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Releases: ChHarding/TouchTerrain_for_CAGEO

v3.5

24 Oct 22:03
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Rewrote how large STL/OBJ files are created, they are now written during the process to disk rather first into memory. That turned out to be too much for our 4 Gb server which would kill the process and end in a time-out. Still not sure what happens if several large jobs are run but this will certainly improve the odds of finishing.

Version 3.1

21 Nov 21:59
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  • added MERIT DEM
  • changed place search to a far cheaper and sustainable method
  • put back tmp folder cleanup
  • improved multi-processing stability
  • for terrain made via a polygon, "flattened" many jaggies to create a diagonal wall

Version 3.0 with Minor fix

16 Oct 19:04
e925d75
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Moved the Polygon KML uploader from 3D printer Options to Area Selection Box

Version 3.0

14 Oct 23:23
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  • New Bootstrap 4 GUI
  • place search
  • hand edit of area box coordinates

Added gpx and polygon

08 Sep 20:40
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2.5.2

typos

fixed type in touchterrain_config.py

12 Mar 17:40
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updated server limits

08 Mar 19:07
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v1.29

updated limits (for ISU server)

v1.28

08 Mar 00:14
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fixed bug with calculating total number of pixels to be processed and change quotas for new system

auth with .pem added back

06 Mar 02:47
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Both authentication schemes are try:'ed, .config/earthengine/credentials first, then the .pem file

v1.26

02 Mar 00:12
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  • new "only" parameter to limit processing to only one tile. Will allow users to d/l models in separate small tiles when the full extend is too big to run on the server
  • many fixes to make models fit more precisely
  • jupyter notebook version for standalone