This component is an A-Frame implementation of real-time rendering for 3D Gaussian Splatting for Real-Time Radiance Field Rendering.
This code is derived from the WebGL implementation developed by antimatter15.
Needs few seconds to load splats.
- Demo: https://quadjr.github.io/aframe-gaussian-splatting/
- Cutout demo: https://quadjr.github.io/aframe-gaussian-splatting/cutout-demo.html
Property | Description | Default Value |
---|---|---|
src | url of splat or ply file | train.splat |
cutoutEntity | selector to a box primitive that uses scale and position to define the bounds of splat points to render | |
pixelRatio | Pixel ratio for rendering. Reducing the value decreases the resolution and improves performance. If a negative value is set, the device's native value will be applied. | 1.0 |
xrPixelRatio | Same as pixelRatio. Applied to XR devices. | 0.5 |
depthWrite | Force writing to the depth Buffer. This may help fixing occlusion issues | false |
discardFilter | Value from 0 to 1, Discard splats blobs that are under a certain opacity (0 basically means no discarding). This may help fixing occlusion issues with Splats clarity tradeof. | 0 |
- Use a service such as https://lumalabs.ai/ to process a scan into splat (an alternative is https://poly.cam/)
- Go to download dialog and choose Gaussian > Splat (which will download a .zip file with .ply file inside)
- Convert the .ply to .splat in the browser using this site: https://splat-converter.glitch.me/ by @akbartus (repo https://github.com/akbartus/Gaussian-Splatting-WebViewers/tree/main/splat_converter)
- Use resultant .splat in the A-Frame scene with this component
Install and use by directly including the file. About the splat file, please refer antimatter15.
<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.4.2/aframe.min.js"></script>
<script src="https://quadjr.github.io/aframe-gaussian-splatting/index.js"></script>
</head>
<body>
<a-scene renderer="antialias: false" stats>
<a-entity position="0 1.6 -2.0" animation="property: rotation; to: 0 360 0; dur: 10000; easing: linear; loop: true">
<a-sphere position="0 0 0.5" radius="0.5" color="#EF2D5E"></a-sphere>
<a-sphere position="0 0 -0.5" radius="0.5" color="#EF2D5E"></a-sphere>
</a-entity>
<a-entity gaussian_splatting="src: https://huggingface.co/cakewalk/splat-data/resolve/main/train.splat;" rotation="0 0 0" position="0 1.5 -2"></a-entity>
</a-scene>
</body>
</html>
Install via NPM:
npm install aframe-gaussian-splatting-component
Then register and use.
require('aframe');
require('aframe-gaussian-splatting-component');