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Increased Team Sizes (ITS) #331
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uint8 -> uint16
Fix an access to member variable that prevented compilation
Fix missing variable declaration
Pressing Shift and right or left arrow buttons, 'a' or 'd' buttons, or previous or next ingame buttons now advance one whole page. Without shift pressed down, all three function as original and move one merc at a time.
Unimplemented feature of browsing 4 mercs forward/backwards in personnel page.
ubEnemyKilledOnAttacker is size UINT16 but loading function was reading only UINT8 worth for it
As per the old comment, even though the field value is updated partially according to whether there are known enemies present or not, it's not used for anything.
Goal is to convert all use of SOLDIERTYPE->ubID and any other ID fields that reference the same ID to a safer type than UINT16. Same with any function that's supposed to take ubID
All raw array accesses should be done with these instead.
One less for loop that way
Fixed if conditions as well SOLDIERTYPE::ubProfile would never match with values above NOBODY
Remnant from the initial branch commit
Requires new file OverheadInterface_scrollarea.sti in Gamedir/Data/Interface/
Merc names were being printed past the end of teamlist area
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BREAKS SAVEGAME COMPATIBILITY
Change SOLDIERTYPE ubID to UINT16, lifting the restrictions on max amount of mercs, enemies, civs, creatures in tactical mode.