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Further tweak changelog entry
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j9liu committed Feb 7, 2024
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##### Breaking Changes :mega:

- Feature IDs and metadata are now parsed through the `EXT_mesh_features` and `EXT_structural_metadata` extensions respectively. Models with `EXT_feature_metadata` will still be parsed, but their metadata will no longer be accessible.
- `CesiumDefaultTilesetMaterial` and `CesiumUnlitTilesetMaterial` have had their overlay-related parameters renamed. For instance, `_overlay0TextureCoordinateIndex` has now become `_overlayTextureCoordinateIndex_0`. Custom materials that relied on the previous naming scheme may break.

##### Additions :tada:

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- Added `CesiumMetadataValue`, which can hold a metadata value from `EXT_structural_metadata` while abstracting away its type.
- Added a `distance` property to `CesiumOriginShift`, which specifies the maximum allowed distance from the current origin before it is shifted.
- Added support for the `KHR_texture_transform` glTF extension - including rotation - in `baseColorTexture`, `metallicRoughnessTexture`, `emissiveTexture`, `normalTexture`, and `occlusionTexture`. The transformation is now applied on the GPU via nodes in the Material, rather than on the CPU by directly modifying texture coordinates.
- Added `materialKey` to `CesiumRasterOverlay`, which maps the overlay to its corresponding parameters in the tileset's material. This allows for explicit ordering of raster overlays, as well as overlay-specific effects.
- Added `materialKey` to `CesiumRasterOverlay`, which matches the overlay to its corresponding parameters in the tileset's material. This allows for explicit ordering of raster overlays and overlay-specific effects.

##### Fixes :wrench:

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