- GoogleExternalDependencyManager
- GoogleUserMessagingPlatform
- FirebaseCore
- FirebaseAnalytics
- FirebaseCrashlytics
After adding each adapter from the Release section, you need to add it to the _services in AnalyticsManager.cs. Here is an example of how to add FirebaseAnalytics:
public class AnalyticsManager : MonoBehaviour
{
...
private List<IAnalytics> _services = new List<IAnalytics>
{
new FirebaseEvents(),
};
...
Also, you must attach the script to an empty game object within the first scene.