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Rayonetta

Blazing fast raytracing in one weekend. Written in Rust.

Final Render of the course

Some extra features

Not all this repository is copy-pasta. Some features that I felt like adding:

  • Fibonacci sampling of the sphere and unit disk.

  • Added a Plane class. I felt it was a more elegant solution than using a massive sphere.

  • Parallelization via the rayon crate. Sped-up the last renders by at least 4x.

Ray Tracing: The Next week

Implemented the next chapter in Rust. If all goes well, you too can obtain the following image:

Final Render of the second course