Experiment: access UE from a VHDX instead of a ZIP. #1450
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Currently we download Unreal Engine from S3 in a ZIP file, and then extract it. The download is pretty fast (about a minute), but unzipping takes much longer. So this is an experiment to see if we can make our CI go faster by downloading a VHDX instead. The VHDX uses NTFS compression, so it's reasonably small, but still much bigger than the ZIP. (ZIP is 14 GB, VHDX is 24 GB). But once we have a VHDX locally, we can mount it directly; no need to spend time unzipping the whole thing.