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Fix imports from the recent refactoring change
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MeFisto94 committed Feb 9, 2025
1 parent 3a729a7 commit 1d93227
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Showing 10 changed files with 20 additions and 18 deletions.
3 changes: 2 additions & 1 deletion src/entity/components/rendering.rs
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@@ -1,4 +1,5 @@
use crate::rendering::asset_graph::nodes::adt_node::{IRTexture, M2Node};
use crate::rendering::asset_graph::nodes::adt_node::M2Node;
use crate::rendering::rend3_backend::IRTexture;
use rend3::types::ObjectHandle;
use sargerust_files::m2::types::{M2TextureFlags, M2TextureType};
use std::collections::HashSet;
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3 changes: 2 additions & 1 deletion src/entity/systems/display_id_resolver_system.rs
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Expand Up @@ -4,8 +4,9 @@ use crate::game::application::GameApplication;
use crate::io::mpq::load_dbc;
use crate::io::mpq::loader::MPQLoader;
use crate::rendering::asset_graph::m2_generator::M2Generator;
use crate::rendering::asset_graph::nodes::adt_node::{IRTexture, M2Node};
use crate::rendering::asset_graph::nodes::adt_node::M2Node;
use crate::rendering::asset_graph::resolver::Resolver;
use crate::rendering::rend3_backend::IRTexture;
use hecs::Without;
use itertools::{Itertools, enumerate};
use log::{info, warn};
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4 changes: 2 additions & 2 deletions src/game/map_manager.rs
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Expand Up @@ -15,13 +15,13 @@ use crate::io::common::loader::RawAssetLoader;
use crate::io::mpq::loader::MPQLoader;
use crate::rendering::asset_graph::m2_generator::M2Generator;
use crate::rendering::asset_graph::nodes::adt_node::{
ADTNode, DoodadReference, IRObject, IRTexture, IRTextureReference, M2Node, TerrainTile, WMOGroupNode, WMONode,
WMOReference,
ADTNode, DoodadReference, IRObject, M2Node, TerrainTile, WMOGroupNode, WMONode, WMOReference,
};
use crate::rendering::asset_graph::resolver::Resolver;
use crate::rendering::common::coordinate_systems;
use crate::rendering::common::special_types::TerrainTextureLayerRend3;
use crate::rendering::importer::adt_importer::ADTImporter;
use crate::rendering::rend3_backend::{IRTexture, IRTextureReference};
use crate::rendering::utils::{transform_for_doodad_ref, transform_for_wmo_ref};
use sargerust_files::adt::reader::ADTReader;
use sargerust_files::adt::types::ADTAsset;
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3 changes: 2 additions & 1 deletion src/physics/collider_factory.rs
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@@ -1,11 +1,12 @@
use crate::physics::physics_simulator::PhysicsSimulator;
use crate::physics::terrain_tile_colliders::TerrainTileColliders;
use crate::rendering::asset_graph::nodes::adt_node::{
ADTNode, DoodadReference, IRMesh, M2Node, NodeReference, TerrainTile, WMOGroupNode, WMONode, WMOReference,
ADTNode, DoodadReference, M2Node, NodeReference, TerrainTile, WMOGroupNode, WMONode, WMOReference,
};
use crate::rendering::common::coordinate_systems;
use crate::rendering::common::mesh_merger::MeshMerger;
use crate::rendering::common::types::Mesh;
use crate::rendering::rend3_backend::IRMesh;
use crate::util::weak_dashmap::WeakKeyDashMapPruneOnInsert;
use glam::{Affine3A, Quat, Vec3};
use itertools::Itertools;
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8 changes: 4 additions & 4 deletions src/rendering/application.rs
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Expand Up @@ -9,17 +9,17 @@ use winit::event::Event;

