We aim to support the latest release of each Foundry VTT version (0.7, 0.8, 9, etc.), starting with 0.7.
At the moment, versions 0.7, 0.8, and 9 are fully supported with partial support for versions 10 and 11. Work on support for version 12 is currently underway. See the open foundry V12 issues.
Currently v12 is still in beta. There are known bugs, issues in the ergonomics, and major unfinished work in the current implementation. To get a direct line of communication about the current status of development as well as to help us understand what areas need to be prioritizated first, join the League of Extraordinary FoundryVTT Developers Discord or file an issue.
The recommended way to install for v12 is this command:
npm add --include=dev github:League-of-Foundry-Developers/foundry-vtt-types#main
Alternatively, if you're using yarn you'll need to use the command yarn add --dev foundry-vtt-types@github:League-of-Foundry-Developers/foundry-vtt-types#main
.
This will add the current commit on main
as a dependency. Both npm and yarn's lockfile will store the commit you initially installed this command and so updates to your dependency will not happen automatically or even after a fresh install. To update you will need to be rerun the prior command periodically to update as improvements are added frequently.
You can install historical versions of foundry-vtt-types from the npm registry.
In order to install the latest stable version (v9), run
npm install --save-dev @league-of-foundry-developers/foundry-vtt-types
In order to install a specific version run
npm install --save-dev @league-of-foundry-developers/foundry-vtt-types@<version>
For example, to install version 9.268.0
, run
npm install --save-dev @league-of-foundry-developers/[email protected]
You can then update foundry-vtt-types using the regular update mechanism for npm (see npm update).
The versions of the foundry-vtt-types correspond to the releases of Foundry VTT. The versioning scheme of Foundry VTT changed with version 9, so the versioning scheme for the foundry-vtt-types also changes with that version:
-
For Foundry VTT version 0.7 and 0.8, the versioning scheme is
0.<foundy-minor-version>.<foundry-patch-version>-<increment>
-
For Foundry VTT version 9 and onwards, the versioning scheme is
<foundry-version>.<foundry-build>.<increment>
In both cases,
increment
is a number that increases with every individual release of the foundry-vtt-types for that Foundry VTT release.
Add foundry-vtt-types to your types section in your tsconfig.json
:
{
"compilerOptions": {
"types": ["@league-of-foundry-developers/foundry-vtt-types"],
"module": "node16",
"moduleResolution": "node16",
"esModuleInterop": true,
"strictNullChecks": true
}
}
This will make the type definitions available globally in your project.
Make sure you are using at least "module": "node16"
and "moduleResolution": "node16"
, too. It is required for some
imports to be resolved correctly, such as @league-of-foundry-developers/foundry-vtt-types/src/types/utils.mts
.
Also make sure to set "strictNullChecks": true
because otherwise, some conditional types used in the type definitions
resolve incorrectly, and you will see a lot of errors. Alternatively, you can just set "strict": true
, which
implicitly sets strictNullChecks
. This is actually what we recommend, but it's not required.
You can find some information about how to actually work with the type definitions in the Wiki. A good starting point is the FAQ.
Originally forked from Foundry Project Creator Types by @NickEastNL
Contributions are very welcome in order to decrease the individual workload. Filing issues for wrong / missing types is also a great way to help us improve the type definitions.
Development on the current version of Foundry VTT is done on the main
branch. Additionally, we keep branches for the
older version of Foundry VTT that we still support. These branches are named according to the Foundry VTT version they
correspond to. For example, the branch for Foundry VTT 0.8 is called foundry-0.8.x
. All work to improve the type
definitions needs to be done through Pull Requests to the relevant branch.
Please read CONTRIBUTING.md for more details on how to contribute.
If you have any specific questions, feel free to contact us in the League of Extraordinary Foundry Developers Discord.
When contributing, make sure that the type checks pass, the linter is green and the tests are green. We do have checks in the CI but running this locally also helps you while developing and saves you time as you don't have to wait for the CI.
You can run type checking and linting with the following command:
npm run lint
You can run the tests with
npm run test
To create a release, you have to create a new release commit, tag it and create a GitHub release from that. The CI will handle the rest.
npm version <release-type>
git push --follow-tags
This project is licensed under the MIT license. You can find a copy at LICENSE.