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Number of Samples: Sample count for reducing noise. 200 results in roughly a 10% performance drop.
Lighting Multiplier: Set to 1 for best results. Will be deprecated in a future update.
Reflections Toggle: Enables or disables reflection.
Albedo:
Color: The tint of the main texture.
Albedo (RGB/RGBA): The main texture.
Specular:
Specular (BW): The specular map. Black is no reflection, white is total reflection.
Add Specular: The amount of specular to add to the entire material.
Roughness:
Roughness (BW): The roughness map. Black is total smoothness, white is total roughness. A smoothness map is the inverse of this.
Multiplier: Multiplies the roughness by this value.
Normals:
Normal 1: Normal map 1.
Normal 2: Normal map 2.
Displacement map: Disabled. Will be re-enabled in Update 1.2.0.
Distance (mm): How much the displacement map affects the mesh, in distance.
Emission:
Emission Color: The tint of the emission texture.
Emission (RGB): The emission texture.
Emission Mask (BW): Alpha channel of emission texture.
Emission Strength: Brightness of emission.
Glow in the Dark:
Glow in the dark: Enables or disables glow in the dark emissions.
Glow in the dark max: The maximum lighting level that glow in the dark will activate.
AudioLink:
Height (Meters): The Z height of the mesh used to normalize the AudioLink map. Note that this is the height of the mesh (or UV), not the height of the object.
AudioLink Color Key: Color key for AudioLink use.
AudioLink Key Range: How much each color channel can deviate from the respective color key channel for use in the key.