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Use correct node
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Steven Garcia committed Nov 25, 2023
1 parent 02282e3 commit b7367a9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions io_scene_halo/global_functions/shader_processing.py
Original file line number Diff line number Diff line change
Expand Up @@ -261,14 +261,14 @@ def generate_biased_add_node(tree):
multiply_node_a_0 = biased_add_logic_group.nodes.new("ShaderNodeMath")
multiply_node_a_0.operation = 'MULTIPLY'
multiply_node_a_0.use_clamp = True
multiply_node_b_0.location = Vector((-600, 525))
multiply_node_a_0.location = Vector((-600, 525))
connect_inputs(biased_add_logic_group, base_seperate_node, "Red", multiply_node_a_0, 0)
connect_inputs(biased_add_logic_group, x_node, "Value", multiply_node_a_0, 1)

multiply_node_a_1 = biased_add_logic_group.nodes.new("ShaderNodeMath")
multiply_node_a_1.operation = 'MULTIPLY'
multiply_node_a_1.use_clamp = True
multiply_node_b_1.location = Vector((-600, 350))
multiply_node_a_1.location = Vector((-600, 350))
connect_inputs(biased_add_logic_group, base_seperate_node, "Green", multiply_node_a_1, 0)
connect_inputs(biased_add_logic_group, x_node, "Value", multiply_node_a_1, 1)

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