rapier) to detect and handle unrealistic situations.
- Fuzzing (Rapier Integration): If rg3d has custom code that heavily interacts with Rapier, fuzz those interaction points within rg3d's codebase.
- Rapier Updates: Keep the Rapier dependency within rg3d updated to the latest version to benefit from bug fixes and security improvements in Rapier itself.
-
Threats Mitigated:
- Denial of Service (High): Reduces the risk of crashes or hangs caused by extreme physics inputs or unexpected simulation behavior within rg3d.
- Logic Errors (Medium): Helps prevent unexpected game behavior due to physics glitches originating from rg3d's interaction with Rapier.
-
Impact:
- Denial of Service: Moderate to high reduction (e.g., 60-80%) in rg3d.
- Logic Errors: Moderate reduction (e.g., 40-60%).
-
Currently Implemented:
- rg3d uses Rapier.
- Some basic input handling likely exists.
-
Missing Implementation:
- Comprehensive input clamping and sanity checks in all of rg3d's Rapier interaction code.
- Dedicated fuzzing of rg3d's Rapier integration.
- A process for ensuring timely updates of the Rapier dependency within rg3d.