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save all opponent penalties #1124

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merged 1 commit into from
Jul 10, 2024

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MaikRe
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@MaikRe MaikRe commented Jul 9, 2024

Why? What?

If the opponent uses player numbers higher than 7 then using those penalties to determine anything won't work.
Right now this means the if they have a sacrificial lamb for the visual referee that has a jersey number higher than 7 we won't see it.

Fixes #

ToDo / Known Issues

Ideas for Next Iterations (Not This PR)

#1021

How to Test

Test standby/ready with opponent team having player numbers higher than 7. MotionInStandby those players. In the current main will not wait to send in our sacrificial NAO.
In the new one we do.

@MaikRe MaikRe added this pull request to the merge queue Jul 10, 2024
Merged via the queue into HULKs:main with commit 238ba9b Jul 10, 2024
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@MaikRe MaikRe deleted the help_i_cant_see_my_opponents_sacrifices branch July 10, 2024 07:39
oleflb pushed a commit to oleflb/hulk that referenced this pull request Jul 15, 2024
oleflb pushed a commit that referenced this pull request Sep 30, 2024
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