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Shader for Blender (Goo Engine) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

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Hoyotoon/HoyoToon-Blender

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Features

  • A shader designed for Blender Goo Engine, aiming to accurately reproduce the shading style of Hoyoverse games.
  • The shader is based on the latest version of each game. (no beta or old code)
  • Supports Genshin Impact
  • Includes a weapon shader compatible with all the aforementioned games
  • Includes Visual Effects (VFX) Shaders like those used for Paimon, Dainlief, Asmoday, and Skirk.
  • Includes scripts for automated setup, with a full professional studio-rig.
  • Comprehensive documentation of the shader, including its logic and features

How to Use

  • Download the Latest Release
  • Download the Latest Set-Up Wizard
    • Open Blender 4.1
    • Select Edit > Preferences > Add-Ons > Install
    • Select Character_Setup_Wizard_Addon.zip
    • Enable the Addon
  • Open the N-Panel
  • Locate Genshin Impact in the N-Panel
  • Click Run Entire Script
  • Follow the instructions given

Contact

Issues

If you encounter any issues while using HoyoToon-Blender, please don't hesitate to reach out to us. You can contact us directly on Discord, or you can create an issue on our GitHub repository. We are always happy to help and will do our best to resolve any problems you may have.

Rules

The HoyoToon Shader License applies.

Contributing

We welcome contributions to the HoyoToon project! If you notice any issues or have ideas for new features, please feel free to create a pull request. We appreciate any help we can get, and we will do our best to review and merge your contributions as soon as possible.

Special Thanks

All of this wouldn't be possible if it weren't for

  • Meliodas
  • Manashiku
  • Chips
  • Razmoth
  • BonnyAnimations
  • Mken
  • Enthralpy
  • Llama
  • No_Tables
  • Festivity

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Shader for Blender (Goo Engine) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

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