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feat: add StateRoot migration construct #216
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pkg/eigenState/stateMigrator/stateMigrations/202502031222_operatorSets/migration.go
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pkg/eigenState/stateMigrator/stateMigrations/202502031222_operatorSets/migration.go
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LGTM! I think we just need to update the fork height and date for preprod.
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This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
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Feb 11, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
added a commit
that referenced
this pull request
Feb 11, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
added a commit
that referenced
this pull request
Feb 12, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
added a commit
that referenced
this pull request
Feb 14, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
added a commit
that referenced
this pull request
Feb 20, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
seanmcgary
added a commit
that referenced
this pull request
Feb 26, 2025
This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.  The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model. Each migration works by: * Creating a new instance of the StateManager * Querying the database for the TransactionLogs that need to be processed * Groups them by block number * In the order of blockNumber ascending, feeds each log through the StateManager as it would have if it came through in real time. The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
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This PR introduces the concept of a state migration. When introducing new features, it's possible that there is existing transaction data that was not codified into a model that now needs to be. Rather than truncating the database, re-indexing blocks resulting in modifying existing StateRoots, this migration construct allows us to populate new models with existing data, leaving existing StateRoots unchanged, and codifying the changes in a sub-tree whos root is represented in the top-level StateRoot tree.
The StateMigrator specifies which migrations run at which block height for a given chain. Multiple migrations can be run for a single block and will be run in the order specified. Each migration will produce a root representing the changes made. Each of those roots are composed of the same StateRoot structure used at the very top-level, one for each block that was touched in the migration process. In the majority of cases where we're populating models with only a few events, these StateRoot trees will be rather sparse and only include the new model.
Each migration works by:
The same lifecycle of HandleLogStateChange --> CommitFinalState --> GenerateStateRoot is followed.
todo: