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Add Anisotropic Sampling option to ZZZ GSP #703

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Mar 22, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,20 @@ public enum AudioPlaybackDevice
TV = 3
}

/// <summary>
/// Available options for graphics settings that have 5 options <br/>
/// 1x, 2x, 4x, 8x, 16x
/// Default : 8x [3]
/// </summary>
public enum AnisotropicSamplingOption
{
x1,
x2,
x4,
x8,
x16
}

public static class ServerName
{
public const string Europe = "prod_gf_eu";
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -499,7 +499,24 @@ public QualityOption2 EnvironmentQuality
.GetDataEnum<QualityOption2>();
set => _envQualityData?.SetDataEnum(value);
}


// Key 16184 Anisotropic Sampling
private SystemSettingLocalData<AnisotropicSamplingOption>? _anisotropicSamplingData;

/// <summary>
/// Sets the in-game quality settings for Anisotropic Sampling
/// </summary>
/// <see cref="AnisotropicSamplingOption"/>

[JsonIgnore]
public AnisotropicSamplingOption AnisotropicSampling
{
get => (_anisotropicSamplingData ??= SystemSettingDataMap
.AsSystemSettingLocalData("16184", AnisotropicSamplingOption.x8))
.GetDataEnum<AnisotropicSamplingOption>();
set => _anisotropicSamplingData?.SetDataEnum(value);
}

// Key 12155 Global Illumination
private SystemSettingLocalData<QualityOption3>? _envGlobalIllumination;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ private void PresetSelector(object sender, SelectionChangedEventArgs _)
ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High;
CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High;
EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;
AnisotropicSamplingSelector.SelectedIndex = (int)AnisotropicSamplingOption.x8;
ReflectionQualitySelector.SelectedIndex = (int)QualityOption4.High;
VolumetricFogSelector.SelectedIndex = (int)QualityOption4.High;
HpcaSelector.SelectedIndex = (int)HiPrecisionCharaAnimOption.Dynamic;
Expand All @@ -56,38 +57,40 @@ private void PresetSelector(object sender, SelectionChangedEventArgs _)
MotionBlurToggle.IsChecked = true;
break;
case GraphicsPresetOption.Medium:
VSyncToggle.IsChecked = true;
RenderResolutionSelector.SelectedIndex = (int)RenderResOption.f10;
AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA;
GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.High;
ShadowQualitySelector.SelectedIndex = (int)QualityOption3.High;
FxQualitySelector.SelectedIndex = (int)QualityOption5.Medium;
ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High;
CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High;
EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;
ReflectionQualitySelector.SelectedIndex = (int)QualityOption4.Medium;
VolumetricFogSelector.SelectedIndex = (int)QualityOption4.Medium;
HpcaSelector.SelectedIndex = (int)HiPrecisionCharaAnimOption.Off;
BloomToggle.IsChecked = true;
DistortionToggle.IsChecked = true;
MotionBlurToggle.IsChecked = true;
VSyncToggle.IsChecked = true;
RenderResolutionSelector.SelectedIndex = (int)RenderResOption.f10;
AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA;
GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.High;
ShadowQualitySelector.SelectedIndex = (int)QualityOption3.High;
FxQualitySelector.SelectedIndex = (int)QualityOption5.Medium;
ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High;
CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High;
EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;
AnisotropicSamplingSelector.SelectedIndex = (int)AnisotropicSamplingOption.x8;
ReflectionQualitySelector.SelectedIndex = (int)QualityOption4.Medium;
VolumetricFogSelector.SelectedIndex = (int)QualityOption4.Medium;
HpcaSelector.SelectedIndex = (int)HiPrecisionCharaAnimOption.Off;
BloomToggle.IsChecked = true;
DistortionToggle.IsChecked = true;
MotionBlurToggle.IsChecked = true;
break;
case GraphicsPresetOption.Low:
VSyncToggle.IsChecked = true;
RenderResolutionSelector.SelectedIndex = (int)RenderResOption.f10;
AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA;
GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.Low;
ShadowQualitySelector.SelectedIndex = (int)QualityOption3.Medium;
FxQualitySelector.SelectedIndex = (int)QualityOption5.Low;
ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High;
CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High;
EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;
ReflectionQualitySelector.SelectedIndex = (int)QualityOption4.Low;
VolumetricFogSelector.SelectedIndex = (int)QualityOption4.Low;
HpcaSelector.SelectedIndex = (int)HiPrecisionCharaAnimOption.Off;
BloomToggle.IsChecked = true;
DistortionToggle.IsChecked = true;
MotionBlurToggle.IsChecked = true;
VSyncToggle.IsChecked = true;
RenderResolutionSelector.SelectedIndex = (int)RenderResOption.f10;
AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA;
GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.Low;
ShadowQualitySelector.SelectedIndex = (int)QualityOption3.Medium;
FxQualitySelector.SelectedIndex = (int)QualityOption5.Low;
ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High;
CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High;
EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;
AnisotropicSamplingSelector.SelectedIndex = (int)AnisotropicSamplingOption.x8;
ReflectionQualitySelector.SelectedIndex = (int)QualityOption4.Low;
VolumetricFogSelector.SelectedIndex = (int)QualityOption4.Low;
HpcaSelector.SelectedIndex = (int)HiPrecisionCharaAnimOption.Off;
BloomToggle.IsChecked = true;
DistortionToggle.IsChecked = true;
MotionBlurToggle.IsChecked = true;
break;
}

Expand Down Expand Up @@ -562,6 +565,12 @@ public int Graphics_Environment
get => (int)Settings.GeneralData.EnvironmentQuality;
set => Settings.GeneralData.EnvironmentQuality = (QualityOption2)value;
}

public int Graphics_AnisotropicSampling
{
get => (int)Settings.GeneralData.AnisotropicSampling;
set => Settings.GeneralData.AnisotropicSampling = (AnisotropicSamplingOption)value;
}

public int Graphics_GlobalIllumination
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -462,6 +462,25 @@
<ColumnDefinition />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0">
<TextBlock Margin="0,0,8,8"
HorizontalAlignment="Left"
Style="{ThemeResource BodyStrongTextBlockStyle}"
Text="{x:Bind helper:Locale.Lang._ZenlessGameSettingsPage.Graphics_AnisotropicSampling}"
TextWrapping="WrapWholeWords" />
<ComboBox x:Name="AnisotropicSamplingSelector"
Margin="0,0,16,8"
HorizontalAlignment="Stretch"
CornerRadius="14"
SelectedIndex="{x:Bind Graphics_AnisotropicSampling, Mode=TwoWay}"
SelectionChanged="EnforceCustomPreset_ComboBox">
<ComboBoxItem Content="1x" />
<ComboBoxItem Content="2x" />
<ComboBoxItem Content="4x" />
<ComboBoxItem Content="8x" />
<ComboBoxItem Content="16x" />
</ComboBox>
</StackPanel>
<StackPanel Grid.Column="1">
<TextBlock Margin="0,0,8,8"
HorizontalAlignment="Left"
Style="{ThemeResource BodyStrongTextBlockStyle}"
Expand All @@ -479,7 +498,7 @@
<ComboBoxItem Content="{x:Bind helper:Locale.Lang._GameSettingsPage.SpecHigh}" />
</ComboBox>
</StackPanel>
<StackPanel Grid.Column="1">
<StackPanel Grid.Column="2">
<TextBlock Margin="0,0,8,8"
HorizontalAlignment="Left"
Style="{ThemeResource BodyStrongTextBlockStyle}"
Expand Down
3 changes: 3 additions & 0 deletions Hi3Helper.Core/Lang/Locale/LangZenlessGameSettingsPage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,9 @@ public sealed partial class LangZenlessGameSettingsPage
public string Graphics_Distortion { get; set; } =
LangFallback?._ZenlessGameSettingsPage.Graphics_Distortion;

public string Graphics_AnisotropicSampling { get; set; } =
LangFallback?._ZenlessGameSettingsPage.Graphics_AnisotropicSampling;

public string Graphics_HighPrecisionCharacterAnimation { get; set; } =
LangFallback?._ZenlessGameSettingsPage.Graphics_HighPrecisionCharacterAnimation;

Expand Down
1 change: 1 addition & 0 deletions Hi3Helper.Core/Lang/en_US.json
Original file line number Diff line number Diff line change
Expand Up @@ -1574,6 +1574,7 @@
"Graphics_EffectsQ": "Effects Quality",
"Graphics_ShadingQ": "Shading Quality",
"Graphics_Distortion": "Distortion",
"Graphics_AnisotropicSampling": "Anisotropic Sampling",
"Graphics_HighPrecisionCharacterAnimation": "High-Precision Character Animation",
"Audio_PlaybackDev": "Audio Playback Device",
"Audio_PlaybackDev_Headphones": "Headphones",
Expand Down
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