use crate::game::application::GameApplication;
use crate::rendering::asset_graph::m2_generator::M2Generator;
use crate::rendering::asset_graph::nodes::adt_node::{
ADTNode, DoodadReference, IRM2Material, IRMaterial, IRTexture, IRTextureReference,
};
use crate::rendering::asset_graph::nodes::adt_node::{ADTNode, DoodadReference};
use crate::rendering::asset_graph::resolver::Resolver;
use crate::rendering::common::coordinate_systems;
use crate::rendering::common::types::{AlbedoType, Material, TransparencyType};
use crate::rendering::rend3_backend::material::terrain::terrain_material::TerrainMaterial;
use crate::rendering::rend3_backend::material::terrain::terrain_routine::TerrainRoutine;
use crate::rendering::rend3_backend::material::units::units_material::UnitsMaterial;
use crate::rendering::rend3_backend::material::units::units_routine::UnitsRoutine;
use crate::rendering::rend3_backend::{Rend3BackendConverter, gpu_loaders};
use crate::rendering::rend3_backend::{
IRM2Material, IRMaterial, IRTexture, IRTextureReference, Rend3BackendConverter, gpu_loaders,
};
use glam::{Mat4, UVec2, Vec3A, Vec4};
use itertools::Itertools;
use log::{debug, trace, warn};
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3 changes: 2 additions & 1 deletion src/rendering/asset_graph/m2_generator.rs
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@@ -1,10 +1,11 @@
use crate::io::mpq::loader::MPQLoader;
use crate::rendering::asset_graph::nodes::adt_node::{IRM2Material, IRMesh, IRTexture, M2Node, WMOGroupNode, WMONode};
use crate::rendering::asset_graph::nodes::adt_node::{M2Node, WMOGroupNode, WMONode};
use crate::rendering::asset_graph::resolver::GraphNodeGenerator;
use crate::rendering::importer::wmo_importer::WMOGroupImporter;
use crate::rendering::loader::blp_loader::BLPLoader;
use crate::rendering::loader::m2_loader::M2Loader;
use crate::rendering::loader::wmo_loader::WMOLoader;
use crate::rendering::rend3_backend::{IRM2Material, IRMesh, IRTexture};
use itertools::Itertools;
use std::sync::{Arc, RwLock};

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3 changes: 2 additions & 1 deletion src/rendering/common/special_types.rs
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@@ -1,4 +1,5 @@
use crate::rendering::asset_graph::nodes::adt_node::{IRObject, IRTextureReference};
use crate::rendering::asset_graph::nodes::adt_node::IRObject;
use crate::rendering::rend3_backend::IRTextureReference;
use rend3::types::Texture2DHandle;
use std::sync::{Arc, RwLock};

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3 changes: 1 addition & 2 deletions src/rendering/loader/m2_loader.rs
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Expand Up @@ -2,10 +2,9 @@ use std::sync::Arc;

use crate::io::common::loader::RawAssetLoader;
use crate::io::mpq::loader::MPQLoader;
use crate::rendering::asset_graph::nodes::adt_node::IRTextureReference;
use crate::rendering::common::types::{Material, Mesh};
use crate::rendering::importer::m2_importer::{M2Importer, M2Material};
use crate::rendering::loader::blp_loader::BLPLoader;
use crate::rendering::rend3_backend::IRTextureReference;
use image_blp::BlpImage;
use itertools::Itertools;
use sargerust_files::m2::reader::M2Reader;
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5 changes: 2 additions & 3 deletions src/rendering/loader/wmo_loader.rs
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@@ -1,10 +1,9 @@
use crate::io::common::loader::RawAssetLoader;
use crate::io::mpq::loader::MPQLoader;
use crate::rendering::asset_graph::nodes::adt_node::{
DoodadReference, IRTextureReference, NodeReference, WMOGroupNode, WMONode,
};
use crate::rendering::asset_graph::nodes::adt_node::{DoodadReference, NodeReference, WMOGroupNode, WMONode};
use crate::rendering::common::highlevel_types::PlaceableDoodad;
use crate::rendering::common::types::{AlbedoType, Material, TransparencyType};
use crate::rendering::rend3_backend::IRTextureReference;
use glam::{Affine3A, Quat, Vec3, Vec4};
use log::debug;
use sargerust_files::wmo::reader::WMOReader;
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3 changes: 1 addition & 2 deletions src/rendering/rend3_backend/gpu_loaders.rs
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@@ -1,5 +1,4 @@
use crate::rendering::asset_graph::nodes::adt_node::{IRMaterial, IRMesh, IRTexture};
use crate::rendering::rend3_backend::Rend3BackendConverter;
use crate::rendering::rend3_backend::{IRMaterial, IRMesh, IRTexture, Rend3BackendConverter};
use rend3::Renderer;
use rend3::types::{MaterialHandle, MeshHandle, Texture2DHandle};
use std::ops::DerefMut;
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