Where else you may find me:
Mastodon: https://tech.lgbt/@admer
YouTube: https://www.youtube.com/c/Admer456
Discord: admer456
- personal server
LinkTree: https://linktr.ee/admer456
Ko-fi: https://ko-fi.com/admer456
My interests include game & engine programming, GUI tools, VR, making Half-Life modding great again, and a bunch of other non-code stuff, such as electronics, music and driving simulators. Portfolio website coming sometime soon!
I also have a small blog. That way you can always know what I'm up to!
I mainly do stuff in C# and C++. I am currently studying software engineering at the Faculty of Information Technologies in Mostar, as well as doing some freelance work in Source and Unreal.
Check out my cool projects:
- Elegy Engine - retro FPS game engine
- C#, MIT-licenced
- Early work in progress, please check back in 2025 for demos!
- Half-Life ADM - mod base for Half-Life
- Early work in progress, check back in 2024!
I've contributed to:
- TrenchBroom - an intuitive level editor for Quake games and engines
- Vookoo - a C++ Vulkan abstraction library
- Fixes for examples (merged)
Here's some discontinued but still kinda neat projects of mine:
- ScriptingMachine4 - discontinued in favour of the amazing Coral library
- Research in C# scripting for C++ apps
- BurekTech X - discontinued in favour of Elegy
- C++ MIT-licenced retro FPS game engine
- BUREKTech - discontinued in favour of BurekTech X
- C++ GPL2-licenced FPS game engine, based on ioquake3
- Was used to make a game demo