default opponent goalkeeper number when above 7 #1123
Merged
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Why? What?
If the opponent uses a playernumber above 7 for the goalkeeper the message filter bails and we discard the message aka we don't receive any information from the game controller and don't go into the standby phase and cannot play at all!
This defaults it to
PlayerNumber::One
.To the reviewer, the
One
is sort of arbitrary, I could just dodefault()
but either way that information is inaccurate.Let me know what you think.
Fixes #
ToDo / Known Issues
Ideas for Next Iterations (Not This PR)
#1021
How to Test
Use current main:
Before going into
standby
, substitute the opponent goalkeeper with a number higher than 7.Then click standby button and observe that we don't do anything.
Also the error logs can be looked at.
Now use the new code and repeat the procedure and oh wow now it works.