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Flimsy-Fox edited this page Dec 31, 2021 · 7 revisions

Welcome to the VRC-Avatar-PBR wiki!

Here you will find all of the properties of my shader defined.

Number of Samples: Sample count for reducing noise. 200 results in roughly a 10% performance drop.

Lighting Multiplier: Set to 1 for best results. Will be deprecated in a future update.

Reflections Toggle: Enables or disables reflection.

Albedo:

Color: The tint of the main texture.

Albedo (RGB/RGBA): The main texture.

Specular:

Specular (BW): The specular map. Black is no reflection, white is total reflection.

Add Specular: The amount of specular to add to the entire material.

Roughness:

Roughness (BW): The roughness map. Black is total smoothness, white is total roughness. A smoothness map is the inverse of this.

Multiplier: Multiplies the roughness by this value.

Normals:

Normal 1: Normal map 1.

Normal 2: Normal map 2.

Displacement map: Disabled. Will be re-enabled in Update 1.2.0.

Distance (mm): How much the displacement map affects the mesh, in distance.

Emission:

Emission Color: The tint of the emission texture.

Emission (RGB): The emission texture.

Emission Mask (BW): Alpha channel of emission texture.

Emission Strength: Brightness of emission.

Glow in the Dark:

Glow in the dark: Enables or disables glow in the dark emissions.

Glow in the dark max: The maximum lighting level that glow in the dark will activate.

AudioLink:

Height (Meters): The Z height of the mesh used to normalize the AudioLink map. Note that this is the height of the mesh (or UV), not the height of the object.

AudioLink Color Key: Color key for AudioLink use.

AudioLink Key Range: How much each color channel can deviate from the respective color key channel for use in the key.

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