This repository contains the text of my chapter "Animating Characters Programmatically in C4" authored for the collaborative educational book, C4 Engine 3D Game Editing & Programming (ISBN-13: 978–0–9887436–0–1), and published by Macktek LLC in 2013.
The C4 Game Engine is now defunct, however the techniques and general code structure are likely applicable to the game engine's successor, Tombstone Engine. The general techniques discussed are also likely applicable to other game engines.
The text is available on the "gh-pages" branch.
It can be read here.
Note: The text contains some formatting issues as it was exported from a Word document using an experimental fork of work-to-markdown.