This repo is a fork of Nathan Hoad's Godot Dialogue Manager that intends to improve the plugin's audio pipeline.
At the moment, for a developer to add audio to lines of diaogue to a Godot Dialogue Manager (GDM) project, each line needs to be uniquely tagged, then it is left up to the developer to cross-reference tags with their respective audio clips. Godot Audio Manager intends to improve the process therein by augmenting the tool to allow line-by-line audio file drag & drop. This allows audio resources to be passed into the tool's compiler, and returned along with their respective lines of dialogue so they can be played by the balloon.
Otherwise, this plugin should function identically to its upstream counterpart, whose readme remains below in its entirity.
Dialogue Manager is an addon for Godot 4.4+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game.
You can install it via the Asset Library or downloading a copy from GitHub.
- FAQ
- Basic Dialogue
- Conditions and Mutations
- Settings
- Using dialogue in your game
- Example balloons
- Translations
- API
- C# wrapper
- Upgrading from v2 to v3
- Dialogue Manager v3.3 for Godot 4.3
- Dialogue Manager v2.x for Godot <=4.3
- Dialogue Manager v1.x for Godot 3
Dialogue Manager is made by Nathan Hoad with help from these cool people.
Licensed under the MIT license, see LICENSE
for more information.