A standard Text To Speech wrapper with multiple providers support.
Once the sound file is generated, find an installed audio player and play the sound.
- One wrapper for all tts providers (ideal for testing)
- Multiplatform Audio Playing (use package 'speaker' for that)
- Thanks to 'jkeylu/node-mpg123-util' for the speaker volume !
- Cache generated audio files (and protect your ratio against limitation for online providers)
- Multilingual
npm install --save tts-speak
You can use one of those providers to generate audio files from your text :
- tts.js : A local tts engine, that is not perfect but which support many languages
- api.voicerss.org : An API required service with beautiful voices and a large language support
- google : Use the well known translate_tts service from google
Example code :
// Create the wrapper with "tts.js" provider with full options
var Speak = require('tts-speak');
var speak = new Speak({
tts: {
engine: 'tts', // The engine to use for tts
lang: 'en-us', // The voice to use
amplitude: 100, // Amplitude from 0 to 200
wordgap: 0, // Gap between each word
pitch: 50, // Voice pitch
speed: 60, // Speed in %
cache: __dirname + '/cache', // The cache directory were audio files will be stored
loglevel: 0, // TTS log level (0: trace -> 5: fatal)
delayAfter: 700 // Mark a delay (ms) after each message
},
speak: {
volume: 80, // Audio player volume
loglevel: 0 // Audio player log level
},
loglevel: 0 // Wrapper log level
});
To use this provider, you have to request an API key by registering on http://www.voicerss.org/api/demo.aspx
Example code :
// Create the wrapper with "voicerss" provider with full options
var Speak = require('tts-speak');
var speak = new Speak({
tts: {
engine: { // The engine to use for tts
name: 'voicerss',
key: 'XXXXXXXXXXXXXXX', // The API key to use
},
lang: 'en-us', // The voice to use
speed: 60, // Speed in %
format: 'mp3', // Output audio format
quality: '44khz_16bit_stereo', // Output quality
cache: __dirname + '/cache', // The cache directory were audio files will be stored
loglevel: 0, // TTS log level (0: trace -> 5: fatal)
delayAfter: 0 // Mark a delay (ms) after each message
},
speak: {
volume: 80, // Audio player volume
loglevel: 0 // Audio player log level
},
loglevel: 0 // Wrapper log level
});
// Create the wrapper with "google" provider with full options
var Speak = require('tts-speak');
var speak = new Speak({
tts: {
engine: 'google', // The engine to use for tts
lang: 'en-us', // The voice to use
cache: __dirname + '/cache', // The cache directory were audio files will be stored
loglevel: 0, // TTS log level (0: trace -> 5: fatal)
delayAfter: 500 // Mark a delay (ms) after each message
},
speak: {
volume: 80, // Audio player volume
loglevel: 0 // Audio player log level
},
loglevel: 0 // Wrapper log level
});
Once the speak instance is ready, you can generate and play tts.
speak.once('ready', function() {
// Chaining
speak
.say("Hello and welcome here !")
.wait(1000)
.say({
src: 'Parlez-vous français ?',
lang: 'fr-fr',
speed: 30
});
// Catch when all queue is complete
speak.once('idle', function() {
speak.say("Of course, with my new text to speech wrapper !");
});
// Will stop and clean all the queue
setTimeout(function() {
speak.stop();
speak.say('Ok, abort the last queue !')
}, 1000);
});
obj
can be a string or an object that is able to override default config.
ms
indicates the time in milliseconds to wait before continue.
Clean the queue and kill audio player if playing.
When all interfaces are ready.
When queue is complete after a job.
When a sound file is played.
When a pause is marked.
When all jobs are canceled.