A ray marching implementation using WebGPU and Svelte 5, shaders written in WGSL.
Important: This application requires access to the WebGPU API. Please ensure your browser supports WebGPU.
- Clone the project.
git clone https://github.com/Hugo-Dz/raymarching-webgpu.git
cd raymarching-webgpu
- Install the dependencies.
npm install
- Start the dev server
npm run dev
MIT License Hugo Duprez